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Dwarf Fortress- full graphics release (updated 4 III)

Mayday

Augur
Joined
Feb 14, 2007
Messages
1,000
Location
Poland
GET IT HERE: http://goblinart.pl/vg-eng/df.php

Since many people are complaining about the DF display being "messy" and "clunky" (no shit, huh?), I have compiled a version which gathers a lot of different images from the community (most notably object graphics by DR and Tocky, with a lot of editing and tidying up by me) to make as much use of the system as possible. The tileset's base is the Herrbdog font.

NOTE:
-THE LEVEL_UP and LEVEL_DOWN keys have been changed to / and * on the keypad!!
 
Last edited:

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
great job! thanks - nice to see that such wonderful game is kicking.

and what about that cool 2.5D graphics for DF project?
 

Mayday

Augur
Joined
Feb 14, 2007
Messages
1,000
Location
Poland
The artist hasn't spoken to me since he said he'd do a mockup of the underground part of the fortress.
I might start a thread for it on bay12 but I fear it wouldn't have much impact... especially that there are now much more important things to fix (like the sieges).
 

Hory

Erudite
Joined
Oct 1, 2003
Messages
3,002
Better, but still chaotic. It lacks a distinct and congruent style that is easy to comprehend at a glance.
 

Mayday

Augur
Joined
Feb 14, 2007
Messages
1,000
Location
Poland
It is seriously as much I could have done with what the game allows you to mod.

If you have any suggestions though- shoot.
 

Hory

Erudite
Joined
Oct 1, 2003
Messages
3,002
Is it a modding problem? Some walls are, for example, isometric, while some are just flat, opaque colors...
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Mayday said:
The artist hasn't spoken to me since he said he'd do a mockup of the underground part of the fortress.
I might start a thread for it on bay12 but I fear it wouldn't have much impact... especially that there are now much more important things to fix (like the sieges).

too bad. because the game would really look more comfortable with that.


...and point'n'click controls too
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Wow, now you can actually see what's going on! I love rogue-likes, and even though DF really isn't one, the effort you need to learn its ASCII is worse than, say, Nethack. Or ADOM, but ADOM is special by having extremely intuitive ASCII; no idea why I believe that.
 

hicksman

Liturgist
Joined
Jan 11, 2006
Messages
164
Great work! I think graphics would be a great asset to this game, being that there's already sufficient depth in gameplay, but i think i've already said that. Thumbs up.
 

Rhett Butler

Scholar
Joined
Sep 22, 2007
Messages
939
Awesome! I have tried Dwarf Fortress a couple of times and the learning curve was too much for me. This is something that was much needed, and is much appreciated. Thanks Mayday.
 

Another

Novice
Joined
Oct 6, 2006
Messages
9
Location
GMT+3
For those of you that didn't know looks like the last release has fixed all of: particular bugs from .33e, some mineral occurrence suppressed by other minerals and [goblin] sieges...
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,321
Cthulhu said:
GRAPHICS WHOAR. U BETRAYED THE CODEX. LOOK AT THIS NOW, BLOODY KIDDIES EVERYWHERE ASKIN HEY HOW DO I DOD TYTHAT
I'd agree. If the original Dwarf Fortress didn't look like an incomprehensible mountain of shit, that is.
 

Mayday

Augur
Joined
Feb 14, 2007
Messages
1,000
Location
Poland
DarkUnderlord said:
I'd agree. If the original Dwarf Fortress didn't look like an incomprehensible mountain of shit, that is.

A vs B

OK. Any constructive crits then?
 

Severian Silk

Guest
I still find the graphics too incomprehensible to bother trying the game. Maybe isometric would be better. Or 3D. Or not.

Adding mouse support and a good GUI might bring me over the edge.
 

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