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Tags: Colony Ship: A Post-Earth Role Playing Game; Iron Tower Studio; Vince D. Weller
The Colony Ship closed combat beta has been running for four weeks now. Thanks to Iron Tower's dedicated team of volunteer beta testers, it's made a lot of progress during that short time. It's not ready for a public release quite yet, but it's nearly there. In fact, it sounds like it would already be out right now if not for some character animations that are still missing. As usual, the monthly development update includes a batch of new screenshots for you to criticize.
![](https://rpgcodex.net/gallery/17137_thumb.jpg)
I'm happy to report that the combat beta is going well and over 40 people are playing it at the moment. We went through 140 internal versions and 6 public updates in the last 4 weeks. Some players are true heroes who went above and beyond, testing each update and posting constructive feedback (900+ posts) which is shaping the game as we speak. The difference between the first version (that we released 4 weeks ago) and today's version is huge. If not for the remaining animations, I'd say we're almost ready for public release. So far the plan is to keep tweaking and improving until the end of the month and then re-evaluate the situation and see where we are with the animations (and whether or not we should release the demo with male models and animations only).
We added stimulants and implants. The coats are almost done, we're adding them now for the next update.
The color scheme in the character and inventory screens seems to be a bit easier on the eyes now. These small things can make a big difference.
The Colony Ship closed combat beta has been running for four weeks now. Thanks to Iron Tower's dedicated team of volunteer beta testers, it's made a lot of progress during that short time. It's not ready for a public release quite yet, but it's nearly there. In fact, it sounds like it would already be out right now if not for some character animations that are still missing. As usual, the monthly development update includes a batch of new screenshots for you to criticize.
![](https://rpgcodex.net/gallery/17130_500.jpg)
![](https://rpgcodex.net/gallery/17131_500.jpg)
![](https://rpgcodex.net/gallery/17132_thumb.jpg)
![](https://rpgcodex.net/gallery/17133_thumb.jpg)
![](https://rpgcodex.net/gallery/17134_thumb.jpg)
![](https://rpgcodex.net/gallery/17135_thumb.jpg)
![](https://rpgcodex.net/gallery/17136_thumb.jpg)
![](https://rpgcodex.net/gallery/17137_thumb.jpg)
I'm happy to report that the combat beta is going well and over 40 people are playing it at the moment. We went through 140 internal versions and 6 public updates in the last 4 weeks. Some players are true heroes who went above and beyond, testing each update and posting constructive feedback (900+ posts) which is shaping the game as we speak. The difference between the first version (that we released 4 weeks ago) and today's version is huge. If not for the remaining animations, I'd say we're almost ready for public release. So far the plan is to keep tweaking and improving until the end of the month and then re-evaluate the situation and see where we are with the animations (and whether or not we should release the demo with male models and animations only).
We added stimulants and implants. The coats are almost done, we're adding them now for the next update.