ok so apparently poison is motherfucking tiltowait in this game. ok, ok. FINE.
i have everyone using a poison charm but that does exactly JACK and SHIT; all the FOEs and even the little poison-shrooms always poison me when they attack.
it's not that i can't handle it i just want to know if i'm missing *something*. currently i'm finishing up mapping floor b3, still have 1 last foe (the hippos) left to go steam roll. i assume the ladders to b4 are past his particular spot, cos i already trawled thru most of the floor.
anyway, party is level 12 all around and is:
front-line: gladiator (points in endless battle, maces, arm break and going for nine smashes) -- (the plan is to keep this guys skills as clean as possible and concentrate only on attacking every single turn and dealing damage)
front-line: gladiaator (points in endless battle, swords, rush and aiming for blade rave; she's a few points behind her gladiator-bro because i'm using her to put points into the gladiator debuffs, the one that lowers enemy DEF and the one that takes away a few of your hit pts in exchange for attack power)
front-line: hoplite (points in her defense-up class skill, shield mastery, line guard, provoke and parry; aiming for the elemental breaks eventually and possibly bodyguard)
back-line: prince (points in royal veil and monarch's cry for healing during battle and after battle, points in attack-row and guard-row for buffing and the goal is to get protection order and have healing-per-turn, but still got a long trail of points to go from that)
back-line: arbalist (points in Ambush, because it works amazing and it works when fighting FOEs as well. it's only 5 points to master and having a guaranteed free turn for buffing when fighting FOEs has been a godsend; and every other single point has gone into Giant Attack or whatever its name is)
i'm not having any particular problems with the game this time and in fact am enjoying it immensly. it's the complete opposite ofmy previous experience. it's the difference between having fun utilizing solid classes in a solid party concept that works as opposed to when i played 1st time without even reading the title screen i made an entire party of back row chars and each level spent a point on something completely useless.
however i AM wondering how best to handle status ailments, since i lack a Monk. currently i just tough it the fuck out and churn through medicines while they clear the poison out of their buttholes turn by turn. another thing that has allowed me to enjoy the game this 2nd time around, and in fact if it hadn'e been for what i'm about to mention i probably would have given up for a second time on EO3...
i googled how to fucking earn money so i can at the very least have a decent excursion into a dungeon floor with at least a few fucking medicines, know what i mean? saw that everynoe basically found out that the trick is to make farmer colony lol my god it's so sweet and effective. i made 4 farmers named f1-f2-f3-f4 and i have my Prince escort them to the harvesting spot right near the 1f entrance. in less than 15 minutes i can make 3k bucks selling fucking wood. money woes resolved; everyone can now afford gear AND medicine.
seriously ifit hadn't been for my team of farmers i probably would have gotten too bored with always being broke and never being able to take as many medicines as i wanted to or buy all the new gear. that shit should be in the manual.
so anyway should i just dump the poison charms? they're taking up a valuable slot that could be utilized for DEF gear... and i keep getting poisoned anwyay
i have everyone using a poison charm but that does exactly JACK and SHIT; all the FOEs and even the little poison-shrooms always poison me when they attack.
it's not that i can't handle it i just want to know if i'm missing *something*. currently i'm finishing up mapping floor b3, still have 1 last foe (the hippos) left to go steam roll. i assume the ladders to b4 are past his particular spot, cos i already trawled thru most of the floor.
anyway, party is level 12 all around and is:
front-line: gladiator (points in endless battle, maces, arm break and going for nine smashes) -- (the plan is to keep this guys skills as clean as possible and concentrate only on attacking every single turn and dealing damage)
front-line: gladiaator (points in endless battle, swords, rush and aiming for blade rave; she's a few points behind her gladiator-bro because i'm using her to put points into the gladiator debuffs, the one that lowers enemy DEF and the one that takes away a few of your hit pts in exchange for attack power)
front-line: hoplite (points in her defense-up class skill, shield mastery, line guard, provoke and parry; aiming for the elemental breaks eventually and possibly bodyguard)
back-line: prince (points in royal veil and monarch's cry for healing during battle and after battle, points in attack-row and guard-row for buffing and the goal is to get protection order and have healing-per-turn, but still got a long trail of points to go from that)
back-line: arbalist (points in Ambush, because it works amazing and it works when fighting FOEs as well. it's only 5 points to master and having a guaranteed free turn for buffing when fighting FOEs has been a godsend; and every other single point has gone into Giant Attack or whatever its name is)
i'm not having any particular problems with the game this time and in fact am enjoying it immensly. it's the complete opposite ofmy previous experience. it's the difference between having fun utilizing solid classes in a solid party concept that works as opposed to when i played 1st time without even reading the title screen i made an entire party of back row chars and each level spent a point on something completely useless.
however i AM wondering how best to handle status ailments, since i lack a Monk. currently i just tough it the fuck out and churn through medicines while they clear the poison out of their buttholes turn by turn. another thing that has allowed me to enjoy the game this 2nd time around, and in fact if it hadn'e been for what i'm about to mention i probably would have given up for a second time on EO3...
i googled how to fucking earn money so i can at the very least have a decent excursion into a dungeon floor with at least a few fucking medicines, know what i mean? saw that everynoe basically found out that the trick is to make farmer colony lol my god it's so sweet and effective. i made 4 farmers named f1-f2-f3-f4 and i have my Prince escort them to the harvesting spot right near the 1f entrance. in less than 15 minutes i can make 3k bucks selling fucking wood. money woes resolved; everyone can now afford gear AND medicine.
seriously ifit hadn't been for my team of farmers i probably would have gotten too bored with always being broke and never being able to take as many medicines as i wanted to or buy all the new gear. that shit should be in the manual.
so anyway should i just dump the poison charms? they're taking up a valuable slot that could be utilized for DEF gear... and i keep getting poisoned anwyay