Sol Invictus
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Tags: Bill Roper; Flagship Studios
In the midst of the current SAG strike on video game voice overs, game industry and voice actor luminary Bill Roper, of <a href=http://www.flagshipstudios.com>has decided to speak out in favor of game developers, against the supposed 'importance' that voice actors lend to video and computer games in his <a href=http://www.flagshipstudios.com/index.php?option=com_content&task=blogcategory&id=34&Itemid=56>blog</a>:
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<blockquote>If companies are going to be looking at whom to compensate for their role in making a blockbuster game the success that it is, they have no further to search than their own development studios. Reward the creators, designers, programmers, artists, sound, music, QA and customer service folks that have and will be putting hundreds, if not thousands of hours into crafting a compelling, engrossing and fun experience. A voice actor comes in and works for 2-3 days (maybe a week) to contribute their talent to a game that lasts 20-30 hours on the “small†side, or years in the extreme cases. If I have residual money to spread around, I’m passing it on to the folks who put their lives into the project. Actors do, and should, receive high salaries and residuals for the work they do in film. The simple fact is, they do not contribute in the same way, on the same scale, or in as essential a capacity to gaming.</blockquote>
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I realize that the post's over 2 weeks old, but as it was never posted here, and it still remains relevent in light of the renewed strike, you should head on over to read what the man has to say in his <a href=http://www.flagshipstudios.com/index.php?option=com_content&task=blogcategory&id=34&Itemid=56>blog</a>.
In the midst of the current SAG strike on video game voice overs, game industry and voice actor luminary Bill Roper, of <a href=http://www.flagshipstudios.com>has decided to speak out in favor of game developers, against the supposed 'importance' that voice actors lend to video and computer games in his <a href=http://www.flagshipstudios.com/index.php?option=com_content&task=blogcategory&id=34&Itemid=56>blog</a>:
<br>
<blockquote>If companies are going to be looking at whom to compensate for their role in making a blockbuster game the success that it is, they have no further to search than their own development studios. Reward the creators, designers, programmers, artists, sound, music, QA and customer service folks that have and will be putting hundreds, if not thousands of hours into crafting a compelling, engrossing and fun experience. A voice actor comes in and works for 2-3 days (maybe a week) to contribute their talent to a game that lasts 20-30 hours on the “small†side, or years in the extreme cases. If I have residual money to spread around, I’m passing it on to the folks who put their lives into the project. Actors do, and should, receive high salaries and residuals for the work they do in film. The simple fact is, they do not contribute in the same way, on the same scale, or in as essential a capacity to gaming.</blockquote>
<br>
I realize that the post's over 2 weeks old, but as it was never posted here, and it still remains relevent in light of the renewed strike, you should head on over to read what the man has to say in his <a href=http://www.flagshipstudios.com/index.php?option=com_content&task=blogcategory&id=34&Itemid=56>blog</a>.