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Creatures 4: first screenshot + norn artwork

larpingdude18

Educated
Joined
May 28, 2009
Messages
567
Location
Alefgard
wow! looks much better than i thought it would.

http://blog.fishingcactus.com/index.php ... e-artwork/

creatures4environment_screenshot_big.jpg


norn_creatures_4_big.jpg
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
I loved the Creatures games as a kid, and I'm happy and amazed that there will be a Creatures 4.

What... wait.

Creatures 4, our amazing AAA Free to Play game coming on Mac, PC, iPhone & iPad and based on the Creatures series!

:rage:
 

larpingdude18

Educated
Joined
May 28, 2009
Messages
567
Location
Alefgard
fyi, Steve Grand (creator and lead programmer of Creatures) is also working on a new project called Grandroids:

Steve Grand said:
I’ve been working on the theory behind a new breed of artificial life for years, now, and recently had what I hope is the scientific breakthrough I’ve been looking for. So I’ve started work on a new game.

I don’t know what the scenario will be yet or what the final creatures will look like, but it’s basically the same concept as Creatures, except this time in 3D, with real physics and with vastly better biology and brains. Ever since C1 I’ve been trying to understand how the mammalian brain gives rise to imagination and mental imagery, and I think I’m really onto something now that can be implemented in real time on a PC (after all, computers are at least a thousand times more powerful than they were when I started writing C1). I think I have the key to an artificial life form that can actually think. Norns could react but they couldn’t think – they couldn’t make plans, have hopes or intentions, dream dreams, learn physical skills, etc. Higher consciousness can’t exist without an imagination either. It remains to be seen how smart they actually prove to be but they’ll certainly be much more realistic than the norns in lots of ways and hopefully a lot more fun to look after.

There’ll be an API for community extensions and tools, too, of course, and a lot more to learn about their physiology and behavior. I’m thinking in terms of creatures somewhat like orangutans in character, but we’ll see. Hopefully there will be several species. First I have to build their brains, and until a few weeks ago I was stuck on a really tricky problem in the layers of their brain that learn to recognize and classify things. But I think I’ve solved that now and I’m ready to get back to coding this week. .. I’m really excited about it potentially starting up again at long last.

Grandroid.png


http://stevegrand.wordpress.com/2011/03 ... roids-faq/

http://www.kickstarter.com/projects/150 ... on-your-pc

http://mashable.com/2011/03/03/artifici ... eve-grand/
 

.Sigurd

Educated
Joined
Dec 12, 2009
Messages
758
Location
huahuahua
larpingdude18 said:
fyi, Steve Grand (creator and lead programmer of Creatures) is also working on a new project called Grandroids:

Steve Grand said:
I’ve been working on the theory behind a new breed of artificial life for years, now, and recently had what I hope is the scientific breakthrough I’ve been looking for. So I’ve started work on a new game.

I don’t know what the scenario will be yet or what the final creatures will look like, but it’s basically the same concept as Creatures, except this time in 3D, with real physics and with vastly better biology and brains. Ever since C1 I’ve been trying to understand how the mammalian brain gives rise to imagination and mental imagery, and I think I’m really onto something now that can be implemented in real time on a PC (after all, computers are at least a thousand times more powerful than they were when I started writing C1). I think I have the key to an artificial life form that can actually think. Norns could react but they couldn’t think – they couldn’t make plans, have hopes or intentions, dream dreams, learn physical skills, etc. Higher consciousness can’t exist without an imagination either. It remains to be seen how smart they actually prove to be but they’ll certainly be much more realistic than the norns in lots of ways and hopefully a lot more fun to look after.

There’ll be an API for community extensions and tools, too, of course, and a lot more to learn about their physiology and behavior. I’m thinking in terms of creatures somewhat like orangutans in character, but we’ll see. Hopefully there will be several species. First I have to build their brains, and until a few weeks ago I was stuck on a really tricky problem in the layers of their brain that learn to recognize and classify things. But I think I’ve solved that now and I’m ready to get back to coding this week. .. I’m really excited about it potentially starting up again at long last.

Grandroid.png


http://stevegrand.wordpress.com/2011/03 ... roids-faq/

http://www.kickstarter.com/projects/150 ... on-your-pc

http://mashable.com/2011/03/03/artifici ... eve-grand/
They should hire Prosper.
 

Micmu

Magister
Joined
Aug 20, 2005
Messages
6,163
Location
ALIEN BASE-3
There’ll be an API for community extensions and tools, too, of course, and a lot more to learn about their physiology and behavior.
I'd play a hunting-to-extinction mod :)
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
.Sigurd said:
larpingdude18 said:
fyi, Steve Grand (creator and lead programmer of Creatures) is also working on a new project called Grandroids:

Steve Grand said:
I’ve been working on the theory behind a new breed of artificial life for years, now, and recently had what I hope is the scientific breakthrough I’ve been looking for. So I’ve started work on a new game.

I don’t know what the scenario will be yet or what the final creatures will look like, but it’s basically the same concept as Creatures, except this time in 3D, with real physics and with vastly better biology and brains. Ever since C1 I’ve been trying to understand how the mammalian brain gives rise to imagination and mental imagery, and I think I’m really onto something now that can be implemented in real time on a PC (after all, computers are at least a thousand times more powerful than they were when I started writing C1). I think I have the key to an artificial life form that can actually think. Norns could react but they couldn’t think – they couldn’t make plans, have hopes or intentions, dream dreams, learn physical skills, etc. Higher consciousness can’t exist without an imagination either. It remains to be seen how smart they actually prove to be but they’ll certainly be much more realistic than the norns in lots of ways and hopefully a lot more fun to look after.

There’ll be an API for community extensions and tools, too, of course, and a lot more to learn about their physiology and behavior. I’m thinking in terms of creatures somewhat like orangutans in character, but we’ll see. Hopefully there will be several species. First I have to build their brains, and until a few weeks ago I was stuck on a really tricky problem in the layers of their brain that learn to recognize and classify things. But I think I’ve solved that now and I’m ready to get back to coding this week. .. I’m really excited about it potentially starting up again at long last.

Grandroid.png


http://stevegrand.wordpress.com/2011/03 ... roids-faq/

http://www.kickstarter.com/projects/150 ... on-your-pc

http://mashable.com/2011/03/03/artifici ... eve-grand/
They should hire Prosper.
Looks like they already did.
 

Morkar Left

Guest
larpingdude18 said:
fyi, Steve Grand (creator and lead programmer of Creatures) is also working on a new project called Grandroids:

Steve Grand said:
I’ve been working on the theory behind a new breed of artificial life for years, now, and recently had what I hope is the scientific breakthrough I’ve been looking for. So I’ve started work on a new game.

I don’t know what the scenario will be yet or what the final creatures will look like, but it’s basically the same concept as Creatures, except this time in 3D, with real physics and with vastly better biology and brains. Ever since C1 I’ve been trying to understand how the mammalian brain gives rise to imagination and mental imagery, and I think I’m really onto something now that can be implemented in real time on a PC (after all, computers are at least a thousand times more powerful than they were when I started writing C1). I think I have the key to an artificial life form that can actually think. Norns could react but they couldn’t think – they couldn’t make plans, have hopes or intentions, dream dreams, learn physical skills, etc. Higher consciousness can’t exist without an imagination either. It remains to be seen how smart they actually prove to be but they’ll certainly be much more realistic than the norns in lots of ways and hopefully a lot more fun to look after.

There’ll be an API for community extensions and tools, too, of course, and a lot more to learn about their physiology and behavior. I’m thinking in terms of creatures somewhat like orangutans in character, but we’ll see. Hopefully there will be several species. First I have to build their brains, and until a few weeks ago I was stuck on a really tricky problem in the layers of their brain that learn to recognize and classify things. But I think I’ve solved that now and I’m ready to get back to coding this week. .. I’m really excited about it potentially starting up again at long last.

He sounds a bit like Cleve...

Neitherless, this could be interesting if there is some gameplay in it.
 

Phage

Arcane
Manlet
Joined
Jan 10, 2010
Messages
4,696
This shit better be at least as in depth as Creatures 2 or I will be so fucking mad.
 

Phage

Arcane
Manlet
Joined
Jan 10, 2010
Messages
4,696
:?

Eh. I'm probably going to buy the box version if it's 20-30 dollars. I can't find a Windows 7 working copy of creatures 1/2 (I had the discs back in the 90s and they are long missing), and I don't feel like giving GoG any of my money, lol.

If I can get the original trilogy for 20-30$, I'll view the gold eggs for creatures 4 as simply a bonus.
 

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