Tags: Basilisk Games
<p>Inside Mac Games chatted with Basilisk Games' Thomas Riegsecker, topics include Eschalon, DRM and their next project.</p>
<blockquote>
<p><strong>JC: I've heard Book III of Eschalon will include a toolset so fans can make their own adventures. Mac gamers often get left out in the cold when it comes to creation tools. Can you provide some info about what your toolset will offer?</strong></p>
<p>TR: We hope that Book III continues to live on through an active community of modders long after we’ve moved on to our next game. To achieve this we are releasing our own Map Editor and several other tools that we use ourselves to make these games. I am honestly excited to play a few fan-made adventures since I never get to enjoy a “fresh” Eschalon game myself.</p>
<p>The tools are made with the same language and compiler that the game is made with, so they should compile just fine on all supported platforms. We are certainly planning to make the tools available to everyone, not just Windows users.</p>
</blockquote>
<p><a href="http://www.insidemacgames.com/features/view.php?ID=558" target="_blank">Read the full interview here.</a></p>
<p> </p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/100821-basilisk-games-interview.html">Gamebanshee</a></p>
<p>Inside Mac Games chatted with Basilisk Games' Thomas Riegsecker, topics include Eschalon, DRM and their next project.</p>
<blockquote>
<p><strong>JC: I've heard Book III of Eschalon will include a toolset so fans can make their own adventures. Mac gamers often get left out in the cold when it comes to creation tools. Can you provide some info about what your toolset will offer?</strong></p>
<p>TR: We hope that Book III continues to live on through an active community of modders long after we’ve moved on to our next game. To achieve this we are releasing our own Map Editor and several other tools that we use ourselves to make these games. I am honestly excited to play a few fan-made adventures since I never get to enjoy a “fresh” Eschalon game myself.</p>
<p>The tools are made with the same language and compiler that the game is made with, so they should compile just fine on all supported platforms. We are certainly planning to make the tools available to everyone, not just Windows users.</p>
</blockquote>
<p><a href="http://www.insidemacgames.com/features/view.php?ID=558" target="_blank">Read the full interview here.</a></p>
<p> </p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/100821-basilisk-games-interview.html">Gamebanshee</a></p>