Hey, guys, it's ya boi! Coming at you with another campaign dairy. 'member the last one? I 'member. This time I hope the campaign doesn't die out, because the players want to do something else. I'm also STing a Vampire (oWoD) game set in Ancient Rome that will end in Modern Times, but since the game is full cutthroat, intrigue and stuff, I can't really make a campaign dairy. My friends could find it and spoil their fun.
The campaign is yet to have a real name. For now it will be named "Tethys" - the continent/world name of my world, created for the purposes of this campaign. Maybe it will be used after, but who knows. The system is Dungeons & Dragons 5 edition. I didn't want to use Pathfinder, since it's more work for me to use that one and I don't have that much time like with the previous campaign.
Setting description
World maps
---
(WARNING! SPOILERS BELOW! ... and some data is not up to date...)
Cohorts:
Luigi de Capodimonte - Commoner, follower of Mario de Capodimonte. Became a true Capodimonte later.
Solasar - Warlock Familiar of Balasar. A fiend in disguise.
"Mule" - The party needed somebody to carry the weight.
"Dog" - The doberman that licked Balasar face the next morning after his fight with half-orcs. He followed the dragonborn and he took him in. He disappeared later.
Om Frenzybeard - Barbarian and brewer. A very unintelligent and charismatic dwarf, who creates very tasty and powerful alcohol. Joined the group after events in Estel'Anoron.
Hannah - Finnean bard student. He saved her parent's from dying.
Wyne - Once Dancer, a fighter in Arena of Orth. Paid by Mario to teach Luigi fighting.
Octavio - Solange's spymaster. Member of the Eclipsed.
Close Allies:
Important NPCs:
Local Map (Starting Map is Spoiler Free)
Sessions: 156
Links:
Chapter I: First Steps
Chapter II: Elves, Elves and Parties
Chapter III: War in the Mountains
Chapter IV: Turning Point
Chapter V: The Start of a New Kingdom
Chapter VI: Undertethys
Chapter VII: Warm Welcome
Chapter VIII: Do Not Open It
Chapter IX: The Call of Eye of Many
Chapter X: Were You Real Heroes?
Chapter XI: No More Heroes
Chapter XII: Light at the End
Chapter XIII: Our Heritage
Chapter XIV: Our Sins
Chapter XV: Everice
Chapter XVI: Magical Hole
Chapter XVII: Royal Blood
Chapter XVIII: Way of the Eye
Chapter XIX: The End is Near
Epilogue
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Kingdom Building
Time - Round 31-33, Season Summer, Year 315
Kingdom Building Full Stats - https://docs.google.com/spreadsheets/d/1FdgMRzQZO6Qd9xBBT0YqN68V3LkRQliva9ZFslM-G8o/edit?usp=sharing
Roles:
Ruler
Mario de Capodimonte
Consort
Vittoria de Albarate
Councilor
Finnean Quickstep
General
Gwendolyn
Grand Diplomat
Beniamino de Capodimonte
Heir
Luigi de Capodimonte
High Priest
Solaire Solaire
Magister
Elhaeltôr
Marshal
Baâ
Royal Enforcer
Boghat Reborn
Spymaster
Solange Sunseer
Treasurer
Lord Magmos
Viceroy
None
Warden
Johnathan
Kingdom Map
Undertethys Map
Settlements
Golden Spring Settlement
Buildings:
- Castle (Golden Spring)
- Houses x3
- Mansion (Orth Embassy)
- Mansion (Quadropolis Embassy)
- Mansion (Elementi Revivo Embassy)
- Mansion (Kingdom of the Vale Embassy)
- Brewery (Om's)
- Smithy (Odon's Armorsmith)
- Smithy (Zutshosh's Weaponsmith)
- Foundry
- Barracks
- Exotic Artisan (Maria Jeweler)
- Caster's Tower (Elhaeltôr's Laboratory)
- Market
- Noble Villa (Capodimonte Family Villa)
- Warehouse
- Mint
- Sacred Grove (Baa's Grove)
- Academy
- Guildhall (Guild of Architects, Geography, Cartography and Technical Drawing)
- Waterfront
- Skyport
- Palace
- Cathedral (Trinity)
- Temple (Lord Sun)
- Theater
- Bank
- Paved Streets
- Bardic College
Citadel of the Sun Settlement
Buildings:
- Castle (Citadel of the Sun)
- Military Academy (Paladins and Soldiers)
- Garrison
- Inn
- Houses x3
- Tenement x2
- Temple (Lord Sun)
- Stable
- Stockyard
- Orphanage
- City Walls x4
Ogrimmar Settlement
Buildings:
- Garrison
- Stable
- Houses x1
- Inn
- City Walls x4
Aramoor Settlement
Buildings:
- Inn
- Noble Villa
- Barracks
- Houses x3
- Stockyard
- Temple (Valena/Trinity)
- Brewery (Wine)
- City Walls x4
Estel'Anoron Settlement
Buildings:
- Houses x5
- Pier
- Barracks
- Sacred Grove
- Magic Shop (Annael's shop)
- Temple (Corellon)
- Inn
- Hanging Gardens (Actually, the Archdruid Sacred Grove)
- Park x2
- Lumberyard
- Bridge
- Alchemist
- Exotic Artisan
- Stable
- Mill
- City Walls x4
Shiny Darkness Settlement
Buildings:
- Jail
- Watchtower
- Inn
- Houses x1
- Barracks
- City Walls x4
Golden West Settlement
Buildings:
- Castle (Dragon Fortress)
- Houses x1
- Inn
- Foundry
- Warehouse
- Smithy
- City Walls x4
Claywall Settlement
Buildings:
- Brickyard
- Inn
- House
- City Walls x4
Moohill Settlement
Buildings:
- Stockyard
- City Walls x4
Aural Brewery Settlement
Buildings:
- Houses x1
- Barracks
- Stable
- Brewery
Golden Briny Settlement
Buildings:
- Houses x2
- Foundry
- Smithy
Orth Settlement
Buildings:
- Cathedral
- Noble Villa
- Mansion x2 (one of them is the embassy that the group had)
- Lumberyard
- Castle
- Bordello
- Arena
- City Wall x16
- Paved Streets x4
- Stable x3
- Stockyard
- Tavern x4
- Tannery
- Warehouse x2
- Watchtower x4
- Shrine x2
- Temple
- Hospital
- Trade Shop
- House
- Graveyard
- Garrison
- Inn
- Market
- Guildhall x2
- Granary
Armies
The campaign is yet to have a real name. For now it will be named "Tethys" - the continent/world name of my world, created for the purposes of this campaign. Maybe it will be used after, but who knows. The system is Dungeons & Dragons 5 edition. I didn't want to use Pathfinder, since it's more work for me to use that one and I don't have that much time like with the previous campaign.
Setting description
It's a homemade world. Kinda high magic, high fantasy with some twists and turns. I will try to make it brief.
First, there were dragons (and other scaly folk) with their creator called Mother of All Dragons. They ruled over Tethys having many kingdoms and empires, ruling over lesser races. This was called the Dragon Kingdoms Era.
After a while, her first son Red Dragon King created the Dwarves, using a power granted by his mother called Life Spark. They worked hard to create Dragon Fortresses around the world. It was millennia until they finally rebelled against their creator. A clan of dwarves killed the Red Dragon King and suddenly one of them, probably their leader, changed into a giant. He bore the name All-Father and created the race of giants to fight the dragons, using the same Life Spark the dragon had.
The War of Ancients started. Gnomes were also created at this time to combat the dragon menace. They succeeded with All-Father fighting against the Mother of All Dragons. The victory wasn't on her side, so she fled (or died), but not without causing devastation - tsunamis, earthquakes etc. All ravaged the land. It took some time for the races to grow again and it was at this time the scholars speculate the All-Father was severely weakened, with his Life Spark.
Elves come crash landing on Tethys, but they sit on their island and do nothing. At that time also a new continent was founded - which would be later called Actuvius.
Now comes the Humans called Actuvians. They land on the new continent and befriend dwarves and gnomes that were living there. This is seen as treachery by the giants, which became tyrants - just like the dragons before them. They destroy gnome cities on Tethys and beat up the dwarves to pledge loyalty or death. This isn't seen positively by the races on Actuvius, so they launch an invasion. This era is called Human Invasion.
Also at that time Gods appear. Actuvians came with their pantheon called The Trinity, but with their appearance, other gods answer prayers, so suddenly the Elves can communicate with their patron Corellon (yeah) and dwarves with theirs called Urist Thunder. Gnomes didn't have their god but liked one of the Trinity called Eris, which they called Mother of Invention.
The war was going in favor of humans, so the All-Father in act of desperation created monster races, basing them on other creatures. So orcs are based on humans, hobgoblins on dwarves, goblins on gnomes and gnolls on elves. It was a failure because the monsters got enraged and attacked everybody, even allies. Also, the elves saw the creation of gnolls as an abomination and an upfront against their neutrality in the conflict, so they allied with the other races against the giants.
It all ended with the death of All-Father, but his death was devastating to the world. Again, tsunamis, earthquakes and other disasters ravaged the whole world. The continent Actuvius, however, was the most hit and was lost and with it, all the craftsmen, philosophers, artists and of course technology the human race had. The ones in Tethys were mainly warriors, so they lost a lot. Now it was an era of Migration, where the races find their new homes.
After two millennia the world wasn't at all peaceful. The monster races already calmed down and started to scheme, creating the Monster Empire. The other races were in constant conflict - the human kingdoms fought against each other, the elves went into seclusion again, gnomes didn't care about shit and dwarves quarreled. This is also the time when Actuvius was found again, so expeditions were launched. Many thought Tethys will be lost to the monsters, but suddenly one human came.
An adventurer went into Actuvius, but came back as an Avatar of Trinity. This man which called himself Actur server as the voice and sword of the Gods. With his Dragonborn paladins, he stopped the wars, made allies and finally destroyed the Monster Empire. He established Dominium of Trinity, which ruled all over Tethys. It was just in a span of fifty years, but those fifty years changed the world forever. A common language was set, a calendar and civilization prospered. This had to end badly.
(Also this is the time the Halfling race comes, but nobody knows their origin. They helped in the war.)
High King Actur also had friends that helped him in this quest - dwarf called Dain Thunderhammer, king of the most powerful and honorable clan of dwarves, Alaria Goldenleaf, the queen of the new Elven Kingdom and Orryn Raulgel, a gnome archwizard who was considered the most powerful gnome of them all. This three betrayed their friend. Some say they wanted to do this to all humans, so they started with the High King. Some say some strange power took control over them. Others point to changes in laws in Dominium by the High King that put humans over other races with draconic restrictions over them. Alaria was the lover to Actur, so she was the one that made him focus attention on her, while Dain plunged his sword into the heart of his old friend. Orryn just watched allowing the murder to happen.
Many things happened the moment High King Actur died. First, the Trinity cursed the dwarves, elves, and gnomes that helped in this plot - creating duergars, drows, and svirfneblins. Second, the whole humanity felt this and enraged - attacked other races and conquered their land. Third, old enemies have awoken - giants and dragons. Fourth, the world again was stricken with disasters, the continent of Actuvius was Twice Lost.
Now it's 300 years later. The races are more at peace than before. The dwarves fight against the duergar, seeing them as a blight on their honor. Drows had to retreat to their forest and wage war against other races. Svirfneblin weren't seen that much of threat. Humans were in constant conflict with each other until something changed - The Great Empire of Freedom appeared in the south. This empire untied with strength other races, kingdoms and city-states. Their leader - The Great Emperor has only one goal and that is to destroy all the gods. He wants to remove all religion from Tethys. The kingdoms in the north united, but not all of them. The coming war will be not only just for territory but also a religious and ideological one.
First, there were dragons (and other scaly folk) with their creator called Mother of All Dragons. They ruled over Tethys having many kingdoms and empires, ruling over lesser races. This was called the Dragon Kingdoms Era.
After a while, her first son Red Dragon King created the Dwarves, using a power granted by his mother called Life Spark. They worked hard to create Dragon Fortresses around the world. It was millennia until they finally rebelled against their creator. A clan of dwarves killed the Red Dragon King and suddenly one of them, probably their leader, changed into a giant. He bore the name All-Father and created the race of giants to fight the dragons, using the same Life Spark the dragon had.
The War of Ancients started. Gnomes were also created at this time to combat the dragon menace. They succeeded with All-Father fighting against the Mother of All Dragons. The victory wasn't on her side, so she fled (or died), but not without causing devastation - tsunamis, earthquakes etc. All ravaged the land. It took some time for the races to grow again and it was at this time the scholars speculate the All-Father was severely weakened, with his Life Spark.
Elves come crash landing on Tethys, but they sit on their island and do nothing. At that time also a new continent was founded - which would be later called Actuvius.
Now comes the Humans called Actuvians. They land on the new continent and befriend dwarves and gnomes that were living there. This is seen as treachery by the giants, which became tyrants - just like the dragons before them. They destroy gnome cities on Tethys and beat up the dwarves to pledge loyalty or death. This isn't seen positively by the races on Actuvius, so they launch an invasion. This era is called Human Invasion.
Also at that time Gods appear. Actuvians came with their pantheon called The Trinity, but with their appearance, other gods answer prayers, so suddenly the Elves can communicate with their patron Corellon (yeah) and dwarves with theirs called Urist Thunder. Gnomes didn't have their god but liked one of the Trinity called Eris, which they called Mother of Invention.
The war was going in favor of humans, so the All-Father in act of desperation created monster races, basing them on other creatures. So orcs are based on humans, hobgoblins on dwarves, goblins on gnomes and gnolls on elves. It was a failure because the monsters got enraged and attacked everybody, even allies. Also, the elves saw the creation of gnolls as an abomination and an upfront against their neutrality in the conflict, so they allied with the other races against the giants.
It all ended with the death of All-Father, but his death was devastating to the world. Again, tsunamis, earthquakes and other disasters ravaged the whole world. The continent Actuvius, however, was the most hit and was lost and with it, all the craftsmen, philosophers, artists and of course technology the human race had. The ones in Tethys were mainly warriors, so they lost a lot. Now it was an era of Migration, where the races find their new homes.
After two millennia the world wasn't at all peaceful. The monster races already calmed down and started to scheme, creating the Monster Empire. The other races were in constant conflict - the human kingdoms fought against each other, the elves went into seclusion again, gnomes didn't care about shit and dwarves quarreled. This is also the time when Actuvius was found again, so expeditions were launched. Many thought Tethys will be lost to the monsters, but suddenly one human came.
An adventurer went into Actuvius, but came back as an Avatar of Trinity. This man which called himself Actur server as the voice and sword of the Gods. With his Dragonborn paladins, he stopped the wars, made allies and finally destroyed the Monster Empire. He established Dominium of Trinity, which ruled all over Tethys. It was just in a span of fifty years, but those fifty years changed the world forever. A common language was set, a calendar and civilization prospered. This had to end badly.
(Also this is the time the Halfling race comes, but nobody knows their origin. They helped in the war.)
High King Actur also had friends that helped him in this quest - dwarf called Dain Thunderhammer, king of the most powerful and honorable clan of dwarves, Alaria Goldenleaf, the queen of the new Elven Kingdom and Orryn Raulgel, a gnome archwizard who was considered the most powerful gnome of them all. This three betrayed their friend. Some say they wanted to do this to all humans, so they started with the High King. Some say some strange power took control over them. Others point to changes in laws in Dominium by the High King that put humans over other races with draconic restrictions over them. Alaria was the lover to Actur, so she was the one that made him focus attention on her, while Dain plunged his sword into the heart of his old friend. Orryn just watched allowing the murder to happen.
Many things happened the moment High King Actur died. First, the Trinity cursed the dwarves, elves, and gnomes that helped in this plot - creating duergars, drows, and svirfneblins. Second, the whole humanity felt this and enraged - attacked other races and conquered their land. Third, old enemies have awoken - giants and dragons. Fourth, the world again was stricken with disasters, the continent of Actuvius was Twice Lost.
Now it's 300 years later. The races are more at peace than before. The dwarves fight against the duergar, seeing them as a blight on their honor. Drows had to retreat to their forest and wage war against other races. Svirfneblin weren't seen that much of threat. Humans were in constant conflict with each other until something changed - The Great Empire of Freedom appeared in the south. This empire untied with strength other races, kingdoms and city-states. Their leader - The Great Emperor has only one goal and that is to destroy all the gods. He wants to remove all religion from Tethys. The kingdoms in the north united, but not all of them. The coming war will be not only just for territory but also a religious and ideological one.
World maps
---
Aegis Aurae
(Golden Shield)
Names based on groups/places/people:
Estel'Anoron - Aglar'nore "Brilliant Company"
Aramoor - Godly Shield
Logemakam - Måmgozôsustir "Dragon Tamers"
Orcs from Golden Mountain Range - Fha'Mausher "Great Butchers"
Sowers of Chaos - Eye of Many
The Party Roster(Golden Shield)
Names based on groups/places/people:
Estel'Anoron - Aglar'nore "Brilliant Company"
Aramoor - Godly Shield
Logemakam - Måmgozôsustir "Dragon Tamers"
Orcs from Golden Mountain Range - Fha'Mausher "Great Butchers"
Sowers of Chaos - Eye of Many
Here's the party roster as of now. Stuff might change, like alignment. Short summary (up-to-date stats are below, these are starting stuff):
- Balasar Faamtenargakexud (Thunderscale) - Dragonborn (Bronze), Warlock (Pact with Great One), Background Hermit, Alignment Lawful Neutral - Stats STR 12, DEX 13, CON 13, INT 15, WIS 12, CHA 16
- Finnean Quickstep - Halfling (Lightfoot), Bard (Lore), Background Entertainer, Alignment Chaotic Neutral - Stats STR 16, DEX 15, CON 14, INT 15, WIS 10, CHA 19
- Mario de Capodimonte - Human, Paladin (Oath of Ancients), Background Noble (Knight), Alignment True Neutral - Stats STR 16, DEX 14, CON 14, INT 14, WIS 13, CHA 17
- Elhaeltôr - Elf (High), Wizard (Lore Mastery), Background Archaeologist, Alignment Neutral Good - Stats STR 5, DEX 20, CON 15, INT 17, WIS 17, CHA 17 (yeah, he rolled those xd)
- Solange Sunseer - Aasimar (Sourge), Monk (Sun Soul), Background Hermit, Alignment Neutral Good - Stats STR 14, DEX 17, CON 16, INT 12, WIS 15, CHA 12
- Baâ - Human (Midlander), Druid (Circle of Moon), Background Outlander, Alignment Lawful Neutral - Stats STR 12, DEX 16, CON 13, INT 14, WIS 18, CHA 12
- Jafar az Zabri ibn Vazir ben Mahra al Tauzar - Half-elf (High Elf/Southerner), Bard (College of Swords), Background Far Traveler, Alignment Lawful Neutral - Stats STR 16, DEX 12, CON 11, INT 16, WIS 11, CHA 18
- Scarlett - Halfling (Lightfoot), Rogue (Scout), Background Urchin, Alignment True Neutral - Stats STR 8, DEX 19, CON 14, INT 16, WIS 11, CHA 8
- Aerendir Colorfulskies - Half-elf (Wood Elf/Valeman), Ranger (Horizon Walker), Background Far Traveller (Planeswalker), Alignment True Neutral - Stats STR 12, DEX 19, CON 16, INT 14, WIS 14, CHA 10
More in-depth (WARNING! SPOILERS!):
- Balasar Faamtenargakexud (Thunderscale) - Dragonborn (Bronze), Warlock (Pact with Great One), Background Hermit, Alignment Lawful Neutral - Stats STR 12, DEX 13, CON 13, INT 15, WIS 12, CHA 16
- Finnean Quickstep - Halfling (Lightfoot), Bard (Lore), Background Entertainer, Alignment Chaotic Neutral - Stats STR 16, DEX 15, CON 14, INT 15, WIS 10, CHA 19
- Mario de Capodimonte - Human, Paladin (Oath of Ancients), Background Noble (Knight), Alignment True Neutral - Stats STR 16, DEX 14, CON 14, INT 14, WIS 13, CHA 17
- Elhaeltôr - Elf (High), Wizard (Lore Mastery), Background Archaeologist, Alignment Neutral Good - Stats STR 5, DEX 20, CON 15, INT 17, WIS 17, CHA 17 (yeah, he rolled those xd)
- Solange Sunseer - Aasimar (Sourge), Monk (Sun Soul), Background Hermit, Alignment Neutral Good - Stats STR 14, DEX 17, CON 16, INT 12, WIS 15, CHA 12
- Baâ - Human (Midlander), Druid (Circle of Moon), Background Outlander, Alignment Lawful Neutral - Stats STR 12, DEX 16, CON 13, INT 14, WIS 18, CHA 12
- Jafar az Zabri ibn Vazir ben Mahra al Tauzar - Half-elf (High Elf/Southerner), Bard (College of Swords), Background Far Traveler, Alignment Lawful Neutral - Stats STR 16, DEX 12, CON 11, INT 16, WIS 11, CHA 18
- Scarlett - Halfling (Lightfoot), Rogue (Scout), Background Urchin, Alignment True Neutral - Stats STR 8, DEX 19, CON 14, INT 16, WIS 11, CHA 8
- Aerendir Colorfulskies - Half-elf (Wood Elf/Valeman), Ranger (Horizon Walker), Background Far Traveller (Planeswalker), Alignment True Neutral - Stats STR 12, DEX 19, CON 16, INT 14, WIS 14, CHA 10
More in-depth (WARNING! SPOILERS!):
Aerendir Colorfulskies
Name: Aerendir Colorfulskies
Race: Half-elf (Wood Elf/Valeman)
Background: Far Traveler
Alignment: True Neutral
Classes: Ranger (Revised) (Horizon Walker) 15, Fighter (Champion) 3
Starting Stats:
STR DEX CON INT WIS CHA
12 19 16 14 14 10
Current Stats (without magical items):
STR DEX CON INT WIS CHA
12 22 16 14 14 10
Chosen Skills: Acrobatics, Insight, Perception, Religion, Sleight of Hand, Stealth, Survival
Tools: Calligraphy
Languages: Common, Elvish, Sylvan, Primordial
Feats: Elven Accuracy, Sharpshooter, Skulker
Interesting Tidbits:
- He grew up in Estel'Anoron. He was very much pro-elves, up to the point of werewolf attack
- Went on soulsearching journey, got lost in Evergreen (Feywild), where he met with the Traveler
- Traveled a lot with him, each time to a different place
- Returns to the Material Plane, after many years, feels out of place, rejoins with Estel'Anoron.
- Helps the kingdom with the undead and demon menace.
Mario de Capodimonte
Old portraits
Name: Mario de Capodimonte
Race: Human
Background: Noble (Knight)
Alignment: Lawful Good (Old: True Neutral)
Classes: Paladin (Oath of Ancients) 20
Starting Stats:
STR DEX CON INT WIS CHA
16 14 14 14 13 17
Current Stats (without magical items):
STR DEX CON INT WIS CHA
18 14 14 14 13 20
Chosen Skills: Athletics, History, Persuasion, Religion
Tools: Gaming Set
Languages: Common, Southerner (his people language), Draconic, Halfling, Midlandish (right next to Common, used by humans)
Feats: Shield Master, Diplomat (Tree of Life), Ability Increase, Ability Increase, Tough
Interesting Tidbits:
- The character was born in Oasis, the City State, where wine and decadence flows. This place is full of people that turned into partying after revolting against a tyrant red dragon.
- Because of current political climate, the Oasis is between two (soon) warring countries and rips them both on trade.
- The character is said to have roots in the Canyon of Fool's Gold, where the game will be set.
- His father died after adventuring into the newly found continent, but instead of him becoming the new head of the house, his uncle became the de facto head.
- The uncle sends Mario to become a paladin and take a vow, so he won't become the head of the family.
- The paladin order is called Knights of the Table, where they take care of inns, hospitality and roads.
- After taking the oath, he was set to move to the Canyon by the orders of his Order but also by his uncle. He was given the family shield.
Finnean Quickstep
Old Portraits
Name: Finnan Quickstep
Race: Halfling (Lightfoot)
Background: Entertainer
Alignment: Chaotic Good (Old: Chaotic Neutral)
Classes: Bard (Lore) 19
Starting Stats:
STR DEX CON INT WIS CHA
16 15 14 15 10 19
Current Stats (without magical items):
STR DEX CON INT WIS CHA
16 18 18 18 10 22
Chosen Skills: Acrobatics, Deception, Intimidation, Performance, Persuasion, Stealth (from Lore Bard), Investigation (from Lore Bard), Athletics (from Lore Bard), Arcana (Skilled), Religion (Skilled), History (Skilled)
Tools: Disguise Kit, Fiddle, Lute, Flute, Drums, Painting (Learnt)
Languages: Common, Halfling, Gnome (From Feat), Elven (From Feat), Sylvan (From Feat)
Feats: Ability Increase, Linguist (Tree of Life), Read Tome of Leadership and Influence (+2 Charisma), Skilled, Ability Increase, War Caster
Interesting Tidbits:
- Born in the halfling capital of Vineshade, he loved music and fun
- He went to the city of Quadropoli, which is a neutral gnome city-state, where he could enter the bard academy
- He found love, but also lost his prize possession - a family mandolin.
- He sets out to the canyon after hearing that his family heirloom might be in there
- The player wants to portray the halflings more along the lines of Irish people.
Elhaeltôr
Old Portrait
Name: Elhaeltôr
Race: Elf (High)
Background: Archaeologist
Alignment: Neutral Good
Classes: Wizard (Lore Mastery) 19, Monk (?) 1
Starting Stats:
STR DEX CON INT WIS CHA
5 20 15 17 17 17
Current Stats (without magical items):
STR DEX CON INT WIS CHA
10 20 17 22 17 18
Chosen Skills: Arcana, History, Investigation, Survival, Perception (Elf), Nature (from Naturalist), Persuasion (from Skilled), Stealth (from Skilled), Acrobatics (from Skilled)
Tools: Thieves Tools
Languages: Common, Elven, High Elven (which is very rare and used with very powerful High Magic), Actuvian (the language of the first humans, more akin to Roman Latin), Sylvan (from Feat), Primordial (from Feat), Infernal (from Feat), Abyssal (from Feat)
Feats: Fey Teleportation, Linguist (Tree of Life), Naturalist, Read Tome of Clear Thought (+2 Intelligence), Skilled, Resilient (Charisma)
Interesting Tidbits:
- History of this character is not yet made, but there is some info.
- The character was a very powerful elven wizard, who had a lot of students. During this time he was an opponent of elven isolationism, where he saw the elves as guides that would help other races to achieve greatness.
- His good nature took him on a quest with Balasar, where they wanted to know the nature of Balasar's vision.
- When the Elf tried to communicate or otherwise mess with the Great Old One, he was stricken with a powerful curse.
- His powers, strength was sapped. His memory was gone and is only now coming back.
Solange Sunseer
Old Portraits
Name: Solange Sunseer
Race: Aasimar (Scourge)
Background: Hermit
Alignment: Neutral Good
Classes: Monk (Way of Tranquility, ex-Sun Soul) 16, Rogue (Assassin) 4
Starting Stats:
STR DEX CON INT WIS CHA
14 17 16 12 15 12
Current Stats (without magical items):
STR DEX CON INT WIS CHA
14 20 16 12 16 14
Chosen Skills: Acrobatics, Athletics, Medicine, Religion, Stealth, Insight (from Skilled), Investigation (from Skilled), Perception (from Skilled), Sleight of Hand (Rogue Multi-class)
Tools: Lute, Herbalism Kit, Thieves' tools (Rogue Multi-class)
Languages: Common, Celestial, Orcish
Feats: Ability Increase, Ability Increase (Tree of Life), Skilled, Alert, Mage Slayer, Tough
Interesting Tidbits:
- History of this character is not yet made, but there is some info.
- He was raised up in a monstery in the Steppes of Memory. This place, with Steppes of Death, were once peninsulas and an island, but after the death of High King Actur, a giant tsunami swept these places, creating an isthmus. Everybody died there, so there are only ruins and undead roam the lands. The monastery was created there to fight the undead. They call it Monastery of The First Sun, where they worship the Sun Lord.
- The character, during his training, had a vision while being in near-death. He saw something to akin that the Sun Lord is the real god, while the rest are fakes. After that, he sets off to praise the sun and talk about his god. Now called Seer-Errant, but the polish translation maybe gives it a better vibe (Błędny Prorok, like Błędny Rycerz).
- Yeah, the character is based on Solaire - joyous cooperation, fun and adventure.
- Aasimar elements: Glowing eyes, Glowing Hands, Sacred Birthmark, Always Well Lit, Skin of Unusual Hue
Baâ
Old Portraits
Name: Baâ
Race: Human (Midlander)
Background: Outlander
Alignment: Lawful Neutral
Classes: Druid (Circle of Moon) 19
Starting Stats:
STR DEX CON INT WIS CHA
12 16 13 14 16 12
Current Stats (without magical items):
STR DEX CON INT WIS CHA
12 18 14 14 22 12
Chosen Skills: Animal Handling, Athletics, Nature, Stealth, Survival, Perception (from Prodigy)
Tools: Leatherworker's Tools, Herbalism Kit, Woodcarver's Tools (from Prodigy)
Languages: Common, Druidic, Middlelandish (this was once one of the biggest human languages before Actur came and Actuvian/Common became the language of the land), Dwarven, Draconic (Learned), Primordial (from Prodigy)
Feats: Ability Increase, Ability Increase (Tree of Life), Ability Increase, Prodigy, War Caster
Interesting Tidbits:
- History wasn't yet created, but here some interesting plot points.
- Baâ is a druid from Tajga Sijbir, a huge forest to the north just below the Crown Mountains. This is something like the forests of Canada - giant forests, full of animals.
- She doesn't worship any gods, except for the concept of nature and ancestors.
Scarlett
Name: Scarlett
Race: Halfling (Lightfoot)
Background: Urchin
Alignment: Chaotic Good (changed from True Neutral)
Classes: Rogue (Scout) 20
Starting Stats:
STR DEX CON INT WIS CHA
8 19 14 16 11 8
Current Stats (without magical items):
STR DEX CON INT WIS CHA
8 20 14 16 11 8
Chosen Skills: Acrobatics, Athletics, Insight, Investigation, Nature, Perception, Sleight of Hand, Stealth, Survival
Tools: Disguise Kit, Thieves' Tools, Tinkerer's Tools
Languages: Common, Halfling
Feats: Squat Nimbleness (Increase Dexterity), Perceptive, Sharpshooter, Alert, Skilled (History, Performance, Religion), Mobile
Interesting Tidbits:
- She's from a wandering circus. Unknown parents left her there.
- She grew up without knowing her past or real name. She does have strange eye(s) - red color.
- Apparently, she has nightmares that pushed her to find the truth.
- She also wears a necklace of the Eclipsed, the Lord Sun's agents. The only thing she has after her parents.
Balasar Faamtenargakexud
Old Portraits
Name: Balasar Faamtenargakexud
Race: Dragonborn (Blue)
Background: Hermit
Alignment: Lawful Good (Old: Lawful Neutral)
Classes: Warlock (Pact with Celestial [Old: Great Old One]) 13, Fighter (Battle Master) 3
Starting Stats:
STR DEX CON INT WIS CHA
12 13 13 15 12 16
Current Stats (without magical items):
STR DEX CON INT WIS CHA
12 13 14 15 12 20
Chosen Skills: Arcana, History, Intimidation, Investigation
Tools: Cartography, Masonry
Languages: Common, Draconic, Dwarven, Elven (Learned)
Feats: Lucky, Ability Increase (Tree of Life), Ability Increase, Dragon Fear (Constitution)
Interesting Tidbits:
- A member of the Faamtenargakexud (Thunderscale) clan of Dragonborn, that rule over the city of Farah in the Scorcher Continent.
- Was cast out by his own clan after the revelations and powers he got while exploring ruins
- He saw a vision of Humanity's real reason to come to Tethys.
- This character knows personally Elhaeltôr, before the curse got to him. Since then he takes care of the elf.
- He sets out to the canyon to explore more and know the truth behind the one that gave him powers
Jafar az Zabri ibn Vazir ben Mahra al Tauzar
Name: Jafar az Zabri ibn Vazir ben Mahra al Tauzar
Race: Half-elf (High Elf/Southerner)
Background: Far Traveler
Alignment: Lawful Neutral
Classes: Bard (College of Swords) 7
Starting Stats:
STR DEX CON INT WIS CHA
14 12 11 16 11 18
Current Stats (without magical items):
STR DEX CON INT WIS CHA
18 12 11 16 11 18
Chosen Skills: Acrobatics, Athletics, Insight, Intimidation, Perception, Performance, Stealth
Tools: Loot, Flute, Tamborine
Languages: Common, Elvish, Australis, Draconic
Feats: Ability Increase, Ability Increase (Tree of Life)
Interesting Tidbits:
- History wasn't yet created, but here some interesting plot points.
- Jafar is from Tauzar, the biggest Southerner city in the south of Continent of Scorch. You can think of it as a diamond of the desert full of flying carpets, genies, genasi and other fantastical things. Like Persia of legends.
- He is a son of a wealthy merchant in Tauzar. Something happened that made the character leave his family for now until stuff calms down.
- Since he is from College of Swords and a "Persian", he is a dervish, a dancer of the swords.
- I don't know how the player will go with his flaw "I consider the adherents of other gods to be deluded innocents at best or ignorant fools at worst." Tauzar is one of the biggest cities of Great Empire of Freedom, so it was "visited" by the Great Emperor with his armies of undead and demons. He killed half of the Pashas, the rest swore fealty and the only thing he required in return was finances for armies and no religion.
Name: Aerendir Colorfulskies
Race: Half-elf (Wood Elf/Valeman)
Background: Far Traveler
Alignment: True Neutral
Classes: Ranger (Revised) (Horizon Walker) 15, Fighter (Champion) 3
Starting Stats:
STR DEX CON INT WIS CHA
12 19 16 14 14 10
Current Stats (without magical items):
STR DEX CON INT WIS CHA
12 22 16 14 14 10
Chosen Skills: Acrobatics, Insight, Perception, Religion, Sleight of Hand, Stealth, Survival
Tools: Calligraphy
Languages: Common, Elvish, Sylvan, Primordial
Feats: Elven Accuracy, Sharpshooter, Skulker
Interesting Tidbits:
- He grew up in Estel'Anoron. He was very much pro-elves, up to the point of werewolf attack
- Went on soulsearching journey, got lost in Evergreen (Feywild), where he met with the Traveler
- Traveled a lot with him, each time to a different place
- Returns to the Material Plane, after many years, feels out of place, rejoins with Estel'Anoron.
- Helps the kingdom with the undead and demon menace.
Mario de Capodimonte
Old portraits
Race: Human
Background: Noble (Knight)
Alignment: Lawful Good (Old: True Neutral)
Classes: Paladin (Oath of Ancients) 20
Starting Stats:
STR DEX CON INT WIS CHA
16 14 14 14 13 17
Current Stats (without magical items):
STR DEX CON INT WIS CHA
18 14 14 14 13 20
Chosen Skills: Athletics, History, Persuasion, Religion
Tools: Gaming Set
Languages: Common, Southerner (his people language), Draconic, Halfling, Midlandish (right next to Common, used by humans)
Feats: Shield Master, Diplomat (Tree of Life), Ability Increase, Ability Increase, Tough
Interesting Tidbits:
- The character was born in Oasis, the City State, where wine and decadence flows. This place is full of people that turned into partying after revolting against a tyrant red dragon.
- Because of current political climate, the Oasis is between two (soon) warring countries and rips them both on trade.
- The character is said to have roots in the Canyon of Fool's Gold, where the game will be set.
- His father died after adventuring into the newly found continent, but instead of him becoming the new head of the house, his uncle became the de facto head.
- The uncle sends Mario to become a paladin and take a vow, so he won't become the head of the family.
- The paladin order is called Knights of the Table, where they take care of inns, hospitality and roads.
- After taking the oath, he was set to move to the Canyon by the orders of his Order but also by his uncle. He was given the family shield.
Finnean Quickstep
Old Portraits
Race: Halfling (Lightfoot)
Background: Entertainer
Alignment: Chaotic Good (Old: Chaotic Neutral)
Classes: Bard (Lore) 19
Starting Stats:
STR DEX CON INT WIS CHA
16 15 14 15 10 19
Current Stats (without magical items):
STR DEX CON INT WIS CHA
16 18 18 18 10 22
Chosen Skills: Acrobatics, Deception, Intimidation, Performance, Persuasion, Stealth (from Lore Bard), Investigation (from Lore Bard), Athletics (from Lore Bard), Arcana (Skilled), Religion (Skilled), History (Skilled)
Tools: Disguise Kit, Fiddle, Lute, Flute, Drums, Painting (Learnt)
Languages: Common, Halfling, Gnome (From Feat), Elven (From Feat), Sylvan (From Feat)
Feats: Ability Increase, Linguist (Tree of Life), Read Tome of Leadership and Influence (+2 Charisma), Skilled, Ability Increase, War Caster
Interesting Tidbits:
- Born in the halfling capital of Vineshade, he loved music and fun
- He went to the city of Quadropoli, which is a neutral gnome city-state, where he could enter the bard academy
- He found love, but also lost his prize possession - a family mandolin.
- He sets out to the canyon after hearing that his family heirloom might be in there
- The player wants to portray the halflings more along the lines of Irish people.
Elhaeltôr
Old Portrait
Race: Elf (High)
Background: Archaeologist
Alignment: Neutral Good
Classes: Wizard (Lore Mastery) 19, Monk (?) 1
Starting Stats:
STR DEX CON INT WIS CHA
5 20 15 17 17 17
Current Stats (without magical items):
STR DEX CON INT WIS CHA
10 20 17 22 17 18
Chosen Skills: Arcana, History, Investigation, Survival, Perception (Elf), Nature (from Naturalist), Persuasion (from Skilled), Stealth (from Skilled), Acrobatics (from Skilled)
Tools: Thieves Tools
Languages: Common, Elven, High Elven (which is very rare and used with very powerful High Magic), Actuvian (the language of the first humans, more akin to Roman Latin), Sylvan (from Feat), Primordial (from Feat), Infernal (from Feat), Abyssal (from Feat)
Feats: Fey Teleportation, Linguist (Tree of Life), Naturalist, Read Tome of Clear Thought (+2 Intelligence), Skilled, Resilient (Charisma)
Interesting Tidbits:
- History of this character is not yet made, but there is some info.
- The character was a very powerful elven wizard, who had a lot of students. During this time he was an opponent of elven isolationism, where he saw the elves as guides that would help other races to achieve greatness.
- His good nature took him on a quest with Balasar, where they wanted to know the nature of Balasar's vision.
- When the Elf tried to communicate or otherwise mess with the Great Old One, he was stricken with a powerful curse.
- His powers, strength was sapped. His memory was gone and is only now coming back.
Solange Sunseer
Old Portraits
Race: Aasimar (Scourge)
Background: Hermit
Alignment: Neutral Good
Classes: Monk (Way of Tranquility, ex-Sun Soul) 16, Rogue (Assassin) 4
Starting Stats:
STR DEX CON INT WIS CHA
14 17 16 12 15 12
Current Stats (without magical items):
STR DEX CON INT WIS CHA
14 20 16 12 16 14
Chosen Skills: Acrobatics, Athletics, Medicine, Religion, Stealth, Insight (from Skilled), Investigation (from Skilled), Perception (from Skilled), Sleight of Hand (Rogue Multi-class)
Tools: Lute, Herbalism Kit, Thieves' tools (Rogue Multi-class)
Languages: Common, Celestial, Orcish
Feats: Ability Increase, Ability Increase (Tree of Life), Skilled, Alert, Mage Slayer, Tough
Interesting Tidbits:
- History of this character is not yet made, but there is some info.
- He was raised up in a monstery in the Steppes of Memory. This place, with Steppes of Death, were once peninsulas and an island, but after the death of High King Actur, a giant tsunami swept these places, creating an isthmus. Everybody died there, so there are only ruins and undead roam the lands. The monastery was created there to fight the undead. They call it Monastery of The First Sun, where they worship the Sun Lord.
- The character, during his training, had a vision while being in near-death. He saw something to akin that the Sun Lord is the real god, while the rest are fakes. After that, he sets off to praise the sun and talk about his god. Now called Seer-Errant, but the polish translation maybe gives it a better vibe (Błędny Prorok, like Błędny Rycerz).
- Yeah, the character is based on Solaire - joyous cooperation, fun and adventure.
- Aasimar elements: Glowing eyes, Glowing Hands, Sacred Birthmark, Always Well Lit, Skin of Unusual Hue
Baâ
Old Portraits
Race: Human (Midlander)
Background: Outlander
Alignment: Lawful Neutral
Classes: Druid (Circle of Moon) 19
Starting Stats:
STR DEX CON INT WIS CHA
12 16 13 14 16 12
Current Stats (without magical items):
STR DEX CON INT WIS CHA
12 18 14 14 22 12
Chosen Skills: Animal Handling, Athletics, Nature, Stealth, Survival, Perception (from Prodigy)
Tools: Leatherworker's Tools, Herbalism Kit, Woodcarver's Tools (from Prodigy)
Languages: Common, Druidic, Middlelandish (this was once one of the biggest human languages before Actur came and Actuvian/Common became the language of the land), Dwarven, Draconic (Learned), Primordial (from Prodigy)
Feats: Ability Increase, Ability Increase (Tree of Life), Ability Increase, Prodigy, War Caster
Interesting Tidbits:
- History wasn't yet created, but here some interesting plot points.
- Baâ is a druid from Tajga Sijbir, a huge forest to the north just below the Crown Mountains. This is something like the forests of Canada - giant forests, full of animals.
- She doesn't worship any gods, except for the concept of nature and ancestors.
Scarlett
Name: Scarlett
Race: Halfling (Lightfoot)
Background: Urchin
Alignment: Chaotic Good (changed from True Neutral)
Classes: Rogue (Scout) 20
Starting Stats:
STR DEX CON INT WIS CHA
8 19 14 16 11 8
Current Stats (without magical items):
STR DEX CON INT WIS CHA
8 20 14 16 11 8
Chosen Skills: Acrobatics, Athletics, Insight, Investigation, Nature, Perception, Sleight of Hand, Stealth, Survival
Tools: Disguise Kit, Thieves' Tools, Tinkerer's Tools
Languages: Common, Halfling
Feats: Squat Nimbleness (Increase Dexterity), Perceptive, Sharpshooter, Alert, Skilled (History, Performance, Religion), Mobile
Interesting Tidbits:
- She's from a wandering circus. Unknown parents left her there.
- She grew up without knowing her past or real name. She does have strange eye(s) - red color.
- Apparently, she has nightmares that pushed her to find the truth.
- She also wears a necklace of the Eclipsed, the Lord Sun's agents. The only thing she has after her parents.
Balasar Faamtenargakexud
Old Portraits
Race: Dragonborn (Blue)
Background: Hermit
Alignment: Lawful Good (Old: Lawful Neutral)
Classes: Warlock (Pact with Celestial [Old: Great Old One]) 13, Fighter (Battle Master) 3
Starting Stats:
STR DEX CON INT WIS CHA
12 13 13 15 12 16
Current Stats (without magical items):
STR DEX CON INT WIS CHA
12 13 14 15 12 20
Chosen Skills: Arcana, History, Intimidation, Investigation
Tools: Cartography, Masonry
Languages: Common, Draconic, Dwarven, Elven (Learned)
Feats: Lucky, Ability Increase (Tree of Life), Ability Increase, Dragon Fear (Constitution)
Interesting Tidbits:
- A member of the Faamtenargakexud (Thunderscale) clan of Dragonborn, that rule over the city of Farah in the Scorcher Continent.
- Was cast out by his own clan after the revelations and powers he got while exploring ruins
- He saw a vision of Humanity's real reason to come to Tethys.
- This character knows personally Elhaeltôr, before the curse got to him. Since then he takes care of the elf.
- He sets out to the canyon to explore more and know the truth behind the one that gave him powers
Jafar az Zabri ibn Vazir ben Mahra al Tauzar
Name: Jafar az Zabri ibn Vazir ben Mahra al Tauzar
Race: Half-elf (High Elf/Southerner)
Background: Far Traveler
Alignment: Lawful Neutral
Classes: Bard (College of Swords) 7
Starting Stats:
STR DEX CON INT WIS CHA
14 12 11 16 11 18
Current Stats (without magical items):
STR DEX CON INT WIS CHA
18 12 11 16 11 18
Chosen Skills: Acrobatics, Athletics, Insight, Intimidation, Perception, Performance, Stealth
Tools: Loot, Flute, Tamborine
Languages: Common, Elvish, Australis, Draconic
Feats: Ability Increase, Ability Increase (Tree of Life)
Interesting Tidbits:
- History wasn't yet created, but here some interesting plot points.
- Jafar is from Tauzar, the biggest Southerner city in the south of Continent of Scorch. You can think of it as a diamond of the desert full of flying carpets, genies, genasi and other fantastical things. Like Persia of legends.
- He is a son of a wealthy merchant in Tauzar. Something happened that made the character leave his family for now until stuff calms down.
- Since he is from College of Swords and a "Persian", he is a dervish, a dancer of the swords.
- I don't know how the player will go with his flaw "I consider the adherents of other gods to be deluded innocents at best or ignorant fools at worst." Tauzar is one of the biggest cities of Great Empire of Freedom, so it was "visited" by the Great Emperor with his armies of undead and demons. He killed half of the Pashas, the rest swore fealty and the only thing he required in return was finances for armies and no religion.
(WARNING! SPOILERS BELOW! ... and some data is not up to date...)
Cohorts:
Luigi de Capodimonte - Commoner, follower of Mario de Capodimonte. Became a true Capodimonte later.
Solasar - Warlock Familiar of Balasar. A fiend in disguise.
"Mule" - The party needed somebody to carry the weight.
"Dog" - The doberman that licked Balasar face the next morning after his fight with half-orcs. He followed the dragonborn and he took him in. He disappeared later.
Om Frenzybeard - Barbarian and brewer. A very unintelligent and charismatic dwarf, who creates very tasty and powerful alcohol. Joined the group after events in Estel'Anoron.
Hannah - Finnean bard student. He saved her parent's from dying.
Wyne - Once Dancer, a fighter in Arena of Orth. Paid by Mario to teach Luigi fighting.
Octavio - Solange's spymaster. Member of the Eclipsed.
Close Allies:
Important NPCs:
General Area:
Orth:
Sigurd - Unknown warrior.
Edrathil Silver Blade - Bladesinger. Commander of Orth's army. Old friend of paladin Orth. Member of the Bone Coterie.
Havifgar - Cleric of Ilios. High Cleric of Church of Trinity in Orth.
Gwendolyn - Paladin of Actur. Knight of Order of Divine Scale, First Scale rank. Master of Great Guild of Adventurers in Orth.
Thulom Silverstone - Dwarf. Member of the Council of Orth. Leader of the Craftsmen's Guild.
Lorenza - Member of the Council of Orth. Leader of the Merchants' Guild.
Ellyjoybell Horcusporcus - Guildmaster of Mage's Guild in Orth. Very curious and ambitious gnome.
Jasper Elderberry - Cleric of Granny and the innkeeper of "At Grandma's". Happy and talkative halfling.
Enialis - Half-elf (Moon Elf). Leader of the South District and member of the Small Council in Orth.
Nevil Fastfoot - Halfling. Member of the Small Council and the leader of the halfling community in Orth.
Orleen - Owner and shopkeep of Magical Fair, a magic shop in Orth. Aasimar with ashen skin.
Odon Mighty Hands - Famous armorer and owner of Dragon's Scale (and Dragon's Helmets and Shields) in Orth. Half-orc, very friendly follower of Lord Sun.
Ahmed Behdad ibn Naser ibn Tahmasb ben Abbasi al Tauzar - Southerner. An intriguing merchant in Orth that had a unique item called Deck of Destiny.
Wolfgang Orthson - Owner of the inn "At Orth's", the first inn and building that was created before the town of Orth came to being. Also the descendant of the owner.
Hagel - Owner of the inn "No Bottom." Leader of the North District.
Palladio - Captain of the Guard in Orth.
Jaxi Ghaallixirn - Owner of Orth's Arena. Also a great fighter.
Pijjirik Kerrhylon - Also called Jirk. A shopkeep in the Orth's black market.
Belhadur - Oathbreaker Paladin of Actur. Leader of the Orth's underground.
Eldon Glittergem - Owner of the Suspended Theater.
Conrad Stenbaum - Rich man. Owner of the lumberyard and tanner workshops.
Alastor Corbora - Very rich man. Landowner. He has ties to the family in Corbara, the Dragon Fortress in Kingdom of Actur.
Cassius Bordeux - Nobility. Member of the current Royal Family of Kingdom of Actur. Owns many workshops in Orth.
Zook Fabblestabble - Artificer. Tinkerer and shopkeep in Orth. Has very "bad" reputation.
Dvorak "Hardhead" Thunukalathi - Goliath. Leader of a Goliath mercenary group.
Zutshosh Dragonsbane - A master weaponsmith. Owner of "Axes and 'nives" in Orth.
Solaire Solaire - Cleric of Lord Sun. Childhood friend of Solange.
Baltsar - Wizard in Orth, with his own tower! Apparently a necromancer.
Michelangelo d'Argento - Silver Dragonborn. New guild master to the Great Guild of Adventurers'.
Tulipe Gobblepock - Gnome. Arcane Trickster. Lost over 200 years ago. Nobody knew where he went. Apparently got stuck inside a cursed book.
Estel'Anoron:
Aredhel Woodstep - Leader of Estel'Anoron. Archdruid of Circle of the Moon. Wood Elf connected to the Renewed Green forest.
Faelyn Eaglesong - Leader of the soldiers in Estel'Anoron. Honorable Moon Elf.
Mahtan Woodstep - Cleric of Corellon. Called by others "Hand of Father." Leader of the clerics in Estel'Anoron. Wood Elf.
Nu'quern'gaur Wood Step - First Ranger of Estel'Anoron. Leader of the rangers and keeper of peace in the village. Killed by the group.
Quennar Wood Step - "Old Leaf." Druid in Estel'Anoron, a very old one.
Annael Silver Blade - Wizard and an artificer of Estel'Anoron. Creates magical items for sale.
Zhindia Despana - Drow in Estel'Anoron.
Logemakam:
Udir Ironfist - Son of Udor Ironfist, founder of Logemakam and one of the Bone Coterie. Leader of Logemakam.
Thosbut Ironfist - Cleric of Urist Thunder. Member of the Council.
Amkol Brightaxe - Emissary and ambassador of the Brightaxe clan in Logemakam. Member of the Council.
Avush Ironfist - Grandmaster of the Open Fist Order of monks. Prior to the Painted Road Monastery. First disciple to the founder of Logemakam. Member of the Council.
Emagash Ironfist - Dwarven monk of Open Hand from an Order in Logemakam. One of Orth's arena best fighters.
Golden Rafter
Letizia - Human. Agent of Alliance of Northern Kingdoms. Presides over the Golden Rafter's safety.
Oliver Krajinović - Human. Agent of Kingdom of the Vale. Member of Order of the Crimson Griffon. His country's representative in Golden Rafter.
Gordiano Cappelletti - Human. Agent of Kingdom of Actur. His country's representative in Golden Rafter.
Aramoor
Golden West
Goldplated Keep
Golden Mountain Range
Duke Salvatore de Contegoaurum - Ancient leader of the Contegoaurum family. Ghost bound in the Golden Spring Castle.
Ragmaw - Leader of the Burning Goblins. A strange crossbreed dragon of black and red colors. He allowed the party to live and was thankful for their exchange of knowledge. He might come back at later date.
Lord Magmos - Old friend. Now changed.
Punn - Kobold scout. Helped the party get to Lord Magmos.
Cleig - Kobold leader. Once a servant of Shuggend, now turned enemy. Ally to the group.
Boghat Reborn - Former Chieftain of Guruhalu Tribe. He survived the encounter with the group and came back as a worshiper of Fha'Mal (All-Father).
Crommash - Killed the former Ur'Goth and became the new one. Chieftain of the Eghanhu. Paladin of Fha'Mal (All-Father).
Ulumpha - Chieftain of the Zuggrom Tribe.
Zugorim - His father was Ur'Goth, killed by Crommash who became the new Ur'Goth. Chieftain of the Umghar Tribe.
Nagrub - Chieftain of the Wagharu Tribe.
Shuggend - Leader of the Darastrix Urthalrei tribe. Dragon Kobold Prophet. Century-old kobold.
Frirdayn, Life-Taker - Shuggend's master.
Far away places
Sanctuary (Elven Island)
Quadropolis (Gnome City-State)
Clan Brightaxe
Evergreen (Feywild)
Longdeath Desert
Orth:
Sigurd - Unknown warrior.
Edrathil Silver Blade - Bladesinger. Commander of Orth's army. Old friend of paladin Orth. Member of the Bone Coterie.
Havifgar - Cleric of Ilios. High Cleric of Church of Trinity in Orth.
Gwendolyn - Paladin of Actur. Knight of Order of Divine Scale, First Scale rank. Master of Great Guild of Adventurers in Orth.
Thulom Silverstone - Dwarf. Member of the Council of Orth. Leader of the Craftsmen's Guild.
Lorenza - Member of the Council of Orth. Leader of the Merchants' Guild.
Ellyjoybell Horcusporcus - Guildmaster of Mage's Guild in Orth. Very curious and ambitious gnome.
Jasper Elderberry - Cleric of Granny and the innkeeper of "At Grandma's". Happy and talkative halfling.
Enialis - Half-elf (Moon Elf). Leader of the South District and member of the Small Council in Orth.
Nevil Fastfoot - Halfling. Member of the Small Council and the leader of the halfling community in Orth.
Orleen - Owner and shopkeep of Magical Fair, a magic shop in Orth. Aasimar with ashen skin.
Odon Mighty Hands - Famous armorer and owner of Dragon's Scale (and Dragon's Helmets and Shields) in Orth. Half-orc, very friendly follower of Lord Sun.
Ahmed Behdad ibn Naser ibn Tahmasb ben Abbasi al Tauzar - Southerner. An intriguing merchant in Orth that had a unique item called Deck of Destiny.
Wolfgang Orthson - Owner of the inn "At Orth's", the first inn and building that was created before the town of Orth came to being. Also the descendant of the owner.
Hagel - Owner of the inn "No Bottom." Leader of the North District.
Palladio - Captain of the Guard in Orth.
Jaxi Ghaallixirn - Owner of Orth's Arena. Also a great fighter.
Pijjirik Kerrhylon - Also called Jirk. A shopkeep in the Orth's black market.
Belhadur - Oathbreaker Paladin of Actur. Leader of the Orth's underground.
Eldon Glittergem - Owner of the Suspended Theater.
Conrad Stenbaum - Rich man. Owner of the lumberyard and tanner workshops.
Alastor Corbora - Very rich man. Landowner. He has ties to the family in Corbara, the Dragon Fortress in Kingdom of Actur.
Cassius Bordeux - Nobility. Member of the current Royal Family of Kingdom of Actur. Owns many workshops in Orth.
Zook Fabblestabble - Artificer. Tinkerer and shopkeep in Orth. Has very "bad" reputation.
Dvorak "Hardhead" Thunukalathi - Goliath. Leader of a Goliath mercenary group.
Zutshosh Dragonsbane - A master weaponsmith. Owner of "Axes and 'nives" in Orth.
Solaire Solaire - Cleric of Lord Sun. Childhood friend of Solange.
Baltsar - Wizard in Orth, with his own tower! Apparently a necromancer.
Michelangelo d'Argento - Silver Dragonborn. New guild master to the Great Guild of Adventurers'.
Tulipe Gobblepock - Gnome. Arcane Trickster. Lost over 200 years ago. Nobody knew where he went. Apparently got stuck inside a cursed book.
Estel'Anoron:
Aredhel Woodstep - Leader of Estel'Anoron. Archdruid of Circle of the Moon. Wood Elf connected to the Renewed Green forest.
Faelyn Eaglesong - Leader of the soldiers in Estel'Anoron. Honorable Moon Elf.
Mahtan Woodstep - Cleric of Corellon. Called by others "Hand of Father." Leader of the clerics in Estel'Anoron. Wood Elf.
Nu'quern'gaur Wood Step - First Ranger of Estel'Anoron. Leader of the rangers and keeper of peace in the village. Killed by the group.
Quennar Wood Step - "Old Leaf." Druid in Estel'Anoron, a very old one.
Annael Silver Blade - Wizard and an artificer of Estel'Anoron. Creates magical items for sale.
Zhindia Despana - Drow in Estel'Anoron.
Logemakam:
Udir Ironfist - Son of Udor Ironfist, founder of Logemakam and one of the Bone Coterie. Leader of Logemakam.
Thosbut Ironfist - Cleric of Urist Thunder. Member of the Council.
Amkol Brightaxe - Emissary and ambassador of the Brightaxe clan in Logemakam. Member of the Council.
Avush Ironfist - Grandmaster of the Open Fist Order of monks. Prior to the Painted Road Monastery. First disciple to the founder of Logemakam. Member of the Council.
Emagash Ironfist - Dwarven monk of Open Hand from an Order in Logemakam. One of Orth's arena best fighters.
Golden Rafter
Letizia - Human. Agent of Alliance of Northern Kingdoms. Presides over the Golden Rafter's safety.
Oliver Krajinović - Human. Agent of Kingdom of the Vale. Member of Order of the Crimson Griffon. His country's representative in Golden Rafter.
Gordiano Cappelletti - Human. Agent of Kingdom of Actur. His country's representative in Golden Rafter.
Aramoor
Golden West
Goldplated Keep
Golden Mountain Range
Duke Salvatore de Contegoaurum - Ancient leader of the Contegoaurum family. Ghost bound in the Golden Spring Castle.
Ragmaw - Leader of the Burning Goblins. A strange crossbreed dragon of black and red colors. He allowed the party to live and was thankful for their exchange of knowledge. He might come back at later date.
Lord Magmos - Old friend. Now changed.
Punn - Kobold scout. Helped the party get to Lord Magmos.
Cleig - Kobold leader. Once a servant of Shuggend, now turned enemy. Ally to the group.
Boghat Reborn - Former Chieftain of Guruhalu Tribe. He survived the encounter with the group and came back as a worshiper of Fha'Mal (All-Father).
Crommash - Killed the former Ur'Goth and became the new one. Chieftain of the Eghanhu. Paladin of Fha'Mal (All-Father).
Ulumpha - Chieftain of the Zuggrom Tribe.
Zugorim - His father was Ur'Goth, killed by Crommash who became the new Ur'Goth. Chieftain of the Umghar Tribe.
Nagrub - Chieftain of the Wagharu Tribe.
Shuggend - Leader of the Darastrix Urthalrei tribe. Dragon Kobold Prophet. Century-old kobold.
Frirdayn, Life-Taker - Shuggend's master.
Far away places
Sanctuary (Elven Island)
Quadropolis (Gnome City-State)
Clan Brightaxe
Evergreen (Feywild)
Longdeath Desert
Local Map (Starting Map is Spoiler Free)
Starting Map
Current Map
Sessions: 156
Links:
Chapter I: First Steps
Session 1: The first descent
Session 2: The goblin menace
Session 3: The true goblin leader
Session 4: A threat or an ally
Session 5: The town over abyss
Session 6: Mages and Halflings
Session 7: The missing apprentice
Session 8: Darkness, alcohol, and adventure
Session 9: Lovers and Musicians
Session 10: Until Death Do Us Part, also a sword
Session 11: A little intrigue, a little shopping
Session 11.5: Some more shopping and blacks
Session 12: Last bits of shopping
Session 2: The goblin menace
Session 3: The true goblin leader
Session 4: A threat or an ally
Session 5: The town over abyss
Session 6: Mages and Halflings
Session 7: The missing apprentice
Session 8: Darkness, alcohol, and adventure
Session 9: Lovers and Musicians
Session 10: Until Death Do Us Part, also a sword
Session 11: A little intrigue, a little shopping
Session 11.5: Some more shopping and blacks
Session 12: Last bits of shopping
Chapter II: Elves, Elves and Parties
Session 13: Unwelcoming
Session 14: Neverending Green
Session 15: Fiery Hell
Session 16: Furry Twists and Demonic Turns
Session 17: Powers Beyond Grasp and Not
Session 18: Indignant Saviours
Session 19: When the Sun shines the most
Session 20: Elven speeches and Mysterious men
Downtime: Lamashan, 312 After Dominium
Session 21: Harvest Time Festival
Session 22: Races and Plans
Session 14: Neverending Green
Session 15: Fiery Hell
Session 16: Furry Twists and Demonic Turns
Session 17: Powers Beyond Grasp and Not
Session 18: Indignant Saviours
Session 19: When the Sun shines the most
Session 20: Elven speeches and Mysterious men
Downtime: Lamashan, 312 After Dominium
Session 21: Harvest Time Festival
Session 22: Races and Plans
Chapter III: War in the Mountains
Session 23: The Golden Mountain Range
Session 24: Theater Memory and Orc Murder
Session 25: Orc Murder? Orc Slaughter!
Session 26: Costly exploring
Session 27: Truth Behind Blood
Session 28: Regrets and Treks
Session 29: Little Lizard Rascals
Session 30: Caves and Critters
Session 31: Plans and Secrets
Session 32: Last of Its Kind
Session 33: Allies and Friends
Session 34: Truth Will Set You Free
Session 24: Theater Memory and Orc Murder
Session 25: Orc Murder? Orc Slaughter!
Session 26: Costly exploring
Session 27: Truth Behind Blood
Session 28: Regrets and Treks
Session 29: Little Lizard Rascals
Session 30: Caves and Critters
Session 31: Plans and Secrets
Session 32: Last of Its Kind
Session 33: Allies and Friends
Session 34: Truth Will Set You Free
Chapter IV: Turning Point
Chapter V: The Start of a New Kingdom
Chapter VI: Undertethys
Chapter VII: Warm Welcome
Chapter VIII: Do Not Open It
Chapter IX: The Call of Eye of Many
Chapter X: Were You Real Heroes?
Chapter XI: No More Heroes
Chapter XII: Light at the End
Chapter XIII: Our Heritage
Chapter XIV: Our Sins
Session 105: Reward for Betrayal
Session 106: Wrapping the Stones
Session 107: Just a Little Below
Session 108: Rotten to the Core
Session 109: Death Comes for the Overconfident
Session 110: Price of Time
Downtime: One Year, One Day
Session 111: The True Price of Life
Session 112: If You Fail Once
Downtime: Quick Three Day Trip
Session 113: One Step Closer to the Truth
Session 114: Their Heritage, Their Sins, Their Creation
Session 106: Wrapping the Stones
Session 107: Just a Little Below
Session 108: Rotten to the Core
Session 109: Death Comes for the Overconfident
Session 110: Price of Time
Downtime: One Year, One Day
Session 111: The True Price of Life
Session 112: If You Fail Once
Downtime: Quick Three Day Trip
Session 113: One Step Closer to the Truth
Session 114: Their Heritage, Their Sins, Their Creation
Chapter XV: Everice
Session 115: The Great North
Session 116: Centuries Worth of Vengeance
Session 117: A Cursed Existence
Session 118-119: Ice for the Ages
Session 120: Preparing for Early Winter
Session 121: Day of Hope and Ice
Session 122: Neverending Ice
Session 123: A Piece of a Chance
Session 124: Forgotten Knowledge
Session 125: Fresh Ice Fortress
Session 126: Tidy North
Session 116: Centuries Worth of Vengeance
Session 117: A Cursed Existence
Session 118-119: Ice for the Ages
Session 120: Preparing for Early Winter
Session 121: Day of Hope and Ice
Session 122: Neverending Ice
Session 123: A Piece of a Chance
Session 124: Forgotten Knowledge
Session 125: Fresh Ice Fortress
Session 126: Tidy North
Chapter XVI: Magical Hole
Chapter XVII: Royal Blood
Chapter XVIII: Way of the Eye
Chapter XIX: The End is Near
Epilogue
---
Kingdom Building
Time - Round 31-33, Season Summer, Year 315
Kingdom Building Full Stats - https://docs.google.com/spreadsheets/d/1FdgMRzQZO6Qd9xBBT0YqN68V3LkRQliva9ZFslM-G8o/edit?usp=sharing
Roles:
Ruler
Mario de Capodimonte
Consort
Vittoria de Albarate
Councilor
Finnean Quickstep
General
Gwendolyn
Grand Diplomat
Beniamino de Capodimonte
Heir
Luigi de Capodimonte
High Priest
Solaire Solaire
Magister
Elhaeltôr
Marshal
Baâ
Royal Enforcer
Boghat Reborn
Spymaster
Solange Sunseer
Treasurer
Lord Magmos
Viceroy
None
Warden
Johnathan
Kingdom Map
Undertethys Map
Settlements
Golden Spring Settlement
Buildings:
- Castle (Golden Spring)
- Houses x3
- Mansion (Orth Embassy)
- Mansion (Quadropolis Embassy)
- Mansion (Elementi Revivo Embassy)
- Mansion (Kingdom of the Vale Embassy)
- Brewery (Om's)
- Smithy (Odon's Armorsmith)
- Smithy (Zutshosh's Weaponsmith)
- Foundry
- Barracks
- Exotic Artisan (Maria Jeweler)
- Caster's Tower (Elhaeltôr's Laboratory)
- Market
- Noble Villa (Capodimonte Family Villa)
- Warehouse
- Mint
- Sacred Grove (Baa's Grove)
- Academy
- Guildhall (Guild of Architects, Geography, Cartography and Technical Drawing)
- Waterfront
- Skyport
- Palace
- Cathedral (Trinity)
- Temple (Lord Sun)
- Theater
- Bank
- Paved Streets
- Bardic College
Citadel of the Sun Settlement
Buildings:
- Castle (Citadel of the Sun)
- Military Academy (Paladins and Soldiers)
- Garrison
- Inn
- Houses x3
- Tenement x2
- Temple (Lord Sun)
- Stable
- Stockyard
- Orphanage
- City Walls x4
Ogrimmar Settlement
Buildings:
- Garrison
- Stable
- Houses x1
- Inn
- City Walls x4
Aramoor Settlement
Buildings:
- Inn
- Noble Villa
- Barracks
- Houses x3
- Stockyard
- Temple (Valena/Trinity)
- Brewery (Wine)
- City Walls x4
Estel'Anoron Settlement
Buildings:
- Houses x5
- Pier
- Barracks
- Sacred Grove
- Magic Shop (Annael's shop)
- Temple (Corellon)
- Inn
- Hanging Gardens (Actually, the Archdruid Sacred Grove)
- Park x2
- Lumberyard
- Bridge
- Alchemist
- Exotic Artisan
- Stable
- Mill
- City Walls x4
Shiny Darkness Settlement
Buildings:
- Jail
- Watchtower
- Inn
- Houses x1
- Barracks
- City Walls x4
Golden West Settlement
Buildings:
- Castle (Dragon Fortress)
- Houses x1
- Inn
- Foundry
- Warehouse
- Smithy
- City Walls x4
Claywall Settlement
Buildings:
- Brickyard
- Inn
- House
- City Walls x4
Moohill Settlement
Buildings:
- Stockyard
- City Walls x4
Aural Brewery Settlement
Buildings:
- Houses x1
- Barracks
- Stable
- Brewery
Golden Briny Settlement
Buildings:
- Houses x2
- Foundry
- Smithy
Orth Settlement
Buildings:
- Cathedral
- Noble Villa
- Mansion x2 (one of them is the embassy that the group had)
- Lumberyard
- Castle
- Bordello
- Arena
- City Wall x16
- Paved Streets x4
- Stable x3
- Stockyard
- Tavern x4
- Tannery
- Warehouse x2
- Watchtower x4
- Shrine x2
- Temple
- Hospital
- Trade Shop
- House
- Graveyard
- Garrison
- Inn
- Market
- Guildhall x2
- Granary
Armies
- Regular Army - 100 men, 2nd level Fighters, Equipped with Magic Weapon and Magic Armor
- Regular Army 2nd - 200 men, 2nd level Fighters, Equipped with Magic Weapon and Magic Armor
- Golden Guard - 50 men, 6th level Fighters, Equipped with Magic Weapon and Magic Armor
- Red Mercenaries (Orth) - 100 men, 1st level Fighters, Normal Equipment
- Gantholorank (Goliath Mercenaries) - 20 men, 4th level Barbarians, Normal Equipment
- Sunriders (Elite Hippogryph Riders) - 50 men, 6th level Fighers, Magic Weapons, Magic Armor, Flying Mounts
- Canyon Rangers - 1000 men, 2nd level Rangers, Normal Equipment, Healing Potions
- Ork Riders (Wolf Riders) - 500 men, 2nd level Barbarians, Normal Equipment, Heavy Mounts
- Regular Army 2nd - 200 men, 2nd level Fighters, Equipped with Magic Weapon and Magic Armor
- Golden Guard - 50 men, 6th level Fighters, Equipped with Magic Weapon and Magic Armor
- Red Mercenaries (Orth) - 100 men, 1st level Fighters, Normal Equipment
- Gantholorank (Goliath Mercenaries) - 20 men, 4th level Barbarians, Normal Equipment
- Sunriders (Elite Hippogryph Riders) - 50 men, 6th level Fighers, Magic Weapons, Magic Armor, Flying Mounts
- Canyon Rangers - 1000 men, 2nd level Rangers, Normal Equipment, Healing Potions
- Ork Riders (Wolf Riders) - 500 men, 2nd level Barbarians, Normal Equipment, Heavy Mounts
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