RK47
collides like two planets pulled by gravity
I could be wrong, except for a select few, there is almost no 'good' evil quests available, in terms of execution and reward it always seemed like the least rewarding.
It seems the devs insists on 'Greed is Evil' statement that I come across so many evil options demanding more and more rewards. So I'm supposed to be this guy who just...want more gold. And I am percieved as evil by doing so...err ok.
Some are even off-the-scale such as Obsidians 'Hey, you can slit the throats of your neighbours when your village is under attack' Wow, random much?
Arcanum despite its diverse universe and sometimes interesting diplomacy quests does not offer much to the evil. Main quests are handled with sometimes violent confrontations and the branching at the end is ultimately evil , good , or 'fuck everyone' philosophy. Conjure spirit is a nice touch. But let's look at the side quests. None of the side quests offer much in terms of evil. And playing a short tempered half orc seemed....one dimensional. I get insulted. Fight ensues. Someone dies. Or even worse, Elven shopkeepers attack me on sight. It was...a little out of place. With many guards interfering and I was given no chance to explain 'It was self defence!' which led to more dead guards on the streets of Tarant.
Bloodlines had some interesting choices. Upholding the Masquarade forces you to be ruthless. And some sidequests are inherently evil, but the world doesn't seem to react much to it aside from the involved parties, no one seemed to care that you are one of those 'no-nonsense-upholder of the masquarade' (Maybe except for the prince) or one of those less humane Gangrel who went into blood frenzy easily.
It seems the devs insists on 'Greed is Evil' statement that I come across so many evil options demanding more and more rewards. So I'm supposed to be this guy who just...want more gold. And I am percieved as evil by doing so...err ok.
Some are even off-the-scale such as Obsidians 'Hey, you can slit the throats of your neighbours when your village is under attack' Wow, random much?
Arcanum despite its diverse universe and sometimes interesting diplomacy quests does not offer much to the evil. Main quests are handled with sometimes violent confrontations and the branching at the end is ultimately evil , good , or 'fuck everyone' philosophy. Conjure spirit is a nice touch. But let's look at the side quests. None of the side quests offer much in terms of evil. And playing a short tempered half orc seemed....one dimensional. I get insulted. Fight ensues. Someone dies. Or even worse, Elven shopkeepers attack me on sight. It was...a little out of place. With many guards interfering and I was given no chance to explain 'It was self defence!' which led to more dead guards on the streets of Tarant.
Bloodlines had some interesting choices. Upholding the Masquarade forces you to be ruthless. And some sidequests are inherently evil, but the world doesn't seem to react much to it aside from the involved parties, no one seemed to care that you are one of those 'no-nonsense-upholder of the masquarade' (Maybe except for the prince) or one of those less humane Gangrel who went into blood frenzy easily.