garren
Arcane
Backers could get access to some trello boards with info and pics but I can't be assed to make another useless account ill never use again.
That's p. good immersion.Yeah, I've lost all hope on this one.
This was about the Dagon engine, not Asylum.
- Asylum development was in hiatus "for awhile" until a developer who is also a fan "took over the reins".
This was about the Dagon engine, not Asylum.
- Asylum development was in hiatus "for awhile" until a developer who is also a fan "took over the reins".
Stuff
They released an Alpha (~1.5 years ago ) with about 1/4th of the game, and a VIP version with "the (near) full extent" of the asylum.Years in the making, 2 engine switches and nothing to show for it yet?
Seems silly to knock Scratches when almost all adventure games feature some asinine puzzles that halt progress with completely illogical solutions. There's a shitload worse in The Longest Journey and especially Grim Fandango which are also great despite many of their nonsensical faults. To me it's always been the turd sandwich you must swallow when playing these kind of games. Don't even get me started on games which feature mandatory slide puzzles, fucking Still Life.
The sad thing is, I've seen almost that exact same mentality from a Urugayan game developer, which suggests that this is a mindset originating from South America.
We need a bit more time to put all of this together. Asylum is performing well on all of these platforms, and the idea is to let you test all of them soon. There’s several rough edges that need to be sorted out, especially for VR – if you have an Android phone with a gyroscope, chances are you’ll be able to try the game with any headset (including that lousy one I purchased for myself). We came up with an interface that allows you to play the game completely “hands free”. It’s quite neat.
We’re going to need until late January or so to upload a new backer exclusive demo. After this initial test phase, we’re going to pause and reevaluate the current situation of the project to give you a proper estimate for a release date.
The summary is:
- They changed the engine from Unity to Unreal 4 due to Unity being a pile of shit.
Agustín Cordes 2-time creator 2 days ago
Why are you so convinced the game won't be released? You seem to know more than us!
If I keep coming back here, addressing every concern, posting lengthy updates, showing progress in the development, it's because I care. Believe me when I tell you that *I* want to finish Asylum as much as you want to play it. Definitely understand the frustration and no offense taken -- I see you're angry because you also care, and I won't disappoint you.
VIP backers can confirm a good chunk of Asylum is playable and most locations are near-final. We're primarily working on the game logic now (which yes, it's still a lot of work and is taking much time), but there's a *huge* deal of content finished.
We simply won't give up.