Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Information Kingdom Come: Deliverance and Star Citizen To Share Technology

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Tags: Chris Roberts; Dan Vávra; Kickstarter; Kingdom Come: Deliverance; Star Citizen; Warhorse Studios

In a kind of cooperation that should, perhaps, be more common among indie and non-indie teams alike, Chris Roberts and Dan Vavra have announced that the two crowdfunded projects, Star Citizen and Kingdom Come: Deliverance, will share some tech -- Warhorse will provide character customization tools, and Roberts Space Industries will teach Warhorse some "tricks for working with CryEngine". Strategy Informer reports:

Chris Roberts is now among the backers of Warhorse Studios' Kingdom Come: Deliverance, and was so impressed with the Czech developers efforts he contacted them with an idea to share technology.

Kingdom Come has over £867k pledges, with just over 2 days left on Kickstarter. The Star Citizen team "could learn from" Warhorse, says Chris Roberts, and so they'd like to share their efforts. Of particular interest to Cloud Imperium Games was Warhorse's demonstration of their character tools, especially with how they can randomise all-new NPCs with ease and detail.

"...when we were preparing our own Kickstarter campaign, Star Citizen was our role model. You learn from the best. So you can imagine how happy we were when Chris Roberts appeared on the list of our backers, and you can’t even imagine how it felt when we received an email from Chris himself," said Dan Vavra, creative director at Warhorse Studios. "He was telling us that he likes our stuff and since his team is using Cryengine as well, they would like to cooperate with us and share some technology!" He continued: "So to make long story short – we will share some of our tools with Star Citizen team and Deliverance will most likely have some tech from Star Citizen as well. Hell yeah!"

The following was published on Roberts Space Industries:

"It’s a rare treat when a Kickstarter announcement genuinely impresses and Kingdom Come: Deliverance has done just that,” posted Chris Roberts at Cloud Imperium Games. “Kingdom Come doesn’t just look like a great game, though: it looks like something we on the Star Citizen team could learn from. The characters and outfits I saw working in-engine in the trailer impressed me so much that I contacted the team to talk about what was going on under the hood."

"Star Citizen doesn’t need peasants and knights… but it does need a robust character creation system for the persistent universe. And that technology is exactly what Warhorse is building for the CryEngine. The good news is: the team at Warhorse isn’t just an incredible talented group of people… they’re also kindred spirits who are willing to share the work they’ve done!"

"We will be sharing with them the tricks for working with CryEngine we’ve learned over the last 18 months and they will be letting us in on the secrets and the tech behind what they’re doing! I’ve always said that independent developers should stick together, and the potential good for both games that can come from this unofficial partnership is proof positive!”​

In the meantime, the Kingdom Come: Deliverance Kickstarter is almost at £900,000, with 54 hours to go. Its latest update has Dan Vavra talk about how much he loves Wing Commander and the cooperation with Chris Roberts.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Maybe if Vavra promised some collectible spaceship easter eggs they'd reach 10,000,000 pounds too. Because if anything, Star Citizen's fans are the same obsessive compulsive people who fund Warhammer.
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Maybe if Vavra promised some collectible spaceship easter eggs they'd reach 10,000,000 pounds too. Because if anything, Star Citizen's fans are the same obsessive compulsive people who fund Warhammer.
Real life swords with personalised engraving not good enough for you? Or do you mean teaming up with Roberts to such an extent that pledging monies to KC would net you a unique SC ship?
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Maybe if Vavra promised some collectible spaceship easter eggs they'd reach 10,000,000 pounds too. Because if anything, Star Citizen's fans are the same obsessive compulsive people who fund Warhammer.
Real life swords with personalised engraving not good enough for you? Or do you mean teaming up with Roberts to such an extent that pledging monies to KC would net you a unique SC ship?
I mean just about anything that superficially ties both projects together.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,384
Divinity: Original Sin Divinity: Original Sin 2
Bring Fargo to the table also for the orgy to be complete.
 

Smejki

Larian Studios, ex-Warhorse
Developer
Joined
Oct 22, 2012
Messages
710
Location
Belgistan
He's already organizing swingers parties with Obsidian. Also great.
 

Deleted member 7219

Guest
They will probably get confiscated if you try to import them into the UK.
 

skuphundaku

Economic devastator, Mk. 11
Patron
Joined
Jul 27, 2008
Messages
2,248
Location
Rouge Angles of Satin
Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
They will probably get confiscated if you try to import them into the UK.
Wrong:
http://www.blades-uk.com/faqs.php
http://www.blades-uk.com/1988ACT.php
https://www.gov.uk/find-out-if-i-can-buy-or-carry-a-knife
There is a complete ban on the sale of some knives:
  • flick knives (also called ‘switchblades’ or ‘automatic knives’) - where the blade is hidden inside the handle and shoots out when a button is pressed
  • butterfly knives - where the blade is hidden inside a handle that splits in two around it, like wings; the handles swing around the blade to open or close it
  • disguised knives – eg where the blade is hidden inside a belt buckle or fake mobile phone
  • gravity knives
  • sword-sticks
  • samurai swords (with some exceptions, including antiques and swords made to traditional methods before 1954)
  • hand or foot-claws
  • push daggers
  • hollow kubotan (cylinder-shaped keychain) holding spikes
  • shuriken (also known as ‘death stars’ or ‘throwing stars’)
  • kusari-gama (sickle attached to a rope, cord or wire)
  • kyoketsu-shoge (hook-knife attached to a rope, cord or wire)
  • kusari (weight attached to a rope, cord or wire)
The sword in this KS doesn't fit any of these categories.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,881
Star Citizen - . - . - . - . - Deals - . - . - . - . - Kingdom Come
Research Agreement (250) - . - . - - . - . - . - . - Research Agreement (250)​




How does this deal sound?

 

kazgar

Arcane
Joined
Apr 23, 2008
Messages
2,164
Location
Upside Down
Announcement has worked a treat

dailypledges.png
 
Repressed Homosexual
Joined
Mar 29, 2010
Messages
18,011
Location
Ottawa, Can.
Doesn't change the fact that in many countries, if customs look at the content of your parcel, sees that it's a sword, and doesn't like this, it's getting seized.
 

skuphundaku

Economic devastator, Mk. 11
Patron
Joined
Jul 27, 2008
Messages
2,248
Location
Rouge Angles of Satin
Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2 My team has the sexiest and deadliest waifus you can recruit.
Doesn't change the fact that in many countries, if customs look at the content of your parcel, sees that it's a sword, and doesn't like this, it's getting seized.
Customs don't work by the rule of "I don't like this". They have clear legislation that they have to follow. If they don't, then you can either sue their pants off or you're living in a shithole and you should consider moving ASAP.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
If they don't, then you can either sue their pants off or you're living in a shithole and you should consider moving ASAP.
rebellions are also a popular option these days...
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom