Tags: Arx Fatalis
<a href="http://www.rpgdot.com/">RPGDot</a> have posted an <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=474">editorial</a> on dungeon crawlers, well, just one really - <a href="http://www.arxfatalis-online.com/">Arx Fatalis</a>.
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<blockquote>"But no game is perfect. Unfortunately I was quite disappointed at the way the story advances in Arx. The first time you see a dialogue between your character and the prisoner in the next cell early in the game is a let down. Even the camera suddenly pulls away from the viewpoint of the character, as if the player suddenly becomes an external spectator, a disembodied spirit that only inhabits the character when action is needed. All of a sudden I didn't feel like I was really a part of the story but more of a puppet on strings that someone pulls whenever the story needs to move on. Yes, you are free to go about things as you wish, but then the story kicks in and you are no longer free. The story is decent, but the way it is told lacks involvement. There is a happy medium between Arx's way of telling a story, and Morrowind's lack of direction that could have made this game almost perfect."</blockquote>
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Hmmm...every time I read something about this game I get a little more put off buying it...
<a href="http://www.rpgdot.com/">RPGDot</a> have posted an <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=474">editorial</a> on dungeon crawlers, well, just one really - <a href="http://www.arxfatalis-online.com/">Arx Fatalis</a>.
<br>
<br>
<blockquote>"But no game is perfect. Unfortunately I was quite disappointed at the way the story advances in Arx. The first time you see a dialogue between your character and the prisoner in the next cell early in the game is a let down. Even the camera suddenly pulls away from the viewpoint of the character, as if the player suddenly becomes an external spectator, a disembodied spirit that only inhabits the character when action is needed. All of a sudden I didn't feel like I was really a part of the story but more of a puppet on strings that someone pulls whenever the story needs to move on. Yes, you are free to go about things as you wish, but then the story kicks in and you are no longer free. The story is decent, but the way it is told lacks involvement. There is a happy medium between Arx's way of telling a story, and Morrowind's lack of direction that could have made this game almost perfect."</blockquote>
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Hmmm...every time I read something about this game I get a little more put off buying it...