Multi-headed Cow
Guest
So I didn't remove Bulletstorm from an inventory and I've been messing with it a bit. Took a few pictures.
http://cloud.steampowered.com/ugc/59693 ... ED445155D/ Here we see a quicktime event during the tutorial. The game won't advance if you don't click LMB here, the screen turns grey and it freezes and does nothing. I'm not sure if this is any better than the normal mandatory tutorial, but it struck me as being annoying.
http://cloud.steampowered.com/ugc/59693 ... 36C23DD14/ Here we see a red ring of death on a door and durr hurr ourselves because we are playing on 360s.
http://cloud.steampowered.com/ugc/59693 ... 5232BB8FB/ Here is the rail shooting sequence the game dumps you in almost at the very beginning. BET YOU WANTED TO SHOOT DUDES IN YOUR FPS HUH? EAT SOME RAILSHOOTIN DAWG
http://cloud.steampowered.com/ugc/59693 ... F3C451C90/ I took a picture of this moment since I thought hey, this is kinda cool looking. I could go with some weird standing on the side of a building in an FPS. Unfortunately about 3 minutes after taking this screenshot I reached the end of that moment and had a cutscene of my guy jumping into the building. So yeah, no combat on the side of a building. Just a bit for people to take screenshots of so people without the game will think there will be a cool bit there.
As for how the gameplay feels, I'm playing on hard (Out of very easy, easy, normal, hard, very hard) and the enemies seem relatively on the weak side. Interface is very consoleized, in that a fair number of menus have to be run via keyboard and mouse is ignored entirely. AI seems dumb, but enemies die so fast it's hard to tell. You get points from killing the enemies in "Silly ways" which usually involves them standing right next to spike walls or explosives, sorta like Dark Messiah of Might and Magic only with more numerous and weak opponents. The points are used to buy upgrades for your weapons and ammo apparently. Story/dialog is worth mentioning because of how bad it is thus far. Shooters often have cheesy story, but this one seems to be forcing it upon you via cutscenes a bit heavily so far. Speaking of the cutscenes, hilariously enough when you hit a pre-rendered one it looks quite noticeably worse than my screenshots of in-game up there. I guess the pre-rendered ones might not be as noticeable on console, but they take a pretty big dip compared to high settings on PC.
As much of a sucker as I am for shooters, I kinda wish we got Painkiller 2 instead of this. Even with Painkiller's flaws of sealing you into areas to fight waves of spawning enemies, it had more entertaining shooting than this. This seems good enough to play for free but I sure as hell wouldn't recommend any bros pick it up at $60. Probably not even at $30 either.
http://cloud.steampowered.com/ugc/59693 ... ED445155D/ Here we see a quicktime event during the tutorial. The game won't advance if you don't click LMB here, the screen turns grey and it freezes and does nothing. I'm not sure if this is any better than the normal mandatory tutorial, but it struck me as being annoying.
http://cloud.steampowered.com/ugc/59693 ... 36C23DD14/ Here we see a red ring of death on a door and durr hurr ourselves because we are playing on 360s.
http://cloud.steampowered.com/ugc/59693 ... 5232BB8FB/ Here is the rail shooting sequence the game dumps you in almost at the very beginning. BET YOU WANTED TO SHOOT DUDES IN YOUR FPS HUH? EAT SOME RAILSHOOTIN DAWG
http://cloud.steampowered.com/ugc/59693 ... F3C451C90/ I took a picture of this moment since I thought hey, this is kinda cool looking. I could go with some weird standing on the side of a building in an FPS. Unfortunately about 3 minutes after taking this screenshot I reached the end of that moment and had a cutscene of my guy jumping into the building. So yeah, no combat on the side of a building. Just a bit for people to take screenshots of so people without the game will think there will be a cool bit there.
As for how the gameplay feels, I'm playing on hard (Out of very easy, easy, normal, hard, very hard) and the enemies seem relatively on the weak side. Interface is very consoleized, in that a fair number of menus have to be run via keyboard and mouse is ignored entirely. AI seems dumb, but enemies die so fast it's hard to tell. You get points from killing the enemies in "Silly ways" which usually involves them standing right next to spike walls or explosives, sorta like Dark Messiah of Might and Magic only with more numerous and weak opponents. The points are used to buy upgrades for your weapons and ammo apparently. Story/dialog is worth mentioning because of how bad it is thus far. Shooters often have cheesy story, but this one seems to be forcing it upon you via cutscenes a bit heavily so far. Speaking of the cutscenes, hilariously enough when you hit a pre-rendered one it looks quite noticeably worse than my screenshots of in-game up there. I guess the pre-rendered ones might not be as noticeable on console, but they take a pretty big dip compared to high settings on PC.
As much of a sucker as I am for shooters, I kinda wish we got Painkiller 2 instead of this. Even with Painkiller's flaws of sealing you into areas to fight waves of spawning enemies, it had more entertaining shooting than this. This seems good enough to play for free but I sure as hell wouldn't recommend any bros pick it up at $60. Probably not even at $30 either.