Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Serpent in the Staglands website and beta update

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Tags: Serpent in the Staglands; Whalenought Studios

Serpent in the Staglands developers Whalenought Studios have updated the game's website with some details on skills and spells, and in a post on their new forums, they're letting us know that a beta (for backers) is imminent:

We’ve updated the site to include data on the skills and spells available at the beginning of the beta, which is limited to grade 1. In-game you only see data for your current skill level and what you’ll get with an additional point put in, so this was a convenient location for looking at it whole. We’ll be updating those as we balance throughout the beta, along with adding in grade 2 down the road.

We’re expecting the beta to open up to backers next weekend, and to start will include a small group of areas in Orf’s Bridge at the beginning of the game. More details on that when we release.

As the beta is progressing, we’ll be releasing updates responding to any bugs and your suggestions, and eventually add in the second half of the beta content and grade 2 of skills to test. We’re aiming on not releasing any of the major plot oriented discoveries, which for as open as the game is can be a challenge, so we’re changing a few things for the beta builds. Everything is feature complete, so you can test everything that will be in the game in a low-level setting.​

I only remember this being teased before and I'm not completely sure if it's new, but they have also uploaded the world map for Serpent in the Staglands. Neat. Neat-o. That's neat.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
First 3 spell names: foul creep, blood cocoon, festering ooze.

This is gonna be gud, oh yes, it will be gud.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,785
Location
Roanoke, VA
Grab the Codex by the pussy
Man, the graphical style and art direction are amazing. It's like Darklands had a threeway with with Betrayal at Krondor and Ultima or something.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom