Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Dragon Age preview round-up; WereWolves & choices

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,553
Tags: Dragon Age

<a href="http://au.pc.gamespy.com/pc/dragon-age/952324p1.html">GameSpy</a>:
<br>
<blockquote>More immediately, what the heck is a Dalish Elf? I'm not really sure, but my character during this demo was one, and evidently their beef with the werewolves is on the biblical tip. This simmering conflict was the basis for showcasing the consequence of player choice in Dragon Age, though again, Tudge sternly discouraged all present from spoiling specifics. In broad strokes: The Dalish Elves have been fighting the werewolves again, and a whole bunch of them have been stricken with lycanthropy. Their leader charges your party with ripping out their den mother's heart so the elf apothecaries could concoct a cure. As a reward, the Dalish Elves will join the army you're raising.
<br>
<br>
Once our hosts plowed through a few werewolves, though, they found they were willing to talk. Though I'm teetering deadly close to Tudge's boundaries, let's just say that, depending on how you play your cards, your army could just as easily be bolstered by a pack of werewolves.</blockquote>
<br>
<a href="http://au.gamespot.com/pc/rpg/dragonage/news.html?sid=6204394&mode=previews">GameSpot</a>:
<br>
<blockquote>Muzyka describes Dragon Age as a dark, heroic approach to high fantasy with a "mature, gritty" setting. Throughout the game you'll have to make choices with lasting consequences to each choice you make. From what we were told, the game is also full of racial hostilities between the various factions, including humans, elves, and cursed werewolves, and although we're told there'll be romantic relationships, there is as yet no word yet on whether there'll be intimate inter-racial relationships (such as the now-infamous alien liaisons of Mass Effect).</blockquote>
<br>
<a href="http://www.gamesradar.com/pc/dragon-age-origins/preview/dragon-age-origins-fable-iis-grown-up-older-brother/a-20090206105456937075/g-2007021318127502086">GamesRadar</a>:
<br>
<blockquote>We saw a practical example during our demo, and while we were frustratingly sworn to secrecy over the plot details, suffice to say a whole quest objective was completely subverted along the way, leading to fundamentally switched allegiances and what appeared to be long-term knock-on effects for the politics of the entire game world and the player's position within it.</blockquote>
<br>
<a href="http://au.pc.ign.com/articles/952/952738p1.html">GamesIGN</a>:
<br>
<blockquote>Basically, BioWare showed off a moral choice that's comparable to the one found in last year's Fallout 3 from Bethesda Softworks. In that game, you were given the choice of destroying the town of Megaton; if you did, it opened up Tenpenny Towers, a part of the game you wouldn't have access to if you spared Megaton. That, in turn, affected your story considerably, and that's the idea behind what BioWare showed us with Dragon Age.</blockquote>
<br>
No, there really is nothing else to post about.
<br>
<br>
Spotted @ <a href="http://www.bluesnews.com">BluesNews</a>
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,869,107
Wait, I thought this game wasn't suposed to have elves??

Oh wel.


Oh and was the megaton plotline in Fallout 3, which was MUCh touted, as good as they said it was?
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"Wait, I thought this game wasn't suposed to have elves??"

Are you retarded? DA has had elves since the game was announced. Dumbass.
 

feighnt

Scholar
Joined
Feb 10, 2009
Messages
149
AndhairaX said:
Oh and was the megaton plotline in Fallout 3, which was MUCh touted, as good as they said it was?

i've seen worse, though, in many ways, it seemed a bit weak. maybe some small spoilers, but i'll try to be pretty non-specific: i cant conceive of why a nuke would be *so easy* to disarm. and, why Tenpenny's goon decides that the best way to go about setting off the nuke was to sit around the bar in the city and ask any random passer-by to do it is beyond me :P i've never gone the bad-guy way of dealing with that quest, though i've basically seen it done in a video - i'm curious to see what the area would look like, if you go back after setting off the bomb.

anyway, basically: they could've put a lot more depth into it, and they probably could've done it pretty easily. though i did feel sad about the results of my telling the Sherriff that someone was trying to get me to destroy his city :(

what i dont get, though, is that the quote there, from IGN... they say you dont get into Tenpenny Tower unless you set off the bomb. which is funny, because i didnt set off the bomb, and EASILY was let in. there are multiple ways into Tenpenny Tower - the easiest being: Go up to the door and ask to be let in. :?

and, beside that, it's also completely false to say that whatever happens to Tenpenny Towers affects your story "considerably"... it's a completely optional area, and what you do there affects pretty well nothing else in the game that i know of. so, i'm kinda wondering if that writer on IGN there actually played Fallout 3 or not :?
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,869,107
Stupid cocksucker, it was supposed to be gritty and daark. I assume that meant it would have no elves since elves are hipy and all.
 

bozia2012

Arcane
Patron
Joined
Jun 17, 2006
Messages
3,309
Location
Amigara Fault
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again!
Re: Dragon Age preview round-up; WereWolves

DU said:
<a href="http://au.gamespot.com/pc/rpg/dragonage/news.html?sid=6204394&mode=previews">GameSpot</a>:
<blockquote>Muzyka describes Dragon Age as a "dark", "heroic" approach to high fantasy with a "mature, gritty" setting. Throughout the game you'll "have" to make "choices" with "lasting consequences" to each "choice" you "make". From what we were told, the game is also full of "racial hostilities" between the various "factions", including humans, elves, and cursed werewolves, and although we're told there'll be "romantic relationships", there is as yet no word yet on whether there'll be intimate inter-racial relationships (such as the now-infamous alien liaisons of Mass Effect).</blockquote>
Fixed a bit. Inverted commas FTW!
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Volourn said:
"Wait, I thought this game wasn't suposed to have elves??"

Are you retarded? DA has had elves since the game was announced. Dumbass.
LOL Volly. Is water wet? The sky blue? Remember who you are writing to.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,993
Volourn to AndhairaX said:
Are you retarded?

a812thumbey6.jpg
 

Longshanks

Augur
Joined
Jul 28, 2004
Messages
897
Location
Australia.
feighnt said:
what i dont get, though, is that the quote there, from IGN... they say you dont get into Tenpenny Tower unless you set off the bomb. which is funny, because i didnt set off the bomb, and EASILY was let in. there are multiple ways into Tenpenny Tower - the easiest being: Go up to the door and ask to be let in. :?
Yes, and while the quest's overall execution is lacking, the fact that there are fuck all consequences for nuking the town has to be the worst case of C&C failure, ever.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,993
Nah. Volly is a willful troll. Andhaira can't help itself. There is a difference.
"When the real world and the online world collide, truth is a fluent concept."
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Re: Dragon Age preview round-up; WereWolves

IGN said:
Basically, BioWare showed off a moral choice that's comparable to the one found in last year's Fallout 3 from Bethesda Softworks. In that game, you were given the choice of destroying the town of Megaton; if you did, it opened up Tenpenny Towers, a part of the game you wouldn't have access to if you spared Megaton. That, in turn, affected your story considerably, and that's the idea behind what BioWare showed us with Dragon Age.

It never ceases to amaze me how shamelessly incompetent game journos can be.

Hey journo: you can enter Tenpenny Tower (not Towers) without blowing up Megaton. It was said in early F3 PR that blowing up Megaton would open up an area that'd be closed otherwise, but this is simply not true. Well done on the basic fact-checking there.
 

Section8

Cipher
Joined
Oct 23, 2002
Messages
4,321
Location
Wardenclyffe
Is it just me that thinks this is sounding more and more like a rip-off of the Witcher? And once you cut through the Bioware wall of hype, you know the actual product will be much less.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,352
I think it's wonderful how they have to keep banging on and on about interracial sex. ITS VERY IMPORTANT LETS JUDGE EVERY FUTURE GAME BY THIS INNOVATIVE STANDARD
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom