Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Brother None Reams a Hole in Rise of the Argonauts

Joined
Apr 4, 2007
Messages
3,585
Location
Motherfuckerville
Tags: Rise of the Argonauts

Proving once again he is one of the few legitimate voices of reason in the realm of gaming journalism, NMA and Gamebanshee's Brother None <a href="http://gamebanshee.com/reviews/software/riseoftheargonauts1.php">breaks down</a> Liquid Entertainment's Rise of the Argonauts, the action RPG based in Greek mythology as soundly as 300 was grounded in historical accuracy, and finds it to be less than stellar.
<br>
<blockquote>The odd thing about Rise of the Argonauts is that it is not really a badly executed game. It does what it was designed to do fairly well. The problem lies a step below that; what it was designed to do doesn't really work in the first place. Take the basic design of Mass Effect, put in a functional but not particular inspired combat system and make the rest of the gameplay uninteresting, without offering enough narrative strength to make up for any of it. No doubt it wasn't planned like that, but it doesn't seem set up to focus on making any one part of the game particularly enjoyable.
<br>
<br>
As a result, not a single element of design is strong enough to carry the game. However, switching between normal fights, boss fights, dialogue, and walking alleviates some of the tedium and the handful of boss fights and gameplay moments mentioned above help to redeem the game a bit more. But even so, I lost interest in the game long before I reached the end, and I have a hard time imagining that many people will enjoy this game all the way through to the finish without getting bored.</blockquote>
<br>
Ouch.
<br>
<br>
<br>
Spotted at: <A HREF="http://gamebanshee.com/">Gamebanshee</A>
 

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
Proving once again he is one of the few legitimate voices of reason in the realm of gaming journalism, NMA and Gamebanshee's Brother None
Didn't we give you the speech about not encouraging Kharn?
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,137
Location
Germany
Wait, is that the same Brother None who gushed all over Fallout 3, naming it GOTY and the second coming of Christ? I'm not sure that guy has any credibility left after that stunt he pulled.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
lulz. Everyone reamed Rise of the Argonauts, Edward. I think the highest it got was an 8.3 from WorthPlaying. A ridiculous high mark, but I was lenient in my scoring too. Dead average, in fact. This game is pure forgettable mediocrity. But no real surprise there.

made said:
Wait, is that the same Brother None who gushed all over Fallout 3, naming it GOTY and the second coming of Christ?

GB gave it RPGotY for lack of competition, sure. And I've called it a good game. It has gaping flaws, is a horrible Fallout, and isn't remotely GotY (titles like KB:The Legend, World of Goo and GTA IV are aeons beyond Fallout 3).

ba said:
Didn't we give you the speech about not encouraging Kharn?

lulz again
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom