Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Avernum 4; Spiderweb Software
<a href=http://rpgvault.ign.com>RPG Vault</a> has posted an <a href=http://rpgvault.ign.com/articles/657/657741p1.html>interview</a> with Jeff Vogel about upcoming <a href=http://www.spiderwebsoftware.com/avernum/avernum4>Avernum 4</a>:
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<blockquote>Avernum 4 is an old-school RPG in the tradition of games going from Wizardry and Ultima to Baldur's Gate. It takes the best design elements of a ton of these games and puts them together in a huge world with a cool storyline with billions of side quests and secrets to find. Avernum 4 continues the storyline of the previous games, with a cool, entirely new game system and engine.
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I set one rule for myself when I started to design RPGs: NO ELVES!(That IS a very good rule - VD) No dwarves, no gnomes, no midgets with furry feet. The world of Avernum is all my own.
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The player can play a human, a nephil (a race of savage, tribal, feline humanoids), or a slithzerikai (an ancient race of spiritual, magically skilled reptiles). The system itself is skill-based, so you can mix and match from the different weapon skills and schools of magic to come up with your own strategy.
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All enemies in Avernum 4 are completely scripted, which enables a huge variety of sorts of behavior. For example, one enemy demon might change forms several times, with each form having its own strengths and weaknesses, and summoning different creatures to aid it. Only when all of its forms are defeated will it perish.</blockquote>Look at teh noob! He thinks that scripting can create different behaviors. Get teh Radiant AI, grandpa!
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<a href=http://rpgvault.ign.com>RPG Vault</a> has posted an <a href=http://rpgvault.ign.com/articles/657/657741p1.html>interview</a> with Jeff Vogel about upcoming <a href=http://www.spiderwebsoftware.com/avernum/avernum4>Avernum 4</a>:
<br>
<br>
<blockquote>Avernum 4 is an old-school RPG in the tradition of games going from Wizardry and Ultima to Baldur's Gate. It takes the best design elements of a ton of these games and puts them together in a huge world with a cool storyline with billions of side quests and secrets to find. Avernum 4 continues the storyline of the previous games, with a cool, entirely new game system and engine.
<br>
...
<br>
I set one rule for myself when I started to design RPGs: NO ELVES!(That IS a very good rule - VD) No dwarves, no gnomes, no midgets with furry feet. The world of Avernum is all my own.
<br>
<br>
The player can play a human, a nephil (a race of savage, tribal, feline humanoids), or a slithzerikai (an ancient race of spiritual, magically skilled reptiles). The system itself is skill-based, so you can mix and match from the different weapon skills and schools of magic to come up with your own strategy.
<br>
...
<br>
All enemies in Avernum 4 are completely scripted, which enables a huge variety of sorts of behavior. For example, one enemy demon might change forms several times, with each form having its own strengths and weaknesses, and summoning different creatures to aid it. Only when all of its forms are defeated will it perish.</blockquote>Look at teh noob! He thinks that scripting can create different behaviors. Get teh Radiant AI, grandpa!
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>