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Tags: Attic Entertainment; G3 Studios; Guido Henkel; Matt Barton; Realms of Arkania; Realms of Arkania: Blade of Destiny; Realms of Arkania: Star Trail; Sir-Tech
In the latest episode of his show, Matt Barton continues his interview with Guido Henkel. This time, the conversation revolves around the topic of Attic Entertainment's Realms of Arkania series, that Guido helped produce in the 1990s. However, there's plenty of time spent discussing topics such as Attic's early history, the lost art of game manual writing and Guido's writing career (the lack of success of which he is remarkably frank about).
The actual Realms of Arkania discussion starts at about 16:48, and focuses on the first two games in the series, describing their inspirations and origins in the German The Dark Eye pen-and-paper roleplaying game. The most interesting part is when Guido describes how the publisher, Sir-Tech Software, convinced Attic todumb down streamline the sequel for American audiences, a move with which he seems to generally approve of.
In the latest episode of his show, Matt Barton continues his interview with Guido Henkel. This time, the conversation revolves around the topic of Attic Entertainment's Realms of Arkania series, that Guido helped produce in the 1990s. However, there's plenty of time spent discussing topics such as Attic's early history, the lost art of game manual writing and Guido's writing career (the lack of success of which he is remarkably frank about).
The actual Realms of Arkania discussion starts at about 16:48, and focuses on the first two games in the series, describing their inspirations and origins in the German The Dark Eye pen-and-paper roleplaying game. The most interesting part is when Guido describes how the publisher, Sir-Tech Software, convinced Attic to