Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: CD Projekt; Witcher, The
<a href=http://www.rpgdot.com>RPG Dot</a> has asked CD Project guys, who are busy <a href=http://www.rpgcodex.com/phpBB/viewtopic.php?t=7725&start=0>redefining RPGs</a>, <a href=http://www.rpgdot.com/#41376>a few questions</a> about <a href=http://www.thewitcher.com/>The Witcher</a>.
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<blockquote>To summarize the whole idea behind The Witcher - we want to combine an action RPG with an absorbing and remarkable story. Both of those factors are equally important for us and even if combat takes up more time than gaming it is the story that is the fundamental content of the game. As far as the quests are concerned - it will be possible to complete most of them in different ways, including of course those quests that have non-combat solutions. A good example may be a quest in which the Witcher has to help smuggle a consignment of weapons into a closed town during the night. Without going into detail, so as not to spoil the whole story, I can only say that finding solutions involves brutal use of force as well as cunning and different peaceful methods of beating the guards, including bribery, hiring out prostitutes etc. Furthermore, some possibilities will only be available through acquiring an appropriate reputation earlier on.</blockquote>Hmm, doesn't sound too bad, but that "action RPG" part still bothers me. Usually, if a game takes the "action" route, all the other elements are superficial at best.
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<a href=http://www.rpgdot.com>RPG Dot</a> has asked CD Project guys, who are busy <a href=http://www.rpgcodex.com/phpBB/viewtopic.php?t=7725&start=0>redefining RPGs</a>, <a href=http://www.rpgdot.com/#41376>a few questions</a> about <a href=http://www.thewitcher.com/>The Witcher</a>.
<br>
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<blockquote>To summarize the whole idea behind The Witcher - we want to combine an action RPG with an absorbing and remarkable story. Both of those factors are equally important for us and even if combat takes up more time than gaming it is the story that is the fundamental content of the game. As far as the quests are concerned - it will be possible to complete most of them in different ways, including of course those quests that have non-combat solutions. A good example may be a quest in which the Witcher has to help smuggle a consignment of weapons into a closed town during the night. Without going into detail, so as not to spoil the whole story, I can only say that finding solutions involves brutal use of force as well as cunning and different peaceful methods of beating the guards, including bribery, hiring out prostitutes etc. Furthermore, some possibilities will only be available through acquiring an appropriate reputation earlier on.</blockquote>Hmm, doesn't sound too bad, but that "action RPG" part still bothers me. Usually, if a game takes the "action" route, all the other elements are superficial at best.
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