larpingdude14
Scholar
- Joined
- Nov 15, 2007
- Messages
- 631
Well if you trust press releases, your actions through quests and such are supposed to effect the environment years down the line. Such as killing a certain person may end up having this little city in the woods collapse into nothing but ruin in 10 years. It probably won't end up that way, but hey, choices and consequences.HanoverF said:He kept stressing 'unique' which I don't think he knows what it means. There may be enough frizzies to deck your character out in a unique way, but I don't buy that the gameworld will vary all that much from player to player.
sportforredneck said:Well if you trust press releases, your actions through quests and such are supposed to effect the environment years down the line. Such as killing a certain person may end up having this little city in the woods collapse into nothing but ruin in 10 years. It probably won't end up that way, but hey, choices and consequences.HanoverF said:He kept stressing 'unique' which I don't think he knows what it means. There may be enough frizzies to deck your character out in a unique way, but I don't buy that the gameworld will vary all that much from player to player.
Most games have one button combat. Or one click of the mouse. Fable 1 had this, so does Fable 2, and many other games. Also, I'd be one of the few that does do that. I can enjoy the games for what they are, rather than what was promised. Hell by the time Fable came out I forgot all the initial promises except for being able to age and change and I dug it.HanoverF said:Remember, Fable players don't want to hit more than one combat button, do you think they'll want to have to play multiple times to see various effects on the world?