rafftyl
Barely Literate
- Joined
- Sep 20, 2024
- Messages
- 1
At my company (QED Games), we are taking on an R&D project involving two threads:
- training AI players to play sensibly in a practical way (i.e., usable in the real world where we don't have a computational cluster costing a zillion USD)
- automatically adjusting the difficulty level (or the game's behavior more generally) in a way that is not idiotic.