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Preview Drox Operative: Soldak takes the action-RPG where no one has gone before

VentilatorOfDoom

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Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
Tags: Drox Operative; Soldak Entertainment

The Examiner examined Soldak Entertainment's upcoming Action RPG in space Drox Operative.
Although Drox Operative is still largely built upon familiar action-RPG mechanics, your overall goal is a more strategic one, and not so much the expected endless grind to square off against a final boss monster. (Don’t worry, there are still plenty of things to murder and rob in the endless loot pursuit).

And you aren’t a hero; you’re just a greedy, selfish pig. Your ultimate goal is to ally yourself with the strongest alien race in the game. To that end you may need to help shift or defend the balance of power occasionally—which usually means siding with (and helping) whoever is kicking the most butt.

Of course, if the current butt-kicker starts to become the kickee, you may have to decide—defend your current employers, or change sides? Which option seems more profitable?

To this end you’ll need to pick and choose how and who you decide to help—possibly defending one race while sabotaging another in the interest of yet another. To the universe at large you can be a hero, a spy or a galactic rabble-rouser. Regardless, you're always out for number one (i.e. you).
 

Baron

Arcane
Joined
Jul 10, 2010
Messages
2,887
I like this guy's take on existing game genres. The combat in Din's Curse was frantic fun and his quest and faction systems created vastly improved dynamic environments. But after ten minutes Gauntlet/Diablo games bore the shit out of me, I just wish he'd work on a different genre, turn based tank and battlemech sim, yet another overhead zombie survivor (except as a twist the walking dead are alive), alien bromance meets Alien Syndrome, mod Skyrim, anything.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,159
I found combat in Din's Curse a bit too boring, specially with the general lackluster/passive skills. The rest was fantastic, but not enough to justify playing more than a couple towns.
 

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