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Game News Copper Dreams Kickstarter Update #11: Funded!

Infinitron

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Tags: Copper Dreams; Whalenought Studios

The Copper Dreams Kickstarter campaign has successfully concluded, with $43,038 gathered from 1074 backers. The community really came together on the last week to help push it over the top, albeit at the cost of a much-reduced final days' spike. The campaign didn't reach its stretch goals, but that doesn't mean they're lost forever. Joe and Hannah's victory update explains:

Hooray!

We're so amazed that 1074 of you (more with Paypal coming in!) have believed and backed Copper Dreams to help make it a reality. We had two potential paths for what we wanted to do with the story and game a month ago, and this has been a definitive answer to being able to start developing the full-scale one! Even with our early graphics and gameplay we've gotten enough interest to devote a full development cycle to the game, and we're so excited to be able to spend the time to do that.

Stretch Goals through Paypal

Our Paypal backers are starting to increase! While the stretch goals were a combination of our external work + funds for implementation, we're going to be flexible with what we can achieve, especially in the sound department.

We've already purchased a vast library worth of high-fidelity sounds and will be making some of our own (a highlight of the game will be the ambient sounds in-game, something we're excited about), but having that extended soundtrack would be a wonderful addition.

Next Steps

We're in the process of still trying to tweak gameplay and mechanics to get them feeling absolutely right. When you see the game again, hopefully soon, we should have something very special to show you! A key component for our current development schedule is spending all the time needed to make sure the ruleset and mechanics are implemented perfectly, as we plan on using (and adding to) these mechanics down the road for other games. Ideally, when you see that a game uses the Burning Candle ruleset, you'll have a very good idea of what that will play like, fantasy or sci-fi.

In the coming months we'll be scuttling back into our hobbit hole and digging in. We have some big enhancements we're making for our next tech demo when it comes to the moving and tactical mode we think folks will really enjoy. We'll continue having highlights of different systems in-game with updates throughout development, and are working towards the v-slice and then alpha!

Thank You

Thank you all again for all the good wishes, support, and believing in Copper Dreams. This campaign was much more challenging than our previous one, and only succeeded because of you and your diligent efforts to spread the word.

We'll be in touch, thanks again everyone!​

So ends another Kickstarter. Congratulations again to Whalenought, and good luck!
 
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At least their elaboration of game mechanics expresses an intellectual curiosity and pursuit of interesting game design, as opposed to the tired general-purpose genre standards most everybody else is continually overexcited to push without shame.

I could be worried about the spectrum of reactivity in the game, however. Not another SitS in that department, hopefully.
 
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Lurker King

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GJ Whalenought.

Teach millionaire projects with hundreds of years of collective experience how it's done.

You're being dangerously optimistic about this.

You are missing the point. What you can expect from projects like this is a design approach more focused on the cRPG “meat” and less focused on the looks, no compromises to satisfy a wider audience and more complex mechanics. Even if the game end up being somewhat buggy or broken like Sits, it would still be better than more beautiful, but superficial, games such as SR, PoE, etc. You can actually know beforehand that these indies will make better cRPGs simply because they are the only ones actually trying to make cRPGs.
 

Fenix

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Congratulations Whalenought!

because they are the only ones actually trying to make cRPGs.
That's how I see them - the only people, except Stygian Software and Irontower Studio - that trying to do something new, to really invent something, or more likely to develop ganre.
Without them we condemned to play "witchers" untill grave.
 
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Excidium II

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Stygian and Iron Tower are too babby steps for me, Whalenought are the real deal.

And I'd rather play Witchers than mediocre crap by opportunists like InXile.
 

zeitgeist

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What you can expect from projects like this is a design approach more focused on the cRPG “meat” and less focused on the looks, no compromises to satisfy a wider audience

Meanwhile, in the real world
, the (probably already written off as vaporware) Serpent in the Staglands expansion, which has been fully funded by the original SitS Kickstarter backers as a stretch goal, is going to abandon the nice looking SitS pixel art visuals, the game engine, the entire ruleset and combat mechanics, and pretty much every element that the backers have already paid for, only to replace them with this new 3D abomination that no one even knew about back then.
 
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Bubbles

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What you can expect from projects like this is a design approach more focused on the cRPG “meat” and less focused on the looks, no compromises to satisfy a wider audience

Meanwhile, in the real world
, the (probably already written off as vaporware) Serpent in the Staglands expansion, which has been fully funded by the original SitS Kickstarter backers as a stretch goal, is going to abandon the nice looking SitS pixel art visuals, the game engine, the entire ruleset and combat mechanics, and pretty much every element that the backers have already paid for, only to replace them with this new 3D abomination that no one even knew about back then.

Well, they didn't specify that it would be in the same engine as the base game, nor that it would be released within two years of the game. Legally, it's bulletproof.
 
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Lurker King

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Stygian and Iron Tower are too babby steps for me, Whalenought are the real deal.

I understand you are saying nice things to give them support, but let's not kid ourselves. Between Stygian and Iron Tower, Whalenought is the ugliest of the bunch. ITS delivered a rich combat system with amazing writing and reactivity. They know what it takes to really polish a game and NEVER SCALE DOWN. Months after release and they are still adding content and making changes. Stygian is also a force of nature, but they are terrible in the writing department and have a more linear approach. Still, they also take their time to achieve excellence and did not compromise. Whalenought released an interesting game with nice art, but the combat system is terrible, the mechanics is too obscure, the game is broken and it is filled with bugs. They didn't fix many bugs. Besides, unlike ITS, they don't have the time, the energy, or the education to address their fans directly on the forums in the same way ITS did. I was practically an unpaid activist for their game on the dex and some obscure foruns, posted a list with bugs on their forum and they didn’t bother to say thank you. SitS is certainely better than PoE, W2 and the other kickstarter failures, but it is not in the same league of UR and, definitely, not in the same league of AoD.
 

Kev Inkline

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A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
So a codex fundraiser is now in order? If they threw in a copy of SitS, I'd be game.

edit: Already pledged at KS.
 
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LeStryfe79

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PS1 graphics, iso platforming, hard cberpunk I'd pitch in a few to a fundraiser
 

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