Tags: Forlorn World; Ground Zero
<i><a href=http://forlornworld.com/>Forlorn World</a></i>, a Polish indie post-nuclear cRPG has been announced. The game is not new - it's a fusion of two previously unrelated projects - <i>Trinity</i> and <i>Polish Wasteland</i>.
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<i>Trinity</i> was set in Poland during a nuclear winter, while <i>Polish Wasteland</i> was initially a <i>Fallout 2</i> mod, and later an entirely new game, set in <i>Fallout</i>-like wasteland, in an alternate future where communism in Poland never ended, just like the 50s never seem to have ended in <i>Fallout</i>. As a fusion of those two, <i>Forlorn World</i> takes place in Poland where communism ended only with the nuclear war, but during a nuclear winter.
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<i>Forlorn World</i> is in the tech-demo phase, and first screenshots will be ready soon.
<br>
<br>
The features are supposed to be:
<br>
- about 20 locations in a fully 3D world
<br>
- non-linear, developed plot
<br>
- lots of party interaction, including relationships and conflicts
<br>
- an advanced physics engine
<br>
- realistic active pause combat system
<br>
- day/night cycles, dynamic shadows and lighting
<br>
- vehicles and modifiable weapons
<br>
<br>
I was fairly interested until the "active pause" bit.
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<a href=/images/news/FW_lkwbojkot.jpg><IMG SRC="/images/news/FW_lkwbojkot_thumb.jpg" /></a> <a href=/images/news/FW_zolnierz.jpg><IMG SRC="/images/news/FW_zolnierz_thumb.jpg" /></a>
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</center>
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Cheers, <b>LooZ^</b>!
<i><a href=http://forlornworld.com/>Forlorn World</a></i>, a Polish indie post-nuclear cRPG has been announced. The game is not new - it's a fusion of two previously unrelated projects - <i>Trinity</i> and <i>Polish Wasteland</i>.
<br>
<br>
<i>Trinity</i> was set in Poland during a nuclear winter, while <i>Polish Wasteland</i> was initially a <i>Fallout 2</i> mod, and later an entirely new game, set in <i>Fallout</i>-like wasteland, in an alternate future where communism in Poland never ended, just like the 50s never seem to have ended in <i>Fallout</i>. As a fusion of those two, <i>Forlorn World</i> takes place in Poland where communism ended only with the nuclear war, but during a nuclear winter.
<br>
<br>
<i>Forlorn World</i> is in the tech-demo phase, and first screenshots will be ready soon.
<br>
<br>
The features are supposed to be:
<br>
- about 20 locations in a fully 3D world
<br>
- non-linear, developed plot
<br>
- lots of party interaction, including relationships and conflicts
<br>
- an advanced physics engine
<br>
- realistic active pause combat system
<br>
- day/night cycles, dynamic shadows and lighting
<br>
- vehicles and modifiable weapons
<br>
<br>
I was fairly interested until the "active pause" bit.
<br>
<center>
<br>
<a href=/images/news/FW_lkwbojkot.jpg><IMG SRC="/images/news/FW_lkwbojkot_thumb.jpg" /></a> <a href=/images/news/FW_zolnierz.jpg><IMG SRC="/images/news/FW_zolnierz_thumb.jpg" /></a>
<br>
</center>
<br>
Cheers, <b>LooZ^</b>!