When you are at the end of the game, you already know who the final boss is and want to beat the shit out of him to see those sweet satisfying ending slides. You've done a lot of shit getting there and you're oh so prepared.
But almost always before you're allowed to fight the big baddie you are presented with a long-ass boring final dungeon, castle, or some other shit with more trash mobs, some mini-bosses, and stupid puzzles.
I never got why. It kills the pace and the tension. By the time you get there, you've already done all that stuff to death along your walkthrough. Why put the player in this situation is beyond me.
But almost always before you're allowed to fight the big baddie you are presented with a long-ass boring final dungeon, castle, or some other shit with more trash mobs, some mini-bosses, and stupid puzzles.
I never got why. It kills the pace and the tension. By the time you get there, you've already done all that stuff to death along your walkthrough. Why put the player in this situation is beyond me.