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Card-Based Commander Quest (Slay The Spire clone + tower defense hybrid)

Ironmonk

Augur
Joined
Sep 29, 2014
Messages
529
Location
Mordor


So, like many other games, this is a clone of "Slay The Spire", but the way the cards are played are completely different, since this game incorporate a kind of tower defense style, as you and your enemy deploy Troops (Cards) on different routes (every map have different route layouts) and try to reach the enemy commander and damage him.

Its actually pretty fun and addictive.

Currently there is a demo available on steam with 2 of 3 races, 3 of 6 Classes, 2 Acts + 12 Ascension levels... You also gain points each run and can unlock special buffs for further runs (this is nice).

I actually dropped 60+ hours on the demo and recommend this to anyone that liked Slay the Spire, the demo has a lot to offer for a mere demo.

ABOUT THIS GAME​



"We look forward to your feedback!"

We are releasing this game as a demo and aim to improve it based on player feedback.



Please press F8 in-game to provide feedback, or join our Discord to leave your thoughts!

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"You have been resurrected as a small spark in a world teeming with enemies."​

"Borrow the strength of historical heroes to defeat your foes."​

Commander Quest is a one-of-a-kind roguelike born from a genre combination of deck-building card games and real-time strategy.

Experience unique and deep gameplay where you strategize unit synergies and watch the results unfold on the battlefield with cute but brutal fantasy units."



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"Various Races and Commanders"

You will become various historical heroes leading your army, exploring a cute but brutal fantasy world. Imbue the soul of your chosen hero into the bodies of different races and embark on your expedition!

Through the combination of deck-building roguelike and auto-battle RTS, experience exciting battles with diverse synergies and unit affinities.



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"Deck Building"

To navigate this uniquely charming world, you'll need to grow your deck through various experiences as you progress. Victory in battle rewards you with gold for use in shops and events, food for strength in emergencies, and card rewards. Trade at the mobile shop run by goblin merchants for your commanders, collecting the best synergy cards to prepare for the next battle.

As you progress, you may encounter intriguing events like meeting environmental groups trying to protect rat swarms or goblin salesmen offering savings plans. Choose the most helpful options from these events to grow further, but don't forget—things can go wrong...



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"Dangerous Battles"

In each battle, you can summon units by placing cards on the summon tiles. Unlike other card games, these units come to life on the battlefield, automatically engaging enemy units! Once you end your turn, the summoned units move according to their roles and effects, meeting and fighting the enemy. Every unit and battlefield considers various tactical elements, including the basics of anvil and hammer, flanking, and more. Analyze the patterns of encountered enemies and make the best choices using the cards available each turn.



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"Unlock New Cards"

Did you reach the end of the prepared journey? Or did your run end prematurely? Either way, it's okay! Your challenges always bear fruit. When you finish a run, it is scored in various ways, and the accumulated experience points are tallied based on your score. Gain experience and level up with each race and commander to unlock new cards, relics, and commander skills! Then aim for those unlocked cards in your next challenge!
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,731
Demo does indeed has quite a bit of content to offer already.
Didn't manage to grab me the same way something like Monster Train did but the idea and presentation are nice.
 

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