shihonage
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COMPOUND: (a CRPG which is NOT A MOD of Fallout: Tactics)
You mean moving makes you harder to hit?shihonage said:It is PwRT. Unlike RTwP combat where you freeze the world at will, with PwRT the world is frozen UNLESS you perform an action or move. This takes flinch response out of the equation.
The combat has firearms, melee weapons, and a basic throw system that is still being developed. Right now you have inertia which, properly utilized, allows you to knock people unconscious by slamming into them. It also reduces your chance of being hit with firearms.
Trithne said:Interesting ideas there. One thing though: Do you feel it's necessary to have the text options so clearly indicate 'THIS WON'T WORK' to the player? Highlighted in red, and then saying 'If you go and do this thing, then this option will work' seems pretty bad to me. Basically, what you describe is an excellent system for tracking these sorts of variables, but keep it in the backend, don't show the player what they need to 'achieve'.
Gragt said:Yeah, Ghandi would be a better exemple.
GarfunkeL said:Sounds good. But that's how most indies start out. Thumbs up, still.
Another thing I'm finalizing is the Steal skill, which will be similar to looting lockers, only used on people.