https://www.paradoxinteractive.com/games/age-of-wonders-4/
https://af.gog.com/en/game/age_of_wonders_4?as=1649904300
coming may 2023
trailer has some in game pictures
looks like there is still gold, mana and channelling points for your leader.
there is food (city grown), production (building structures), draft (hire unit faster) [ there are 2 separate queues inside cities for units and for buildings]
I have a wild guess that on top left we have global enchants (purple) and social influence (green) that grants you access to different units as the game go (there is turn counter on 2x screen at the bottom of my post); base on below statement:
thats interesting appearently you made your faction from:
1. home land (grassland, underground, forest ..)
2. race
3. social traits (cannibals, moon folk ...)
4. type of magic you will use
sounds great on paper, but in practice it was a miss in AoW 3 IMO.
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I hope it would be good game, because the 3d graphic is readable as nothing before, and i think im going to buy new rig just to enjoy it full beauty.
full unit stack is 6 units... meh
you move all your guys then enemy... as before
there is miss chance for range units (you can friendly fire), melee always hit
reduction of figures in unit reduce the damage dealt ... yesss
as i see the biggest problem of aow3 combat is still there. Direct unit damage is too strong, and all play with buffs/nerfs/healing is less viable. why bother casting spells/using unit skills if unit die in 2 hits? this lead to shit like aoe healing for basic casters :-/
another issue seen on LP, late tier units make lower tiers redundand. On LP giant is tanking whole players party for multiple turns, while the tier 1 just die like flies. this will lead to making DoomStack of only T4 units (like in aow1 or aow3), which is lame (if you think different, then you are wrong)
====
at the end i think this would be aow3 on steroids :-/
https://af.gog.com/en/game/age_of_wonders_4?as=1649904300
coming may 2023
trailer has some in game pictures
looks like there is still gold, mana and channelling points for your leader.
there is food (city grown), production (building structures), draft (hire unit faster) [ there are 2 separate queues inside cities for units and for buildings]
I have a wild guess that on top left we have global enchants (purple) and social influence (green) that grants you access to different units as the game go (there is turn counter on 2x screen at the bottom of my post); base on below statement:
after watching LP: purple on top left is research, green 2/2 are whispering stones (phones) that you drop on allied cities to influence them/Craft your followers by combining bodily forms, societal traits and arcane powers
Craft your followers by combining bodily forms, societal traits and arcane powers. Build anything from a clan of cannibal halflings to mystic moon elves, or recreate your favorite fantasy tropes. Seek powerful tomes of magic to enchant your armies and see your people physically change as they morph into angelic beings or scions of chaos to face their enemies.
thats interesting appearently you made your faction from:
1. home land (grassland, underground, forest ..)
2. race
3. social traits (cannibals, moon folk ...)
4. type of magic you will use
sounds great on paper, but in practice it was a miss in AoW 3 IMO.
----------------------
I hope it would be good game, because the 3d graphic is readable as nothing before, and i think im going to buy new rig just to enjoy it full beauty.
full unit stack is 6 units... meh
you move all your guys then enemy... as before
there is miss chance for range units (you can friendly fire), melee always hit
reduction of figures in unit reduce the damage dealt ... yesss
as i see the biggest problem of aow3 combat is still there. Direct unit damage is too strong, and all play with buffs/nerfs/healing is less viable. why bother casting spells/using unit skills if unit die in 2 hits? this lead to shit like aoe healing for basic casters :-/
another issue seen on LP, late tier units make lower tiers redundand. On LP giant is tanking whole players party for multiple turns, while the tier 1 just die like flies. this will lead to making DoomStack of only T4 units (like in aow1 or aow3), which is lame (if you think different, then you are wrong)
====
at the end i think this would be aow3 on steroids :-/
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