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Companion systems

prefer

  • #1 choice of predesigned companions with personalities

    Votes: 0 0.0%
  • #2 more generic, interchangable but player created companions

    Votes: 0 0.0%

  • Total voters
    0

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
DraQ thinks Black Isle was trying to make it DEEP
 

janjetina

Arcane
Patron
Joined
Mar 28, 2008
Messages
14,231
Location
Zagreb, Croatia
Torment: Tides of Numenera
sheek said:
You want complete control over your characters' development but you also want them to argue with you, resist you?

Yes. Their "personality" is set, like in PS:T or Arcanum, but, with the exception of the basic stats which need to make sense in the context of the story (you can't give a Mike Tyson type high INT and low STR, for example), their tactical development should be under control of the player. Companions should be under player's (not character's) tactical control both during "leveling" and during combat, unless the order clashes with their personality, which is predefined, in which case they may carry it, but with consequences to their morale, which in turn influences their combat abilities, they may refuse to carry it, or even leave the group or attack the PC. Ordering a "good" character to shoot a civilian, or PC shooting a civilian in front of a "good" character should provoke a reaction from that character. This way companions can act as believable characters in the context of the setting and the story and can still be an asset to the tactical aspect of the gameplay.
 

Black Cat

Magister
Joined
Jun 1, 2009
Messages
1,997
Location
Skyrim .///.
Why the need to have one or the other? Do it as all good game masters do it on pen and paper adventures and have the main party be created by the player with a very developed set of non player characters to join them and stuffies depending on their choices and allegiances, or on their own agenda thingies.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
MetalCraze said:
DraQ thinks Black Isle was trying to make it DEEP
Well, I never really considered FO combat particularly stellar, nor I am terribly interested in whether BIS made FO combat chaotic intentionally, or through dumb luck (I'd wager it was both, bad AI and genuine attempts that behaviour setting companion dialogue hints at).
 

Azarkon

Arcane
Joined
Oct 7, 2005
Messages
2,989
#1 for story-driven RPGs, #2 for tactical combat simulators.

But I'm interested in a third option: hybrid systems that combine player-generated stats with pre-generated personalities. The "BG" option, if you will, though with even more customization - like being able to determine the initial race, stats, and starting class, and not just the trajectory of development.
 

Jaime Lannister

Arbiter
Joined
Jun 15, 2007
Messages
7,183
MetalCraze said:
BG option? Pfft.
What you are talking about is Wizardry 8 option.

super-gluing the characters together?
 

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