Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Wasteland 2 Kickstarter Update #40: Beta Released!

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,477
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: InXile Entertainment; Wasteland 2

It's finally here! Today's Wasteland 2 Kickstarter update announces the release of the game's beta, and describes in detail which of its areas still lack polish. I'll quote the more important bits:

Scope

Because this beta doesn't include all the Arizona maps, this portion of the game will feel a bit more linear than the full experience will, particularly with the first maps being narrower locations rather than proper hubs. The final game will have a more open feel where you can poke around and check the defenses of higher level areas and perhaps snatch an item or two. So fear not, as there will be more strange areas to discover in the final, and we will be dropping more in throughout this beta phase. In addition, we’ll be adding more quests to each map as well.

A number of skills are not implemented in the backer beta, namely, Silent Move, Salvaging, Animal Whisperer, the backer informational skill and, quite ironically, Combat Shooting (ironic if you are familiar with Wasteland 1). You’ll run into a few situations where you could use those skills and we’ll work to balance and roll them out later, but the vast majority of skills are in so you'll be able to try most possible solutions. The character system is complete but not necessarily fully balanced, many XP rewards and upgrade values will still be tweaked.

The beta is launching only for Windows PC initially. We’ll look into launching Mac and Linux versions soon, but they will need more testing before we feel secure in doing so.

UI

As you may remember, we spent quite a bit of time iterating (based on your feedback) the main gameplay HUD, and that process made it better. We have not had that same luxury yet with the inventory UI and character creation, so we expect a lot of comments and you can expect many changes. There’s inconsistency with fonts and colors etc. and the bottom line is that we are not happy with it yet. So please give us your feedback on it, we’ll be looking to polish it up as we did the main game HUD.

The game is also still pretty rife with typographical errors. Report them as you see them!

Consequences

We all know that the heart and soul of a good RPG is having the player’s actions have consequence, and this is a major focus for us. We have a team of programmers that handle all the scripting for the maps, and most of their efforts at this point involve making pass after pass, adding in more depth to what we already have. This is a combination of adding more places to use skills, more ways to work around situations, and a greater degree of meaningful effect based on what the player has chosen to do. We also need add a greater connectivity between the maps, so your decisions have ripple effects in other areas of the Wasteland.

This will be the greatest area of focus as we analyze your play and listen to your ideas. So PLEASE share your clever ideas so we can turn up the charm and depth.

Along these lines, it probably isn't a good idea to use the shovel on Ace’s grave.

Combat and World Economy

This area is fairly robust, but there has been little work in regards to balancing the difficulty, so expect some areas to be quite hard while others may be too easy. In these types of games the balancing can swing wildly from day to day with just a few variable changes. Just tweaking the amount of ammo that can be found can greatly change the experience. The enemies you’ll meet in the beta are pretty early-game, which makes fights a little more straight-forward, as their AI is simpler than some of the later-game enemies. There are not very many merchants right now, and their inventory is not particularly balanced. Basically the world economy has not been balanced yet. The currency and item drops and their trade value will likely seem off to you, as it’s far from final.

We are also missing quite a few SFX in combat and we need to better message how much the player can actually do. Again we will be keen to get feedback on this area of the game. In general we like that the game is a bit hard, but only so long as the player can learn from the battles and conquer them armed with that knowledge.

Miscellaneous

The code for handling the camera is also not final, and again your feedback will help us to dial it in and give enough user options to make it work for everyone. We still intend to integrate destructible objects to add greater realism and visual payoff into the scenes.​

Those of you who backed Wasteland 2 at the $55 tier or higher can grab their beta Steam key over at Ranger Center. If you haven't, well, there are all sorts of livestreams taking place as we speak. Feel free to discuss the beta in this thread, but we recommend you take any spoilers to our dedicated beta release thread.
 

Applypoison

Numantian Games
Patron
Developer
Joined
Dec 5, 2013
Messages
120
PC RPG Website of the Year, 2015 Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
Cool, for the first time ever I actually envy Beta backers. Hopefully good feedback on this will balance out all the TB combat drama :dance:
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
Looks nice, thought the inventory screen still sorta sucks.
 

hexer

Guest
Please post some screenshots for us who are at work and can't play it right now :(
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Can't wait for the Codex rage posts.

Looks like you'll have to wait.

So far my only issues are with the UI and text which is pretty much unreadable. And the silly shit like locations digging out of the ground on the world map. :retarded:

But I'm actively looking for things to rage about. :rpgcodex:
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
I'm raging pretty hard over my internet speed ATM... 4 GB of beta, thirdworldian connection... I'll only be able to play tonight. :mad:
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,018
Divinity: Original Sin Divinity: Original Sin 2
I wish I could kill my companions and fire weapons outside combat at the ground and the surrounding objects.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,093
Location
Azores Islands
I'm raging pretty hard over my internet speed ATM... 4 GB of beta, thirdworldian connection... I'll only be able to play tonight. :mad:

Finished download and then had to go to work... where i could download this in an instant with a 100mb connection, but firewall blocks steam, everything is conspiring against me today.
 

A user named cat

Guest
Please post some screenshots for us who are at work and can't play it right now :(

How about videos? http://www.twitch.tv/directory/game/Wasteland 2
Started watching the only live stream until a retard began mumbling over gameplay. Checked other streams, same thing. Why does every awkward late-teen faggot have to narrate their LP's nowadays? Everytime I try to find gameplay vids for new games, there's always some dork who shouldn't be speaking publically talking over it.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,018
Divinity: Original Sin Divinity: Original Sin 2
Please post some screenshots for us who are at work and can't play it right now :(

How about videos? http://www.twitch.tv/directory/game/Wasteland 2
Started watching the only live stream until a retard began mumbling over gameplay. Checked other streams, same thing. Why does every awkward late-teen faggot have to narrate their LP's nowadays? Everytime I try to find gameplay vids for new games, there's always some dork who shouldn't be speaking publically talking over it.
http://www.twitch.tv/zanaxal
 

A user named cat

Guest
Please post some screenshots for us who are at work and can't play it right now :(

How about videos? http://www.twitch.tv/directory/game/Wasteland 2
Started watching the only live stream until a retard began mumbling over gameplay. Checked other streams, same thing. Why does every awkward late-teen faggot have to narrate their LP's nowadays? Everytime I try to find gameplay vids for new games, there's always some dork who shouldn't be speaking publically talking over it.
http://www.twitch.tv/zanaxal
THAT IS THE EXACT STREAM I STARTED ON. Then he started bumbling some shit about Baldur's Gate, not even pronouncing it correctly and he sounded like a fatass with a lisp. Then he began softly babbling about some other nonsense while I just wanted to hear the game. I just now clicked on it to see and he was lisping away once again.

Why can't we just get more people like this? http://www.youtube.com/user/cubex55/videos
 

hexer

Guest
Thanks for the streams but the proxy here killed it after 10 minutes. I did notice that dudes are playing way to much with camera - half of the gameplay was zooming in and out - reminds me why I like fixed camera so much.

And, what are the first impressions?
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,477
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Thanks for the streams but the proxy here killed it after 10 minutes. I did notice that dudes are playing way to much with camera - half of the gameplay was zooming in and out - reminds me why I like fixed camera so much.

And, what are the first impressions?

They're okay. Check out the beta release thread in GRPG, there's more discussion there.
 

thekdawg21

Augur
Joined
Mar 10, 2009
Messages
231
Location
Atlantic City, NJ
Project: Eternity
I am really pleased actually, surprisingly. It's clearly not going to be a true hearken back to the good ole days, but I do believe I will be enjoying this one.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
Trying a solo run on Hard difficulty, I'm a bit disappointed at how the XP is handled... kills a bunch of raiders with 5 rangers, each party member gets 45xp... kill the same raiders alone, you only get 45xp. And it makes no sense the way water works... 5 rangers with 5 canteens last 5 times more than 1 ranger with one canteen...

Also, dirt mounds for you to dig & get loot is really lazy design... and the perception skill is completely retarded; first playthrough run pressing the skill, then never use it again, since the items are always in the same place. And fuck health regen.

Besides that, been fun. There's obviously a lot to improve here, but it could be a great game if they handle well the feedback.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom