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- Jan 28, 2011
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Tags: Matt Barton; Serpent in the Staglands; Whalenought Studios
Matt Barton has uploaded the second episode of his interview with Serpent in the Staglands developers Joe & Hannah Williams. In this part, they talk about character creation, the experience of working together as a married couple, the previous games they've developed for mobile platforms, form vs function in UI design, randomization, and more.
It's interesting that they say that development for mobile platforms has become prohibitive for indie developers due to excessive QA requirements, which is historically what's often been claimed about development for PC.
Matt Barton has uploaded the second episode of his interview with Serpent in the Staglands developers Joe & Hannah Williams. In this part, they talk about character creation, the experience of working together as a married couple, the previous games they've developed for mobile platforms, form vs function in UI design, randomization, and more.
It's interesting that they say that development for mobile platforms has become prohibitive for indie developers due to excessive QA requirements, which is historically what's often been claimed about development for PC.