Kem0sabe
Arcane
https://af.gog.com/game/blackguards_special_edition?as=1649904300
Daedalic Announces Blackguards, Its First Turn-Based RPG
Bolstered by the success of their celebrated adventure games, the developers at Daedalic Entertainment are now off to new frontiers. This summer, Blackguards, the studio's first turn based RPG will be released.
Framed in a significantly darker story than you usually find in Daedalic games, the player will walk in the boots of a convicted murderer as he travels through Aventuria's wild south. On this journey the protagonist is accompanied by companions of varying loyalty: scoundrels and thieves like the half-elf Niam (and her latent drug addiction) or the lecherous wizard Zurbaran.
Blackguards features hordes of lethal creatures and other enemies waiting to be taken care of on more than 170 unique battlemaps. A number of major and minor quests ensure exciting and diverse gameplay through the campaign.
As can be expected in all Daedalic titles, Blackguards focuses on strong storytelling, now combined with action-packed gameplay and tactical, turn-based combat. Blackguards delivers more than 40 hours of adventure in Aventuria.
Blackguards will be available internationally in Q3 2013.
About the Game
What happens when the only hope of a threatened world lies not with heroes in shining armor but in the hands of a band of misfits and criminals? Blackguards – the new turn-based RPG by Daedalic Entertainment – explores this very question. The player takes on the role of a convicted murderer, who with the help of a team of more-than-questionable characters, must save the world from a dark menace. During the wild chase throughout the South of Aventuria, the world of The Dark Eye, there is more to fight than vicious creatures – chapter by chapter, a story full of intrigue and surprising twists unfolds. But when life and death are in the player’s hands, how far will they go to reach their goals?
The first turn-based RPG by Daedalic Entertainment unites the studio's high standard of a suspenseful storytelling and unique characters with gripping battles in elaborately crafted 3D-environments. In taxing campaigns the player takes part in a dark story full of doubt, betrayal and loss.
Whether the player chooses to go into battle as a mighty warrior, a clever wizard or a skillful hunter, the first battle isn’t far away. Over 170 individually crafted battle maps full of interactive objects and strategically complex situations lead the player to exotic locations and put them through deadly trials.
Interview @ RiotPixels
Excerpt:
Riot Pixels: How long Daedalic has been working on this project?
Florian Pett: This April it’s been two years.
RP: What is the story of Blackguards? And who are these Blackguards, anyway?
FP: The story of Blackguards is basically that of a circle of childhood friends who get separated after one of them, the main character of the game, is accused of murdering one of their friends.
The Blackguards are a fellowship of rogues and outlaws, joining the main character on their way through the world. Everyone is hiding something and they aren’t of the confiding type either, but they are the only friends the main character still has in this dangerous world. The protagonist is in search for the real murderer but on this journey struggle and setbacks will be a constant companion in a story written by death and betrayal.
Preview @ PCGamer
Excerpt:
Daedalic is known for adventure games—the kind where you point at things and click on them—so the announcement of a tactical, turn-based RPG was a surprise. Blackguards does share a couple things with, say, the Deponia series: it also involves pointing and clicking on things, and like Daedalic’s classic approach to adventure games, it’s a classic approach to fantasy RPG combat. There are modern ideas, sure, but they all tweak a formula fit for tabletops.
There’s a story to Blackguards, and an absolutely gorgeous world map to explore, but the focus is party-based combat, with almost 200 unique battle maps. Movement is hexagonal, and I’m told that some of the maps are “very big.” The few I saw were a good size—not as big as XCOM’s, for instance, but big enough to tell the story they were designed for. One had the party free prisoners to distract guards while they escaped, and the other was a rescue mission with a turn limit.
Screens
Looks very nice and marks a continuing trend of new TB RPG's that leaves me all giddy inside.
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