MarathonGuy1337
Educated
- Joined
- Aug 27, 2022
- Messages
- 112
I watched this video recently by Tim Cain and it got me thinking of how to approach canonical endings for multi-branching stories such as RPG games.
His essential ideas for designing canonical endings are;
I suppose one could be build multiple separate games based on different endings from the first game, that would became a absolute spiders web of different games that spawn different games and so on and so forth, and whilst that would make for one hell of a video series, I assume most audiences would have no idea how to nagyagite it. Almost like the game equivalent of Star Wars Infinites.
Mainly food for thought
His essential ideas for designing canonical endings are;
- Look for the Commonalities in all of the endings, and assume all of those commonalities and nothing else
- Pick one of the endings, and assume this is the canonical ending
- Let the player pick the canonical ending of the previous game, I guess via a series of multiple choice questions be it pre-character build or within the game via dialogue between the player character and a NPC near the start of the game.
- Let the player produce a save game from the previous game which keeps the tracking variables of the different player choices in the last game
I suppose one could be build multiple separate games based on different endings from the first game, that would became a absolute spiders web of different games that spawn different games and so on and so forth, and whilst that would make for one hell of a video series, I assume most audiences would have no idea how to nagyagite it. Almost like the game equivalent of Star Wars Infinites.
Mainly food for thought