Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Battle Brothers released on Steam Early Access

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,425
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Battle Brothers; Overhype Studios

Battle Brothers is a procedurally generated turn-based strategy RPG with a board game-like aesthetic that has been quietly incubating in the Codex's Workshop board since early 2014 and garnering much interest. Yesterday, its developers, the rather self-deprecatingly named Overhype Studios, released the game on Steam Early Access. Here's the release trailer and description:



Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory?

The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat.

Current Features:
  • Procedurally generated worldmap, tactical combat maps and mercenaries.
  • Open and dynamic world simulation that is not scripted - your actions can actually alter the balance of the world.
  • All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witchhunter or a drunkard disowned noble?
  • Permadeath. All characters that die in combat will stay dead - unless they return as the undead.
  • Field up to 12 Battle Brothers on large and varied tactical combat maps with different terrain and multiple height levels.
  • Character development without a restrictive class-system. Each Battle Brother gains experience through combat, can level up and acquire powerful perks.
  • Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
  • Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
  • One full hour of orchestral soundtrack with more on the way.

A mere $20 will get you the basic edition of Battle Brothers, either on Steam or directly from Overhype's website. There's also a Deluxe Edition with soundtrack for $25 and a "Supporter Edition" with that plus a digital lore book and in-game item for $40, on Steam only. The final game is scheduled for release about a year from now.
 

Jack Dandy

Arcane
Joined
Feb 10, 2013
Messages
3,039
Location
Israel
Divinity: Original Sin 2
To get the thread going, can anybody remind me of the how long this'll be in Early Access before the final version hits? General estimation?
 

Elim

Augur
Joined
Feb 15, 2011
Messages
330
Project: Eternity
Too many good games the last months, where do people find time to play them all? Darkest Dungeons, Killing Floor 2, Skylines, Pillars, Serpent in the Staglands and Underrail...and now this.

What a glorious time!
:takemyjewgold:
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,110
I hope it ends up moddable because I could really go for some Black Company. Looking good so far.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,083
Location
Azores Islands
A year of early access... despite some of my favorite rpg's still being stuck in EA purgatory (Underrail, AoD), i dislike that devs use it to finance the game through extended beta's with no guarantee that the game will ever be fully developed.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,425
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Hmm, I'm not aware of rapsdjff ever having said that they absolutely need Early Access to finance the game's development.
 

*-*/\--/\~

Cipher
Joined
Jul 10, 2014
Messages
911
Why is everything "procedurally generated" today, feels like a cold shower every time I read that about some game.

New word for "we will settle for throwing random shit at you".
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,551
Location
Freeside
Codex 2012
How is that 20$ and Underrail 8$? I mean i am looking forward to this, but Styg has to charge more for quality. Every man and his dog charge 19,99... Check Xulima, which is also pretty average/mediocre compared to Underrail.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,496
How is that 20$ and Underrail 8$? I mean i am looking forward to this, but Styg has to charge more for quality. Every man and his dog charge 19,99... Check Xulima, which is also pretty average/mediocre compared to Underrail.
We tried to tell that to Styg but that boy just wouldn't listen!
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,960
Why is everything "procedurally generated" today, feels like a cold shower every time I read that about some game.

New word for "we will settle for throwing random shit at you".
The alternative is often no game at all though. If you, the developer, just know programming/scripting, it's usually easier and cheaper to create procedural content than hiring someone to do custom made content.
 

Severian Silk

Guest
Off topic: I wish there was a procedural mod fro JA2.
 

zwanzig_zwoelf

Guest
Thank god. Wouldn't want another potentially great game hindered by flash or something.
I really hope they'll allow some good people to use the engine, though.
Especially when some Codexers have some cool ideas, but even an idea of developing an SRPG from scratch makes me shit my pants.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom