Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: DARGHUL; Wolf Mittag
Our very own <b>Herr Mittag</b> of the <a href=http://www.teudogar.com/>Teudogar</a>'s fame reports that <b>DARGHUL</b>, a fantasy shareware RPG, is almost done and will be released in November.
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<blockquote>Well, game world and plot are complete - you can play the whole thing through from the beginning to the end. However I still need to implement a number of spells, place a number of monsters in those of the dungeons that I've not yet finished, furnish a number of houses, fine-tune the cave/monster/treasure generator, fine-tune monster combat stats, fix some minor bugs, etc. Since I'm currently working full time on that, I ought to be able to complete all of this by Oct. 31st, and release a first (German) version. Depending on how content I'm with the result, that'll be either a Beta or a first official version. Then translation to English would follow, the website would be made over, and after about two or three weeks, mid-November if all goes well, I'll release the English version. </blockquote>
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I think it's time we ask Wolf a few questions about the game. So far, we only know that it has caves/monsters/treasure ecosystem, and, apparently, minor bugs.
Our very own <b>Herr Mittag</b> of the <a href=http://www.teudogar.com/>Teudogar</a>'s fame reports that <b>DARGHUL</b>, a fantasy shareware RPG, is almost done and will be released in November.
<br>
<br>
<blockquote>Well, game world and plot are complete - you can play the whole thing through from the beginning to the end. However I still need to implement a number of spells, place a number of monsters in those of the dungeons that I've not yet finished, furnish a number of houses, fine-tune the cave/monster/treasure generator, fine-tune monster combat stats, fix some minor bugs, etc. Since I'm currently working full time on that, I ought to be able to complete all of this by Oct. 31st, and release a first (German) version. Depending on how content I'm with the result, that'll be either a Beta or a first official version. Then translation to English would follow, the website would be made over, and after about two or three weeks, mid-November if all goes well, I'll release the English version. </blockquote>
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I think it's time we ask Wolf a few questions about the game. So far, we only know that it has caves/monsters/treasure ecosystem, and, apparently, minor bugs.