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Tags: Bethesda Softworks; Fallout: New Vegas; Feargus Urquhart; Obsidian Entertainment
Nathan Grayson of Rock Paper Shotgun continues to reveal tidbits from his interview with Feargus Urquhart at DICE. In a snippet from the interview posted today, Feargus shares his thoughts about a possible sequel to 2010's Fallout: New Vegas. It's interesting to know that despite past grievances, Obsidian and Bethesda are "definitely on good terms".
Hopefully Obsidian can survive the next-gen console blues. The full interview with Feargus should be posted on RPS sometime soon.
Nathan Grayson of Rock Paper Shotgun continues to reveal tidbits from his interview with Feargus Urquhart at DICE. In a snippet from the interview posted today, Feargus shares his thoughts about a possible sequel to 2010's Fallout: New Vegas. It's interesting to know that despite past grievances, Obsidian and Bethesda are "definitely on good terms".
“If I think of going from Fallout 1 to Fallout 2, we tried to associate the two areas somewhat closely,” he explained to RPS. “It wasn’t just ‘Oh, we’re gonna do this 2,000 miles from here.’ So I think if we were to do Fallout: New Vegas 2 – or just a new Fallout – we would probably separate it from what the internal team at Bethesda’s doing. We’d keep it on the West Coast, because we’re West Coast people. They’re East Coast, so it makes sense.”
“And we need an interesting confined area. So I mean, it could be LA. Fallout LA. That could be interesting. It’d probably be The Boneyard, which is from Fallout 1. It could be very different. It could be almost a Walking Dead meets Fallout-like thing because of all the radiation.”
Which, of course, sounds pretty damn enticing. But there’s a lot more to making a bombed-out wasteland than, well, dropping some bombs. Red tape abounds, and Urquhart didn’t deny that it’s kind of a kick in the head. But Obsidian and Bethesda are definitely on good terms, so there’s plenty of hope.
“We talk to Bethesda all the time,” he said. “And I think the challenge here doesn’t just apply to Bethesda specifically, but to a lot of publishers in general. But basically, what does all the [current] console crap mean? The challenge in this period of time has been, you have this console transition, and it’s strange that they’re still not announced. But that always creates a disruption in the industry. And now you mix in [the emergence of] mobile and F2P stuff, and it’s left a lot of people reeling.”
“So that’s a lot of the conversation we’ve had with publishers. ‘OK, how do we get back to normal – whatever normal is going to be.’ That’s just the process right now.”
Hopefully Obsidian can survive the next-gen console blues. The full interview with Feargus should be posted on RPS sometime soon.