Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,038
Tags: Freedom Force versus the Third Reich; Irrational Games
<a href=http://www.gamebanshee.com>GameBanshee</a> has posted an <a href=http://www.gamebanshee.com/interviews/freedomforcevsthethirdreich.php>interview</a> with <a href=http://www.myfreedomforce.com>FF vs the Third Reich</a>'s <b>Ken Levine</b>. Nothing new and exciting is revealed, other then the fact that they "borrowed a lot of plotting paradigms from Buffy the Vampire Slayer".
<br>
<br>
<blockquote><b>Tell us about the new Gamebryo engine you're using for the sequel. What graphical enhancements can we expect over the original game?</b>
<br>
<br>
Thanks to Gamebryo, we’ve been able to improve the look and performance of FFvTTR by leaps and bounds over the original. We’re able to do fantastic things with lighting that we couldn’t imagine before. We can add tons more objects to the levels. Details, details, details. We’re swimming in our newfound creative freedom. There are also some unannounced rendering tchotchkes that will knock your socks off.</blockquote>
<br>
Hopefully these tchotchkes won't replace the gameplay elements of the original game.
<br>
<br>
<br>
<br>
<a href=http://www.gamebanshee.com>GameBanshee</a> has posted an <a href=http://www.gamebanshee.com/interviews/freedomforcevsthethirdreich.php>interview</a> with <a href=http://www.myfreedomforce.com>FF vs the Third Reich</a>'s <b>Ken Levine</b>. Nothing new and exciting is revealed, other then the fact that they "borrowed a lot of plotting paradigms from Buffy the Vampire Slayer".
<br>
<br>
<blockquote><b>Tell us about the new Gamebryo engine you're using for the sequel. What graphical enhancements can we expect over the original game?</b>
<br>
<br>
Thanks to Gamebryo, we’ve been able to improve the look and performance of FFvTTR by leaps and bounds over the original. We’re able to do fantastic things with lighting that we couldn’t imagine before. We can add tons more objects to the levels. Details, details, details. We’re swimming in our newfound creative freedom. There are also some unannounced rendering tchotchkes that will knock your socks off.</blockquote>
<br>
Hopefully these tchotchkes won't replace the gameplay elements of the original game.
<br>
<br>
<br>
<br>