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Dialogue tree writing tools

Wysardry

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Steve gets a Kidney but I don't even get a tag.
I haven't tried it yet, but I recently found a program called Chat Mapper that might help.

You might also want to take a look at Treepad, which is a less specialised tree structured text editor.
 
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Davaris

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Wysardry said:
I haven't tried it yet, but I recently found a program called Chat Mapper that might help.

That looks really good. As I said it would be great to have a program you can work with, who's output you can use in any engine you want and this one seems to fit the bill.
 

Severian Silk

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Instead of branching trees, you might think more in terms of a programming stack. Quest nodes are referenced by an identifier, and get added or removed from the top of the stack - thereby eliminating the need for branching or indentation in the source files.

Otherwise, Excel and a custom macro in VB might be a good solution.
 

shihonage

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Severian Silk said:
Instead of branching trees, you might think more in terms of a programming stack. Quest nodes are referenced by an identifier, and get added or removed from the top of the stack - thereby eliminating the need for branching or indentation in the source files.

Yar, that's how I built my dialogue editor.
 

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