Wyrmlord
Arcane
- Joined
- Feb 3, 2008
- Messages
- 28,886
Well of course not, but I need a sensational topic title.
Seeing how dialogue trees have become so common in all these years, I wonder if a little shift is needed. I honestly don't believe in change for the sake of change, but here's what I think.
Dialogue trees are cool when they are done well. In Torment, it was fun talking to Ignus, who was so borderline insane that if you didn't say the right thing, he would get hostile and attack you. The same for Vhailor. Or when Ravel asks you about her appearance, you have the difficult choice of choosing to flatter her, avoid the question, or be honest. (And interestingly, you are rewarded for being honest.)
But then, there are times when dialogue trees can be annoying. Such as when you are simply asking for information, you have to go through the long process of trying out each single branch of information. It is much easier to simply choose or type the required keyword, then go through those series of clicks. But what is most annoying about them is when they loop over or when you get the exact same response to a different dialogue choice. I found talking to Atris in her academy in KotOR 2 to be a really tedious experience, because something you say later on caused her to repeat what she said much earlier, and sometimes even led back to that earlier part of the conversation. And it was exactly the same with talking to the Star Map in Kashyyk in KotOR 1.
And apart from that, when a game's focus is not on dialogue, then it does not need dialogue trees. This is why I felt they were rather pointless in Icewind Dale.
So I am thinking: What Obsidian is doing with Alpha Protocol - maybe it's the right thing to do?
Seeing how dialogue trees have become so common in all these years, I wonder if a little shift is needed. I honestly don't believe in change for the sake of change, but here's what I think.
Dialogue trees are cool when they are done well. In Torment, it was fun talking to Ignus, who was so borderline insane that if you didn't say the right thing, he would get hostile and attack you. The same for Vhailor. Or when Ravel asks you about her appearance, you have the difficult choice of choosing to flatter her, avoid the question, or be honest. (And interestingly, you are rewarded for being honest.)
But then, there are times when dialogue trees can be annoying. Such as when you are simply asking for information, you have to go through the long process of trying out each single branch of information. It is much easier to simply choose or type the required keyword, then go through those series of clicks. But what is most annoying about them is when they loop over or when you get the exact same response to a different dialogue choice. I found talking to Atris in her academy in KotOR 2 to be a really tedious experience, because something you say later on caused her to repeat what she said much earlier, and sometimes even led back to that earlier part of the conversation. And it was exactly the same with talking to the Star Map in Kashyyk in KotOR 1.
And apart from that, when a game's focus is not on dialogue, then it does not need dialogue trees. This is why I felt they were rather pointless in Icewind Dale.
So I am thinking: What Obsidian is doing with Alpha Protocol - maybe it's the right thing to do?