Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Pillars of Eternity Beta live at Gamescom 2014, Day Two + Screenshots

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,591
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Adam Brennecke; J.E. Sawyer; Obsidian Entertainment; Pillars of Eternity

There was more Pillars of Eternity at Gamescom today, once again starring Josh Sawyer and Adam Brennecke, and this time with a less annoying host. Adam does a better job this time, and gets a cosmetic pet pig as a reward for his efforts. In addition, there's also a shorter gameplay video over at GameStar that focuses on character creation.



GameStar also got their hands on some new screenshots of the game:



It's noticeable that Obsidian are far less shy about showing off spell effects, compared to July's initial gameplay demonstration.

Update: But wait, there's more! This evening is also Paradox FanCon, and Pillars of Eternity made an appearance there as well:



So many videos.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,985
Big Head Mode is stupid and ruins the mood they claim trying to set.

Everything else looks sweet though.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,985
wut? The Sawyer claims PE is supposed to be 'dark' and 'gritty' and 'realistic'. Big Fukkin' Head Cheap head Mode ruins that. FFS
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Pretty sure they're going for the same mood as BG1/2 which had a lot of lighthearted stuff.
 

a cut of domestic sheep prime

Guest
wut? The Sawyer claims PE is supposed to be 'dark' and 'gritty' and 'realistic'. Big Fukkin' Head Cheap head Mode ruins that. FFS
It's just an easteregg. It's not like it will be required.

Now resolve affecting interrupts on the other hand... :M
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,880
Just wanna say y'all are doing a great job with the coverage.
 

badler

Obsidian Entertainment
Developer
Joined
Jun 3, 2014
Messages
127
Must be painful giving birth to a godlike.

Josh said it ususally ends up resulting in death, if not complications for the mother.
I wonder how it feels to be Josh and make up so much shit on the fly

Take it for what it's worth, but most of the stuff that Josh tells the public about the game is usually detailed in a doc somewhere. It is pretty rare that he mentions something that wasn't already discussed somewhere internally. Because our game is so narrative heavy it causes a lot of these questions to get asked throughout development by the devs.

For example, the godlike example is something that was previously brought up internally.
 

Arkeus

Arcane
Joined
Oct 9, 2012
Messages
1,406
Take it for what it's worth, but most of the stuff that Josh tells the public about the game is usually detailed in a doc somewhere. It is pretty rare that he mentions something that wasn't already discussed somewhere internally. Because our game is so narrative heavy it causes a lot of these questions to get asked throughout development by the devs.

For example, the godlike example is something that was previously brought up internally.

.... Staff, he needs a Beetle avatar.

;)
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,720
It's reassuring to know that somewhere there is a design document titled: The Implications of Adra : Arches and Flying Buttresses :cool:
 

Shevek

Arcane
Joined
Sep 20, 2003
Messages
1,570
This game is looking better and better. It isn't even out and I'm already anxious to hear about the expansion.

I really hope that they make a wide variety of games in the Pillars of Eternity world. I am sure they can have different continents and planes that open up a multitude of settings. An Eastern European setting ala-Ravenloft might be cool. I can see some fun in going for something like a pulp Solomon Kane like setting too.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
I wonder how it feels to be Josh and make up so much shit on the fly

Take it for what it's worth, but most of the stuff that Josh tells the public about the game is usually detailed in a doc somewhere. It is pretty rare that he mentions something that wasn't already discussed somewhere internally. Because our game is so narrative heavy it causes a lot of these questions to get asked throughout development by the devs.

For example, the godlike example is something that was previously brought up internally.
I don't doubt it.

Looking forward to a freaky birth-of-a-godlike scene in the game ;)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom