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Game AI and difficulty survey

rafftyl

Barely Literate
Joined
Sep 20, 2024
Messages
1
At my company (QED Games), we are taking on an R&D project involving two threads:
  • training AI players to play sensibly in a practical way (i.e., usable in the real world where we don't have a computational cluster costing a zillion USD)
  • automatically adjusting the difficulty level (or the game's behavior more generally) in a way that is not idiotic.
We need some information from people on how they assess these aspects in popular tactical/strategy games. Therefore, we have prepared this survey. I would be very grateful if some of you could take a moment to fill it out. It should take less than 10 minutes unless someone is kind enough to use the optional fields for open-ended feedback. We're also very interested in what you have to say about those topics in general - maybe there are particularly striking good/bad examples that you'd like to mention or you already have some experience with those kinds of systems. Or maybe you think that the whole idea is moronic? Let us know!
 

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