Naval games are quite a trap for new and inexperienced devs because most 3d engines have great tutorials how to simulate waves, and it looks "enough" as long as no land is involved. But after that they get stuck.
Yeah, for some reason I've started seeing a bunch of those on my youtube feed just now. With all the ship models available, it's quite easy to get all euphoric - holy shit, like that's 2/3 of the game already done...
But hey, that's the rite of passage all the aspiring devs need to get past at some point. With the tech being advanced as it is, at least more guys will be trying and we might get a decent game out of it at some point.
Not holding my breath though, I mean, Sailwind was made in goddamned Unity and it took years of development time, still being in pretty much early beta, or alpha if you want to
be especially mean to its land physics and clipping issues.
I think the problem is that the subject matter is niche, and people don't really want into all those lanteen sails, gaff sails, sail plans, starboards and bowsprits, nevermind all the navigation business.
They just want to get on a boat and start blasting. Just sailing about, keeping a straight course with fuck all happening for more than half an hour in real time, where's the market for it...
As a result we get ubisoft-tier crap with ships having fucking stamina bars. But that's mainstream. I guess what I'm waiting for is a solo-dev passion project as something that just might deliver
a game like this. Could be this one, we'll see.
EDIT:
The devs seems rather prolific in putting out yt videos, haven't watched them all and I've only played a bit of this one without any sound. The second location gives me strong morrowind vibes.