New Update 0.3.2
Gameplay Loop is (more or less) Complete
I've completed the core gameplay loop. Now instead of picking a general or specialized team, you will have to go to the rolodex and select 5 team members from a list. This is where you can choose to include a specialist or not.
Training
In the current, standard game, you will start with one of each specialist type in your roster of team members. However, it's possible through carelessness, to lose one of these people during a mission, and you will have to train a new specialist to take their place. In the rolodex interface, you will see a training button that will allow you to do this. However, you have to think strategically, as it can take up to 3 days to train someone in a new specialty.
Colors
I am working on tweaking the colors. It is no longer black and green only, but a light green and a darker green to make things a little less stark to look at.
More Work
There is still a lot to do. I have to make sure all the menus are scaling and being positioned correctly (they are not right now), some of the text really needs updating to match the new gameplay, and I want to include a wider cast of team members (I already have graphics ready for these) as well as more complex behavior for the aberrations themselves.
The send team and report screens will also get even more of an update, giving more information on what transpired on a particular mission. In addition to training periods, team members will also become unavailable to work after a certain number of missions ... they need a break! This will become an important part of the gameplay, causing players to have to think more strategically about who they are sending and when. In addition to death, team members may also experience injuries, requiring recovery time as well. There is a lot that can potentially be done here that I've only started thinking about.
I also envision just expanding the variety of things like newspaper headlines, police reports, city names, maybe even aberration types, to make each play through a more unique and memorable experience.
Early Access
I am hoping for an Early Access release soon. I have a couple more dramatic ideas that I really want some specific feedback on, and I am unsure whether to incorporate them at all. More on that later...
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