deuxhero
Arcane
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So my copy arrived monday, just finished (its rather short, but easily worth the 4.46 I payed by playtime, plus I may try another build eventually, so more fun there).
The story is a very on the "meh" side. The villain was pretty neat once the "actual" part of the twist occurred
. The twist itself was the most blatant I've ever seen. You can figure it out from the manual FFS (Sereth, the PC, is an orphan. The "Dark Messiah" is a half-demon child. Figure it out yet?)
The atmosphere is very thick for a generic fantasy setting. I really liked the opening to chapter one where you are riding to a city and you hear various people on the outskirts afraid of the undead that are coming, then your horse gets startled by it, KOing you. A guard then drags you past the gates and the action starts. It introduces the main threat well and its a shame it isn't in the demo.
I loved the "marked" secret areas. It could just be because I grew up in the era where they were standard and it's lovingly nostalgic, but it also distracts from the otherwise horrid linearity of the game. The use of rope arrows to reach them is pretty cool too. The arrows were a little buggy (got stuck in a wall too many times to count, you can't remove a rope you have placed as far as I can tell, so swining becomes and issues if your ropes are too close, and there is no way to just drop off a rope, so you can become stuck that way...), but otherwise fun.
As for combat (which is really the main reason to play the game) the sword play and physics abuse is excellent. If Skyrim is really as much of a rip on Dark Messiah as it sounds in the GI preview and Arkane's acquisition and disappearance indicates it is, it should be fun for no other reason then that, regardless of how much lore breaking and other dumbing down there is. The traps are a bit repetitive (cut a rope to unleash convenient hanging object, break weak support to unleash things resting on top of it and kick into convient spike rack/bottomless pit) but still fun. Flurry of blows (rapidly attack) is pretty worthless most of the time (everyone blocks it except undead and spiders, and you want to run before either can hit you back because they poison you and poison is VERY deadly, HP to single digits in seconds and there is a limited number of antidotes(, so you are always have to power attack.
Magic is a little lacking, the power by spell is fixed (mage upgrades exclusively increase your mana, all but the most basic spell have healthy delays) while physical attack goes up pretty rapidly between weapons and upgrades. Also, spells nature as inventory items is annoying as well (they take up space in the inventory, you can "discard" them and get them back any time by dragging the icon from the skill tree, but still annoying). Telekinesis only lets you grab some far off loot and lift objects you can lift anyways, would be a lot more fun (and useful) if you could pick up some of the bigger stuff. It picks up a good deal once you bought the fast mana regen upgrade, but its crazy expensive (25 points total to reach), but I still don't think I would have done very well if I didn't play hybrid. Making the "mage" upgrades speed up mana increase and add power to spells gradually would help a great deal.
You get a special demon form late game that attacks fast and gets health on a kill, but drains your health while active (plus the chapters after you get it have friendly guys all around and you fail the mission if you are seen by them with it on) and it comes late game. it's fairly meh and I got it around the same time as I got magic regeneration (so any "not piss easy" fights got fireballs to the face instead of using it), so no use for it.
There's a limited inventory, but it's pretty pointless, you will only fill it if you keep stuff your build can't use AND outdated equipment.
Overall, worth the four and a half bucks.
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So my copy arrived monday, just finished (its rather short, but easily worth the 4.46 I payed by playtime, plus I may try another build eventually, so more fun there).
The story is a very on the "meh" side. The villain was pretty neat once the "actual" part of the twist occurred
He wants to stop you from fufilling the propecy and ruining the world, he's just willing to destroy a good chunk of the world to do it
The atmosphere is very thick for a generic fantasy setting. I really liked the opening to chapter one where you are riding to a city and you hear various people on the outskirts afraid of the undead that are coming, then your horse gets startled by it, KOing you. A guard then drags you past the gates and the action starts. It introduces the main threat well and its a shame it isn't in the demo.
I loved the "marked" secret areas. It could just be because I grew up in the era where they were standard and it's lovingly nostalgic, but it also distracts from the otherwise horrid linearity of the game. The use of rope arrows to reach them is pretty cool too. The arrows were a little buggy (got stuck in a wall too many times to count, you can't remove a rope you have placed as far as I can tell, so swining becomes and issues if your ropes are too close, and there is no way to just drop off a rope, so you can become stuck that way...), but otherwise fun.
As for combat (which is really the main reason to play the game) the sword play and physics abuse is excellent. If Skyrim is really as much of a rip on Dark Messiah as it sounds in the GI preview and Arkane's acquisition and disappearance indicates it is, it should be fun for no other reason then that, regardless of how much lore breaking and other dumbing down there is. The traps are a bit repetitive (cut a rope to unleash convenient hanging object, break weak support to unleash things resting on top of it and kick into convient spike rack/bottomless pit) but still fun. Flurry of blows (rapidly attack) is pretty worthless most of the time (everyone blocks it except undead and spiders, and you want to run before either can hit you back because they poison you and poison is VERY deadly, HP to single digits in seconds and there is a limited number of antidotes(, so you are always have to power attack.
Magic is a little lacking, the power by spell is fixed (mage upgrades exclusively increase your mana, all but the most basic spell have healthy delays) while physical attack goes up pretty rapidly between weapons and upgrades. Also, spells nature as inventory items is annoying as well (they take up space in the inventory, you can "discard" them and get them back any time by dragging the icon from the skill tree, but still annoying). Telekinesis only lets you grab some far off loot and lift objects you can lift anyways, would be a lot more fun (and useful) if you could pick up some of the bigger stuff. It picks up a good deal once you bought the fast mana regen upgrade, but its crazy expensive (25 points total to reach), but I still don't think I would have done very well if I didn't play hybrid. Making the "mage" upgrades speed up mana increase and add power to spells gradually would help a great deal.
You get a special demon form late game that attacks fast and gets health on a kill, but drains your health while active (plus the chapters after you get it have friendly guys all around and you fail the mission if you are seen by them with it on) and it comes late game. it's fairly meh and I got it around the same time as I got magic regeneration (so any "not piss easy" fights got fireballs to the face instead of using it), so no use for it.
There's a limited inventory, but it's pretty pointless, you will only fill it if you keep stuff your build can't use AND outdated equipment.
Overall, worth the four and a half bucks.
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