- Joined
- Jun 18, 2002
- Messages
- 28,550
Tags: Drakensang
<a href="http://gamebanshee.com/previews/drakensangdemo1.php">GameBanshee have written up their impressions of the Drakensang demo</a>. Here's a
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<blockquote>The upside of this is that Drakensang offers a fresh game in a time when “brown is real” is all the rage. It's been a while since I've seen grass that’s actually green in games, let alone with butterflies flying about. Radon Labs did a really good job designing the world and it looks very well-made despite some graphical limitations, with detailed and careful placement of plants and animals making for a convincing game world.
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The quest design appears to be fairly basic and straight-forward in nature. The objectives are predictable and safe - “find this item”, “go there and kill the foozle”, etc. Rather than providing clear instructions on where to go, the game utilizes map markers and a quest compass, much to its detriment. </blockquote>
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Read on to find out how the combat has that "Infinity Engine" feel.
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Thanks <b>Brother None</b>!
<a href="http://gamebanshee.com/previews/drakensangdemo1.php">GameBanshee have written up their impressions of the Drakensang demo</a>. Here's a
<br>
<blockquote>The upside of this is that Drakensang offers a fresh game in a time when “brown is real” is all the rage. It's been a while since I've seen grass that’s actually green in games, let alone with butterflies flying about. Radon Labs did a really good job designing the world and it looks very well-made despite some graphical limitations, with detailed and careful placement of plants and animals making for a convincing game world.
<br>
<br>
...
<br>
<br>
The quest design appears to be fairly basic and straight-forward in nature. The objectives are predictable and safe - “find this item”, “go there and kill the foozle”, etc. Rather than providing clear instructions on where to go, the game utilizes map markers and a quest compass, much to its detriment. </blockquote>
<br>
Read on to find out how the combat has that "Infinity Engine" feel.
<br>
<br>
Thanks <b>Brother None</b>!