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Do you remember unlimited adventures?

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,287
Yes, I mean the Goldbox builder from SSI.

Apart from it being Tim Cains first foray into the business (Of course I may be wrong), I found it was still has a busy community. There are literally hundreds of games built by these people.
http://frua.rosedragon.org/modulelist/file.php

Its amazing that even today there seems to be a hardcore Goldbox making/playing crowd...then again, maybe I don't blame them.

Have a look, its an eye opener.
 

obediah

Erudite
Joined
Jan 31, 2005
Messages
5,051
I remember. I haven't played it seriously in 4-5 years, but I still check in every once in awhile to see what ridiculous new hack they've come up with.

This was the bar I held NWN up to, and to say it whiffed is a huge understatement.
 

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,287
I wonder what the TOEE mod there is like....

Anyway, has anyone made anything with this? Would be interesting to know if you really can make games as good as the old goldbox series.

eg: Can you make overland travel? if so, which game is it like? (POR, Curse, etc)

I keep wanting a good Engine builder....but the good ones all seem to be damn hard to do anything with. I would have used Arcanums toolset, but I wanted to have combat like TOEE...
 

abstract

Scholar
Joined
Sep 20, 2006
Messages
444
There was one UA module I really enjoyed and remember to this day. I can't remember the title and the exact details, but the protagonist of the story was a prince accused of murdering his father.It was never openly stated whether he really did it or not, even though he perfectly fit the bill of a murderer: he was cruel, cynical and amoral. The combat served mainly to further the plotline, the prince was considered a master swordsman and had around 50 hp, while most enemies had only a few and could barely scratch him. The story itself was very different from what we've come to expect of cprg's - there were no magic items, no clear-cut good vs. evil division and the story posed some interesting questions about the nature of revenge and guilt.
 

Crichton

Prophet
Joined
Jul 7, 2004
Messages
1,220
Anyway, has anyone made anything with this? Would be interesting to know if you really can make games as good as the old goldbox series.

eg: Can you make overland travel? if so, which game is it like? (POR, Curse, etc)

I made some modules back in the day, the overland travel is just moving a little icon around on a world map (I thought POR and curse both used that same system). When you enter an "area" like a city or a dungeon, you go into 1st person and bounce from square to square. When you enter combat, then you go to a pseudo-isometric rectangular grid. The engine and scripting system work fine and it's not hard at all to make little sprites, so you can certainly equal the old gold box games if you put enough effort into it.

There was one UA module I really enjoyed and remember to this day. I can't remember the title and the exact details, but the protagonist of the story was a prince accused of murdering his father.It was never openly stated whether he really did it or not, even though he perfectly fit the bill of a murderer: he was cruel, cynical and amoral. The combat served mainly to further the plotline, the prince was considered a master swordsman and had around 50 hp, while most enemies had only a few and could barely scratch him. The story itself was very different from what we've come to expect of cprg's - there were no magic items, no clear-cut good vs. evil division and the story posed some interesting questions about the nature of revenge and guilt.

I remember that one too. I really liked the removal of character progression.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,985
506 modules? NWN crushes that and it has been out for less time.

Go figure.

This 'hardcore' crowd you speak of must consist of a dozen or so people. L0LLERZ!
 

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,287
This time I can say with impunity...Volourn, You are a Dumbfuck :D

Check when this game was released....How many people had internet then?

R00FLEZ!!!
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,985
"Not to mention that most of the modules made for NWN prolly suck anyway."

I'm sure that's true for UA. Most of the module suck, and then you get some gems. That's pretty much true for everything. Hahaha!


"Check when this game was released....How many people had internet then? "

Cry me a river?

Considering this thread is bragging how many modules was/are made for UA, and how the 'hardcore community' is still active for it; my point still stands. That 'hardcore community' must consist of just a handful of people.

Not exactly impressive.
 

whatusername

Scholar
Joined
Jun 14, 2006
Messages
619
Location
burp
Volourn said:
I'm sure that's true for UA. Most of the module suck, and then you get some gems. That's pretty much true for everything. Hahaha!

I'm more likely to find a good module for Unlimited Adventures while browsing through them, whereas it would be annoying browsing through thousands of shitty NWN modules just to find one good one.
 

obediah

Erudite
Joined
Jan 31, 2005
Messages
5,051
whatusername said:
Volourn said:
I'm sure that's true for UA. Most of the module suck, and then you get some gems. That's pretty much true for everything. Hahaha!

I'm more likely to find a good module for Unlimited Adventures while browsing through one, whereas it would be annoying browsing through thousands of shitty NWN modules just to find one good one.

My favorite NWN mod was Diablo II.
 

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,287
Very weak Volourn, you are losing your touch :wink:

Your starting to sound like the old ranting volly I still remember from the TOEE forum back in the day, frothing at the mouth. :P

Like Oblivion, many people bought NWN. It was (and still is) a dry period. Alas it was only over time that they cam to realise just what a clusterfuck the engine really is....sigh....

Oh, its ok for a JRPG or some hybrid action game. Baldurs gate 2 it was not. Sorry Volly. Please ask all your buddies over in Obsidian or Bio boards which they prefer :lol: The crowd for playing NWN online would be about one 100th of the old schoolers...if that.

Now I am certain that plenty of other toolset games have come out over the years. I myself cannot think of any that old that are still producing mods today. 14 years later....oh well. You can run off and play with your Henchman now. :wink:
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,985
"Volly what about your mod?"

L0LLERZ and oh snap! You got me there. ... Anyways, all I'll say is it will be done when it's done.. or maybe not. I've slacked off lately. Sorry. :(


"Alas it was only over time that they cam to realise just what a clusterfuck the engine really is....sigh...."

NWN has been a constant seller since its release. Mods are still being made for it. Heck, a BIO PM was just released as well. To compare UA to NWN is a joke. NWN is much m ore successful than UA ever was, and the module count alone shows this.

NWN > BG series.

Only idiots think otherwise.
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
Volourn said:
Considering this thread is bragging how many modules was/are made for UA, and how the 'hardcore community' is still active for it; my point still stands. That 'hardcore community' must consist of just a handful of people.

Not exactly impressive.

Because numbers make quality, right? The bigger your mob and the louder it screams the more secure you feel...

Dumbfuck.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,985
"Because numbers make quality, right? The bigger your mob and the louder it screams the more secure you feel..."

You, dumbass, the whole original post wa sbragging about how 'popular' UA was, how many modules it has, and how 'active' the 'hardcore community' for it was. There was no debate (at leats not on my end really) about actual quality.

Retard. Read the thread next time.

Moron.
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
You said:

Volourn said:
506 modules? NWN crushes that and it has been out for less time.

Go figure.

This 'hardcore' crowd you speak of must consist of a dozen or so people. L0LLERZ!

You do not understand that you can be hardcore about something and only a dozen people. You can be the last person in the world with a hobby, you are still hardcore... The point of the thread was not to say they are huge numbers of people playing UA - there are not, it's obvious, everybody knows that. It would be retarded to discuss this. Why are you discussing it?

The point is there are still hardcore old school gamers dedicated to making real RPGs. That's a good thing, whether they' are 10 or 100.
 

HardCode

Erudite
Joined
Aug 23, 2005
Messages
1,139
Volourn said:
That 'hardcore community' must consist of just a handful of people.

No shit you fucking dumbass. Hardcore communties of any subject are usually a very small denomination of the whole. Moron. r00fles.
 

Nedrah

Erudite
Joined
Mar 14, 2005
Messages
1,693
Location
Germany
So, the goldbox series.
Although I may have played something along these lines without remembering (back in the c64 days), I'd like to know wheter there are games in it that would be suited to fill the void of present crpg times. So, if I was to play 3 goldbox titles - which ones should I choose?
 

SanguinePenguin

Scholar
Joined
Jan 27, 2006
Messages
470
I have a collection set of the forgotten realms somewhere that has the D&D goldbox games, PoR, Hillsfar, Curse of the Azure Bonds, along with the eye of the beholders and even Menzoberranzan(sp). Came with all the manuals and the code wheels too I think.

It's been a while ago but I remember that some of the rules surround the weapons were kinda crazy. Priests could only blunt type weapons or maces because they couldn't "spill blood" :?: Bows got two free shots right from the start at 1D6! While a crossbow gets 1d4 and fires once, and unless I'm mistaken a heavy gets +1 to that in exchange for one round of reload time.... IIRC only the "light version" could be found in the original Pool of Radiance. Oy Vey and I thought the whole "Elf bow > all" is bad now. Aside from RTwP, i think the changes in the damage ranges of weapons and their speed handled in BG and Icewindale were for the better.
 

LCJr.

Erudite
Joined
Jan 16, 2003
Messages
2,469
SanguinePenguin said:
I have a collection set of the forgotten realms somewhere that has the D&D goldbox games, PoR, Hillsfar, Curse of the Azure Bonds, along with the eye of the beholders and even Menzoberranzan(sp). Came with all the manuals and the code wheels too I think.

It's been a while ago but I remember that some of the rules surround the weapons were kinda crazy. Priests could only blunt type weapons or maces because they couldn't "spill blood" :?: Bows got two free shots right from the start at 1D6! While a crossbow gets 1d4 and fires once, and unless I'm mistaken a heavy gets +1 to that in exchange for one round of reload time.... IIRC only the "light version" could be found in the original Pool of Radiance. Oy Vey and I thought the whole "Elf bow > all" is bad now. Aside from RTwP, i think the changes in the damage ranges of weapons and their speed handled in BG and Icewindale were for the better.

Guess you never played the original AD&D?
 

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