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Pathfinder Dawnsbury Days - PF2E tabletop-style turn-based tactical RPG - The Profane Barrier DLC coming Q2 2025

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
https://dawnsbury.neocities.org/DawnsburyDays





Just started playing this, it's a cute little game.
The writing is a bit cringe in the typical modern twee-D&D style where all the characters are cute and quirky, but who cares about story in a straight-up dungeon crawler.

This is a tactical combat RPG with a party of 4. While the party is pre-designed, you can re-spec it if you want, giving them your own race, class, skill, and feat choices.
It's a linear sequence of combat encounters to go through. Think Knights of the Chalice 2 or Solasta if they had no exploration. It's just the raw character building and combat. As such, it's a pretty solid game.

There's not much to it but if you like party-based tactical dungeon crawls this is good fun, especially for the price.
It uses Pathfinder 2E rules which I'm not familiar with but the tooltips do a good job of explaining everything.
 
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Gandalf

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Thanks for sharing this. Not a fan of anime stuff, but it does look like a nice game on paper. I'm not familiar with Pathfinder that much, but isn't Pathfinder just a D&D OGL SRD reskin with elves having black alien eyes?
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Played through a couple of encounters now and it's extremely easy, at least on normal difficulty.
Might replay later on a harder setting.
 

rojay

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Oct 23, 2015
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Level cap of four, but fully moddable... Anyone know what the mod scene is like for this game? Seems like a pretty definite "buy" for me but who knows.
 

Kabas

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Just completed the main campaign. It's indeed way too easy on normal.
Optional scenarios on the other hand...
DawnsburyDaysMETjyzU.png

Each of them are different kind of challenging ranging from fighting a proper rival party to a vastly more deadlier version of that fight against sneaky demon who goes berserk upon half health.
Quite a sizeable amount of classes implemented here, so plenty of different party combination to try out despite level 4 being a max character level.
Edit: Just completed all of them.
DawnsburyDayskGxuQF8.png

Hoo boy! That last one was difficult.
 
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Roguey

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Finished the main campaign, liked it well enough. Pathfinder 2e certainly has been :balance:d, though I like the way this handles spells more than 5e really. Glad the dev didn't bother with round limits for buffs.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://store.steampowered.com/news/app/2693730/view/539972907011408884

Roadmap to release, and information on new achievements
The Profane Barrier expansion, which adds levels 5–8 and a new campaign, will enter playtesting soon. Here's how.

Development of The Profane Barrier, an expansion for Dawnsbury Days, is nearing completion.

Here's the release roadmap:

33cc6ca9c1526def6e1c26940e25cad457458174.png


Some things still need to be done or implemented, and I still need to add voice acting to all the Profane Barrier cutscenes, but we're rapidly approaching a time when the major prerelease playtest of the expansion will begin.

I expect the playtest to begin in March. It will be a larger-scale private playtest. I will announce here on Steam when registration for the playtest opens.

If the playtest reveals no major issues, then a release would follow afterwards.

On achievements​

At the beginning of the playtest, I will introduce new Steam achievements to Dawnsbury Days. Some of these will be for features that will be added to Dawnsbury Days base game with the expansion — such as the Bard and Oracle classes — but most of these will be for achievements in the Profane Barrier campaign.

Steam does not have the capability to track DLC-specific achievements separately — they must be added to the base game.

That means that from the beginning of the playtest until the release of the expansion, it will not be possible for players outside the playtest to collect all Dawnsbury Days achievements.

I'm sorry for that. I recognize it's not ideal to have a game in a state where you can't collect all the achievements. I am postponing the publishing of the achievements as much as I can to minimize the time when Dawnsbury Days isn't 100%-completable, but ultimately the new achievements need to be playtested as well, so I need to publish them for the playtest.

There are currently 52 achievements. Until Profane Barrier is released, then, please consider that if you have 52 achievements in Dawnsbury Days, you have the trophy and you 100% fully completed the game.

Thank you for understanding, and I'm excited to begin the major playtest and share the Profane Barrier and higher-level gameplay with everyone soon!
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth




When a child disappears from your hometown, you initially suspect a hag, but soon you find out the truth is far more sinister. This DLC contains a level 5–8 adventure path that continues where Dawnsbury Days left off.

The Profane Barrier is a new story-driven adventure path with the following features:
  • Character levels 5-8, including 100+ new spells and 60+ new feats
  • 24 encounters, including noncombat encounters, multi-stage encounters and exploration encounters
  • 30+ new monsters, hazards, subsystems and other obstacles
  • Fully voice-acted cutscenes bookending each encounter!
  • Narrative continues just after the end of the original story — you can even import your characters from the previous adventure

Advance to level 8​

Advance your characters up to level 8 and experience new heights of power that you'll need in this higher-level adventure:
  • Learn level 3 and level 4 spells, from the famous fireball and haste to tricks like confusion or the terrifying phantasmal killer.
  • Enchant your weapons with property runes like frost or disrupting to customize them against your foes.
  • Equip yourself with boots, gloves, necklaces, rings and other magic items
  • Expand your options with new feats specific to your ancestry and class: Grow your animal companion, expand your kineticist gate, and attain martial mastery with critical specialization effects.
You don't need this DLC to create level 5–8 characters, but you need it to play the new Profane Barrier adventure path that takes places at these character levels. The base game only has 2 encounters at levels 5–8 available, and only through the free encounter mode.

A new adventure​

After you defeated The Final Dusk at the end of the previous adventure, you only get a brief respite before a new danger presents itself. A child disappears from Dawnsbury and while you initially suspect a kidnapping by a hag, soon you find out it's no mere hag coven who now plots against Dawnsbury. Indeed, even an angel descends from Heaven to warn you that action is needed imminently.

And so, you must once again venture out of Dawnsbury in search of answers: to the swamp, to a demonic fortress, and beyond still, in the hope that you can find a way to end the so-called "Profane Barrier" before everything is lost.

This new adventure takes you into all-new locales, both natural and exotic, and sees you explore damp swamps, evil fortresses, ancient ruins and beautiful halls. You will fight foes both expected and new, you will navigate unfamiliar environments and find your way forward through both battle and diplomacy.

The Profane Barrier doesn't use filler encounters. Every encounter pushes the story forwards, and starts and ends with a fully voiced cutscene.

New kinds of encounters​

While the focus on combat encounters remains, in many encounters, there are things you can do other than to kill all enemies, for example:
  • Choose to revitalize and reconsecrate an ancient shrine
  • Answer the sphinx's riddle instead of fighting her
  • Convince a council to grant you assistance with strong arguments and diplomacy
While the Profane Barrier story remains linear, minor choices are now open to you within many encounters, even outside standard tactical choices you must make in combat:
  • Seek out and disarm hazards — if you think it necessary
  • Explore large unknown areas, taking your time or rushing forwards
  • Test your greed — seek to collect additional magic items even if it summons powerful guardians
 
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