Romanian_Dude2005
Scholar
I'm convinced something like this has been done before in the game industry althought I haven't played it, but I thought it would be an interesting discussion.
I was thinking that there should be an CRPG which during the Character Custumization allows you to choose your starting point, you can choose to start the game in a different place, not just a Vault, Mortaury or on the IFS zephyr.
Although this doesn't sound too important, the game should also add a very strict time limit in which you have to complete the frst part of the Main Quest, after this, you are allowed to explore, do sub-quest or just level up on random occasions, but only AFTER you've completed the first objective which requires you to reach a point in the center of the map in a very limited time, the starting zones are layed arround the center and can decide the nature of your journey to the objective and wheter or not you will reach it on time.
Let's add a setting. Say... you are an average Joe who's been bothered by a disturbing dream a few weeks ago in which you saw a poor girl being raped and killed by a serial killer, you know the girl, you know the killer and you know the exact date in which the killing will happen - 24th December, one day before X-mass - that's means, ummmm... you have just 10 days to travel about 2000 miles and save the poor girl.
At this point timing is esential, nothing matters more then speed, except for... your starting place. You can either choose to start on a carrot farm in the Western USA, you can choose to be a lawyer in New York, you can choose to start in Las Vegas or Dallas, etc.
Now each zone is ballance so that each road is equaly difficult, but it also offers different challanges. Some roads might be longer, but with less challenges, while other might be short, but filled with danger. Some might have alot of diplomatic oportunities suttaible for diplomatic character while others might be filled with combat suitable for warriors, like murder scenes or secret pagan areas where you start halucinating monsters inspired by urban-miths or biblical descriptiuons.
In the end you need to reach your destination and the main deciding factor on your success is where you start in comparison to the statistics you've choosed (if you have some science skills, there would be places to start where you gain more scientific challenges then combat or diplomatic ones, like how to make a 70 year old car work again).
I was thinking that there should be an CRPG which during the Character Custumization allows you to choose your starting point, you can choose to start the game in a different place, not just a Vault, Mortaury or on the IFS zephyr.
Although this doesn't sound too important, the game should also add a very strict time limit in which you have to complete the frst part of the Main Quest, after this, you are allowed to explore, do sub-quest or just level up on random occasions, but only AFTER you've completed the first objective which requires you to reach a point in the center of the map in a very limited time, the starting zones are layed arround the center and can decide the nature of your journey to the objective and wheter or not you will reach it on time.
Let's add a setting. Say... you are an average Joe who's been bothered by a disturbing dream a few weeks ago in which you saw a poor girl being raped and killed by a serial killer, you know the girl, you know the killer and you know the exact date in which the killing will happen - 24th December, one day before X-mass - that's means, ummmm... you have just 10 days to travel about 2000 miles and save the poor girl.
At this point timing is esential, nothing matters more then speed, except for... your starting place. You can either choose to start on a carrot farm in the Western USA, you can choose to be a lawyer in New York, you can choose to start in Las Vegas or Dallas, etc.
Now each zone is ballance so that each road is equaly difficult, but it also offers different challanges. Some roads might be longer, but with less challenges, while other might be short, but filled with danger. Some might have alot of diplomatic oportunities suttaible for diplomatic character while others might be filled with combat suitable for warriors, like murder scenes or secret pagan areas where you start halucinating monsters inspired by urban-miths or biblical descriptiuons.
In the end you need to reach your destination and the main deciding factor on your success is where you start in comparison to the statistics you've choosed (if you have some science skills, there would be places to start where you gain more scientific challenges then combat or diplomatic ones, like how to make a 70 year old car work again).