Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Blades of Avernum; Spiderweb Software
<a href=http://www.applelinks.com>Apple Links</a> posted a short <a href=http://www.applelinks.com/pm/more.php?id=1300_0_1_0_M>review</a> of <a href=http://www.avernum.com/blades/index.html>Blades of Avernum</a> giving it <b>4/5</b>.
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<blockquote>In my opinion, far too many game developers don't know what role-playing means. They release games with "role-playing elements," when what they really mean is "the ability to spend skill points and/or use different armor and weapons." The Exile trilogy and the updated Avernum trilogy remain a shining example of what role-playing is really about...with just one tiny problem: the games end. When they do, you leave behind fascinating worlds with histories and people that can be found nowhere else. Blades of Avernum changes that by giving you the ability to play in adventures others have created, as well as the ability to make your own adventures for others to play</blockquote>Can't argue with "far too many game developers don't know what role-playing means" part
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<a href=http://www.applelinks.com>Apple Links</a> posted a short <a href=http://www.applelinks.com/pm/more.php?id=1300_0_1_0_M>review</a> of <a href=http://www.avernum.com/blades/index.html>Blades of Avernum</a> giving it <b>4/5</b>.
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<blockquote>In my opinion, far too many game developers don't know what role-playing means. They release games with "role-playing elements," when what they really mean is "the ability to spend skill points and/or use different armor and weapons." The Exile trilogy and the updated Avernum trilogy remain a shining example of what role-playing is really about...with just one tiny problem: the games end. When they do, you leave behind fascinating worlds with histories and people that can be found nowhere else. Blades of Avernum changes that by giving you the ability to play in adventures others have created, as well as the ability to make your own adventures for others to play</blockquote>Can't argue with "far too many game developers don't know what role-playing means" part
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>