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Review Sacred Underworld review at GameSpot

Spazmo

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Tags: Ascaron Entertainment; Sacred Underworld

<a href="http://www.gamespot.com/pc">Gamespot PC</a> have a <a href=http://www.gamespot.com/pc/rpg/sacredunderworld/review.html>review</a> of Sacred Underworld, the expansion to the action RPG from last year. They rate it <b>7.0/10</b> because it's really just more of the same.<blockquote>In a way, Underworld almost goes out of control in terms of scale, though if you like gathering stuff, then this is your game. Since you start the expansion at level 25 or higher, it doesn't make sense for the loot or experience to start small. So, before you know it, you're dishing out hundreds of hit points of damage for every hit, and amassing hundreds, if not thousands, of experience points for every minor kill, though you'll certainly need them, since it takes a mountain of experience to level up. And virtually every item in the expansion packs a slew of modifiers that can affect any of your character's abilities, meaning that you can spend a lot of time analyzing which combination of items to go with. Items can be upgraded or enchanted through the use of sockets, or by finding the nearest village smith and getting him to improve an existing piece of equipment.</blockquote>Every action RPG these days makes a big deal out of having socketed items. I wonder when something actually new will appear in the genre.
 

DarkUnderlord

Professional Throne Sitter
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Something new like big tits perhaps? Oh wait, that was done in Bloodlines.

Oooh! I know! Soil erosion.

Oblivion: Sorry about horseback combat but we blew all our dev cycles on making the trees look nice. Don't the trees look nice? We think they look nice.

I guess that's something new.
 

Drakron

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Well that explains why Gothic 3 and Oblivion look the same to me ... they use SpeedTree and like to show screenshoots of the forest areas.
 

Second Chance

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May 26, 2004
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Keeping to the topic at hand (for a change) Sacred Underworld does improve on Sacred, specifically on the targetting system and on the scrolling.

Also, dwarves with guns are cool ;)
 

Jung

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Spazmo said:
Every action RPG these days makes a big deal out of having socketed items. I wonder when something actually new will appear in the genre.

Oh, I've got one: Slotted weapons! Instead of putting power thingies in sockets, how about inserting them in a slot? Now that new, right?
 

DarkUnderlord

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EEVIAC said:
Oblivion uses Speedtree, which lots of games use. So that's not exactly new either.
... but what the hell did they blow their budget on then if it wasn't the trees?

Did Patrick Stewart really cost that much?
 

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