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Desktop Dungeons Beta

GroupHugz

Novice
Joined
Oct 21, 2007
Messages
11
Has anyone played the beta of Desktop Dungeons yet? I've played the hell out of the 0.21 Alpha or whatever it's at for a long time. From what I can see on the website http://www.desktopdungeons.net There is a definite graphical upgrade which is fine but I was wondering if anyone who has played the beta has noticed any significant changes to gameplay.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,838
I'm still waiting a leak.
Seems like you've been waiting quite a while. :troll:

Was playing this some more recently. I picked up the beta access a while back. It's quite good for a coffee break kinda roguelike. It has a ton of content, and the differences between the classes and dungeons provide quite a variety of strategies that keep things interesting. As an example, I recently unlocked a new class by defeating one of the most difficult dungeons with 3 different classes. The dungeon has 2 bosses, both with a lot of hp, but the second boss does less damage and has more hp, and neither had the kinds of special abilities most bosses do. But they both dealt magical damage, as did a bunch of 'bodyguards' for the second boss. So here's how the 3 runs broke down:

Vampire run. I converted several glyphs to increase my lifesteal passive to the point that it healed me nearly as much as the final boss could hurt me in each exchange. This actually made things pretty easy and straightforward, though the first boss did much more damage and forced me to burn some very powerful consumables to defeat him, especially since I was lower level vs him than vs the final boss.

Crusader run. The premise here was that the crusader has curse immunity. The body guards have the curse passive, which means if you kill or get hit by them, you gain a stack of curse. As long as you have at least 1 curse stack, your damage reduction effects are totally ignored. Since I had immunity to this, I found an altar to Binlor, who can permanently raise magic resistance, and painstakingly abused every scrap of piety I could to get my resistance maxxed out. Once that was done, the bosses and bodyguards were a cakewalk, since they all do magic damage.

Berserker run. The original idea here was similar to the crusader; except instead of curse immunity, the berserker starts with 50% magic resistance. So I just needed to use a god to remove the curse stacks for the final set of fights. Alas, I didn't find the required altars. The other way to remove curse stacks is to kill a non cursed monster, which removes one stack per kill. I cut things very very close here, since I was forced to use a lot of the weak monsters up in a level up catapult to kill the first boss. I just barely managed to get uncursed for the fight with the final boss. Of course, this time the shops were brimming with sources of magic resistance, which was totally useless to me since I met the cap easily with my base amount+ a Tourag altar. Also, on this run I brought along a scroll for destroying a single wall, which let me skip two of the bodyguards and avoid getting a lot of extra curse stacks.

During some other attempts, I also tried some interesting strategies like teleport-swapping on the subdungeon with the final boss to avoid having to fight any bodyguards at all.

And all that was just from different attempts on the same dungeon. There are about 30 dungeons, two dozen or so of which have unique gimmicks like the guard extra boss on a sublevel here, or the dungeon where killing enemies causes walls to spawn creating a mazelike layout that eventually traps you unless you have means of destroying walls, or another dungeon where a bunch of enemies are 'illusions' which can either be destroyed normally, with the aid of an item that grants 50% magic resistance (which is what they deal), or by sacrificing said item to convert them all into entirely different enemies. The bosses vary a lot too. Like the animated armor boss that has 50 stacks of death protection, so he revives with 1 hp every time he is killed, losing 10% of his attack power. But he has corrosive attacks as well, so eventually you take significant damage even though his base damage is only 3. Another boss blinks every time you hit him, summons plants every time he takes damage (and the plants are annoying as fuck) and revives into a second, different form after dying once. Another boss heals himself by drinking blood pools left behind by monsters you've slain.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
The game looks pretty cool, but $20 is a little steep for what it is: an indie coffeebreak roguelike. Yeah, $20 is for the special edition, but it has enough parks over the standard that I wouldn't personally want to have the standard one. Extra quests, character class which seems to be very unique from the rest of them, etc. I think it's a little tacky.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,838
Eh, the special edition isn't out yet anyways. And a few more quests isn't much of a draw for me considering I haven't even finished the current challenges or finished unlocking everything yet. Ditto for the extra class. What is one more class on top of 18?
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
I'm a fan of the "alpha" version. I still play it occasionally. No way I'd drop $20 for the new one, though. Plus, it seems like the people working on it are incredibly slow. This is not exactly the most complicated game in terms of technology and yet it seems like the beta has been in progress for years and years.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,838
They seem to be polishing the fuck out of it, you know the endless perfectionist types. As far as I can tell from how little it changed since I played it last (like a year ago) and the forums, the only changes they've been making lately are interface/graphcal ones. The interface does look a lot better now, but it's total overkill for a game like this. There's in game help/encylopedia info on all the items and monsters and stuff you've found, extra background artwork for all the gods, multiple (tiny, irrelevant) animations for combat slashes and the like... they just keep doing shit like that instead of releasing the game. I don't think there's any bugs left at this point either (and it's been in beta for 2 years+ so they've certainly had time to find them all.)

I mean look at this shit:

The_Earthmother.png


Was that really needed for release?

I'd recommend getting the 10$ one over the 20$ one hands down btw. That's like 95% of the content. And it's a very different animal from the alpha. Same basic mechanics of healing/exploration/level ups, etc. but totally different balance and content.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,513
Location
Hyperborea
Seems like they made the game a bit deeper than last time I played, which is when it first came out. How does a little 15 minute RL have more tasteful itemization than games that are all about loot whoring and have 50+ man teams working on them? (rhetorical question)
 
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TigerKnee

Arcane
Joined
Feb 24, 2012
Messages
1,920
I paid $20 but that was when I really liked the Alpha and wanted to support them.

MANY years later, I'm regretting it a little because mechanics I was originally interested in previews didn't turn out to be as good as I expected it to be, or worse distract from the game (IMO), mostly concerning the unlock system and "preparations." Alpha was much more elegant in that regard (win new class combo, get new stuff).

The game also isn't as balanced as I would like it to be (then again, DC: Stone Soup is my standard so that's a pretty tough hurdle to clear). Not that it's completely broken, but it's like the difference between a well-made fighting game and a sub-standard one.

It's basically made worse because a big reason it took so long is because they spent so much time trying to get the balance right but I think with the current game framework it's probably almost impossible to do so. It's only in like the last year where they panicked and realized the game is going to put them in the red that they're trying to "finish it up"
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,159
I also paid for alpha when it was released under the promise of a 18-week deal to polish balance. Has it been 2 years already? wow. I stopped playing 3 weeks into the alpha waiting for the final release and a standalone exe instead of the bloated Unity Web Client.
 

Multi-headed Cow

Guest
Desktop Dungeons or Project Zomboid, which is more vaporware and why??? Discuss!!!
 

TigerKnee

Arcane
Joined
Feb 24, 2012
Messages
1,920
DD is actually pretty much complete in the gameplay department and you can pretty much play the entire game. They're just spending aeons "polishing" the game.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
i unlocked transmuter or whatever class, yet cannot select it or upgrade any building to get it. anybody know what's up with that?
 
Unwanted

jcd

Punished JCD
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Messages
10,681
Location
UNATCO HQ
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pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,159
Are you all playing the free version? I bet the only thing that's changed in the shiny paid one is the graphics.
Far from it. There's a new preparation system, metagame, and scripting is allowed in dungeons so they're are tens of different "fuck off" dungeons, like one where a Minotaur boss is chasing you.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,838
i unlocked transmuter or whatever class, yet cannot select it or upgrade any building to get it. anybody know what's up with that?
Should be at the explorer's guild (the place with the puzzle quests and tutorials) on the top right. I don't think you even need to unlock that building.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
i unlocked transmuter or whatever class, yet cannot select it or upgrade any building to get it. anybody know what's up with that?
Should be at the explorer's guild (the place with the puzzle quests and tutorials) on the top right. I don't think you even need to unlock that building.
well, i unlocked the class and also already a few puzzles but have no explorer's guild and cannot select it.
 

Jestai

Augur
Patron
Joined
Mar 24, 2013
Messages
135
Bought the $10 version more than 1 year ago, still waiting for the release. Instead, we have an online Rude Goldberg machine. Fuck that.

Anyway, the game is great fun served in 15 minutes parts. If you liked the Alpha, it's well worth the money.
 

GlutenBurger

Cipher
Joined
May 8, 2010
Messages
644
I'm not sure what it's like now, maybe I should have another look, but back whenever I dropped the money on this I got the strong impression that all the overworld stuff made the game less enjoyable. The alpha was so much more fun.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,594
Codex 2013
It's out after what felt like an eternity. Busy downloading now. Anyone else play it yet?
 

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