AgustinCordesSenscape Team
20d
I can see how fans may perceive there's been little progress since Asylum was Kickstarted as we're intentionally drip-feeding news from the game. I want to keep its storyline as mysterious as possible, and yet we've already shown too much for my taste. I don't need to summarize every update (about 50) thoroughly detailing the development and decisions we've been taking. You mentioned that you supported many Kickstarters -- I honestly ask you, how many of them will post entire
articles chock-full with screens, videos and insightful details? I also backed 160+ projects and still receive updates worth three sentences.
But I don't mean to compare ourselves to other campaigns. My point is, there
has been notable progress, from completing all the environments in the asylum, all interactive characters, the lengthy cinematic intro, reinventing the interface with great results, new visual effects, not to mention a huge demo of the game just for backers. Just to name a few key areas where we made progress. Again, it may be a matter of perception, but "from the start... almost nothing" doesn't cut it either. Sorry.
As for your other points -- asking for more money isn't simple. You might be inclined to do so, other backers may not. I agree the second Kickstarter was questionable. It seemed like a good idea at the time and I'm not sure I'd do it again. I would have loved to do Charles Dexter Ward, though, and you won't believe how many people are still encouraging us to relaunch that campaign (which we won't).
I know the situation is not ideal but believe me, we
are making solid progress, we care about Asylum and we care about our fans. I wouldn't be here if that wasn't true.